DeathF0X
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Everything posted by DeathF0X
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Suicide Bomber and Carbomb Addon
DeathF0X replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gonna check this, any other mods used, singleplayer|editor|MP ?- 55 replies
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1.0.2 + Loop function + JBAD support
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Update 1.0.1 * Changed Zeus categorie * Minor changes + added Zeus option to create a Mosque radio (now you can add on the fly "prayer" stations) Source Code is now on Github: https://github.com/Skullfox/fox_mosque_prayer
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How it works: It search for all defined helipads and create pairs, startpad and endpad.You can place even helipads in the editor or use the map helipads. Then it create a random helicopter and give the order to move to the paired helipad and rest for a random time, about 8min then it will return to the first helipad and rest again. If the helicopter is damaged(30%) it will be deleted and a new one will start from the first helipad. https://www.youtube.com/watch?v=fsWI-RYcd_s Visit the wiki for using AiA maps. Code: https://bitbucket.org/Skullfox/ambient-helicopters/src/b7bac0ace5c6004d3034ad992732447ef3bbfa5a?at=master Wiki: https://bitbucket.org/Skullfox/ambient-helicopters/wiki/Home Download demo: https://bitbucket.org/Skullfox/ambient-helicopters/downloads
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@IlI Tay IlI Its using the JBAD buildings, check below. LYTHIUM Put this into the init.sqf: fox_mosque_prayer_customBuildings = ["Land_jbad_mosque_big_minaret_2", "Land_Jbad_A_Minaret"];
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Heyho my friends, ive started recently scripting arma again and got some nice ideas, here is my newest one, an ambient Mosque Prayer addon. How it works: it will scan the map for Land_A_Mosque_big_minaret_2_EP1 and Land_A_Minaret_EP1 buildings and add a "loudspeaker" to it. On every sunrise and sundown it will play am ambient sound, working even if u do "timeskip" or "setdate". Dev build: Todo: Ares/Archilles support Array for custom buildings More ambient sounds, 8 currently more testing, specialy MP code cleanup WIP videos: Takistan: Zagrabad: Takistan Mountains:
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[WIP] Ambient Mosque Prayer addon
DeathF0X replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
1.0 released- 10 replies
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Added settings to set the rope length, will add ace³ support later.
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[WIP] Ambient Mosque Prayer addon
DeathF0X replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Fixed a bug which prevented sharing the loudspeakers to clients in MP.- 10 replies
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[WIP] Ambient Mosque Prayer addon
DeathF0X replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Added dev build section above.- 10 replies
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[WIP] Ambient Mosque Prayer addon
DeathF0X replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Test build should be available soon, in the meantime enjoy some praying...- 10 replies
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[WIP] Ambient Mosque Prayer addon
DeathF0X replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@GEORGE FLOROS GR currently working only on the addon version. The addon will work with any map btw. Ares/Archilles support, module will have 300s CD to prevent too many prayers at the same time.- 10 replies
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Suicide Bomber and Carbomb Addon
DeathF0X replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated the 1 post with infos and video examples for mission makers.- 55 replies
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Suicide Bomber and Carbomb Addon
DeathF0X replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Suicide Bomber and Carbomb Addon
DeathF0X replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Release on Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1373303221- 55 replies
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Suicide Bomber and Carbomb Addon
DeathF0X replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Soon on Steam Workshop @halveridian- 55 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
DeathF0X replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, ive took a 1 year break from arma and started to update my mods again, how can i disable the autoheal from AI soldiers, even handcuffed ones heal themselves. -
//-Fuel-\\ Hello my friends, heres a small addon that i created some time ago. DevSite What it does ? It increases the fuel consumption for all vehicles based on class Car_F. Requirements: CBA Features: Easy configuration via variables ✔ More passengers, more fuel consumption ✔ Check for road, change values for consumption ✖ (will be in next major release) You can change the consumption via setVariable fox_fuel_settings_rate // default consumption 0.00010 fox_fuel_settings_loadMultiplier // crew multiplier 0.00005; fox_fuel_settings_tooFastRate // malus for driving too fast 0.00015 fox_fuel_settings_tooSlowRate // malus for driving to slow 0.00005 Change back to default use: vehicle setVariable ["fox_fuel_settings_XXX", getNumber (configFile >> "fox_fuel_settings" >> "XXX"), TRUE]; Debug: FOX_FUEL_DEV = TRUE Download: @fox_fuel_release_1_0.zip Permission for reuplaod: All except SteamWorkshop
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[Release] Ambient Helicopters
DeathF0X replied to DeathF0X's topic in ARMA 3 - MISSION EDITING & SCRIPTING
update, ive rewritten the whole script i only need to test it on my server. Whats new: build ala cfgFunctions No while loops used Dev mode for mission builder No plane support. and YES it will support customized helipads, explanation: The script will search for all hpads on the map, but now you can define the pads owner side. Place a gamelogic on the helipad,init: [this,1] call fox_ambient_heli_fnc_setHelipadSide; This will change the pads ownership(for the nearest pad, 10m) to blufor, default all pads owned by side id 3 aka civilian. Now only a blufor heli will start here, fly to the landing pad and returns, endless, on every landing the fuel is set to full. Optional: If a heli gets shot down, it will send an emergency message in the globalchat like: "This is a emergency broadcast, were going down, our position is 019055" ... When im home i will post some screens. -
You cant abort it, the loop is "while alive vehicle" and for consumption "isengineon vehicle". It makes no sense to abort this script, you can change the values to 0 for the specific vehicle.
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Script version: Download For global settings modify line 27-30 _rate = _vehicle getVariable ["fox_fuel_settings_rate", 0.00010 ]; _loadMultiplier = _vehicle getVariable ["fox_fuel_settings_loadMultiplier", 0.00005 ]; _tooFastRate =_vehicle getVariable ["fox_fuel_settings_tooFastRate", 0.00015 ]; _tooSlowRate = _vehicle getVariable ["fox_fuel_settings_tooSlowRate", 0.00005 ]; How to use: vehicle execVM "fn_fuel.sqf";
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Yeah my old refuel addon got deprecated due the patch 1.56 i think, something similar is in planning. I need to modify some vars and test it again, should be available end of the week.
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i dont use the payment tools.
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Apex ebo`s ... :P
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Suicide Bomber and Carbomb Addon
DeathF0X replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I extended the params for a definable object to attack, i will release a new internal version tomorrow.- 55 replies
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- suicide bomber
- carbomb
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(and 1 more)
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