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Showing results for tags 'ambient sounds'.
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Heyho my friends, ive started recently scripting arma again and got some nice ideas, here is my newest one, an ambient Mosque Prayer addon. How it works: it will scan the map for Land_A_Mosque_big_minaret_2_EP1 and Land_A_Minaret_EP1 buildings and add a "loudspeaker" to it. On every sunrise and sundown it will play am ambient sound, working even if u do "timeskip" or "setdate". Dev build: Todo: Ares/Archilles support Array for custom buildings More ambient sounds, 8 currently more testing, specialy MP code cleanup WIP videos: Takistan: Zagrabad: Takistan Mountains:
I have been trying to make my missions feel a little more real, I thought adding some ambient sounds on base and in cities (Radio chatter, Voices, TV's, Music radio, stuff like that) would be a good way to bring immersion to my missions, among other things of course. I just don't know the best way to go about this. I've been using triggers and making sounds seem like they are playing from objects, but this seems like its not the best way to do it. The sound kind of just cuts off after a few feet, it doesn't fade away as the player gets further from the trigger. I just need a good way to have sound play from objects (or at least seem like it is) and actually have it sound like it should. I do know about things like PlaySound3D or Say3D, I just need to know if their is a much better way to use these things, because I have tried using them and either can't them to work. So if any of you know some good ways to have sounds play in the 3D space of Arma 3 then please offer up some information. If you could give me an example of how to do it and what I should be doing, the please do so. Thank you. Note: I have ACE3 installed and I was trying to use the AmbientSound module for this, I could not for the life of me figure that out. I don't understand how that module works. If any of you know how to use that module, that would be some good info to share.