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ruhtraeel

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Everything posted by ruhtraeel

  1. ruhtraeel

    Are you going to upgrade because of ARMA 3?

    ARMA 3 isn't that much more demanding than ARMA 2 from what I've seen, a GTX 580 almost maxes it out. People with like GTX 6xx's and stuff shouldn't throw away their money, if my machine can max it then it's probably good enough for ARMA 3 lol
  2. ruhtraeel

    Are you going to upgrade because of ARMA 3?

    I'm going to max it with my machine since the specs at e3 weren't any higher. I might get an ssd , but probably not since I'll use ramdisk My next upgrade if ever might be a gtx 800 series card
  3. ruhtraeel

    Will Arma 3 be better optimized

    I'm really happy you told me about this method, because I was always hesitant to get an ssd just cause I didn't find too much use for it other than helping to load textures faster. I would much rather pay 40 bucks for another 8gb of ram and then just load the apps I am currently using versus 100+ for a faster os boot.
  4. ruhtraeel

    Will Arma 3 be better optimized

    I think RAMdisk makes this process easier for people. I mean yes you could make a .bat file and put every single CMD instruction to transfer each thing that you need but it's not very efficient. Also I believe one of the benefits is that RAMdisk will specially allocate a chunk for you so it doesn't have any chance of being tampered with by anything else.
  5. ruhtraeel

    Will Arma 3 be better optimized

    If possible, implement a driver to do it, lower level programming of the intel architecture. To be a slight bit more specific without throwing in x86 architecture code (they didn't have 64 bit at the time), I believe you would perhaps move the certain bytes (depending on how big the data is, I have absolutely no clue as to whether they use bytes/words/doublewords etc) into a buffer, and then instead of calling the hex interrupt to get stuff from secondary memory every single time a subroutine is run, you would just do that upon launch of the program and then straight up use the buffers you created and stored the data in. So when you would want to use the data from memory, you would load it up from your buffer in memory into eax/ebx/ecx/edx/esi/edi or whatever temporarily, and then you would push all the registers onto the stack to run the subroutine to do stuff with them. TBH I think SPARC architecture would be much better at doing this, because it would be even faster than RAM when you have so many registers ready for use. Intel's downfall is creating a more affordable (at the time) architecture which almost purely relies on loading and storing in memory. I absolutely hate how Intel uses memory so much when you can just be like SPARC and have a ton of registers versus like 4 main ones. And it's like the difference of half/double the length of code. And a lot less movzx eax, byte [ebp + 8] and stuff. And a lot less calculating and keeping track of pointers so you don't get a segmentation fault anywhere. Extensions into different sized registers are the bane of my existance. And batto, I'm pretty sure the point is you eliminate the stuttering by loading the files into RAM ahead of time before you are playing, versus when you need them actually in game so they're readily available for use.
  6. ruhtraeel

    Will Arma 3 be better optimized

    Most of what you explained I had already said, but Of course files aren't stored in RAM after you shut down, it is volatile. I don't think I said anywhere that it would be stored. I was saying that it probably keeps a key of which programs to keep in RAM, in the hard drive itself. Using that key which was stored in secondary memory, it can immediately load the programs back into the RAM right when you start up. The base functionality of RAM isn't what I was talking about, I was saying that RAMdisk seems to allocate a block of RAM right from the startup of the computer itself. I said it would be nicer if it only allocated that block when it needed it, instead of doing it from the very beginning.
  7. ruhtraeel

    Will Arma 3 be better optimized

    From what I saw on the website, it seems to imply that it creates a block in RAM right off the bootup, which would pretty much render X amount of RAM useless for other apps. I would like it so that it only creates the block when it needs to, ie. when you start ARMA 2 rather than straight from boot.
  8. ruhtraeel

    Will Arma 3 be better optimized

    Ok so I'm assuming RAMdisk pretty much just loads more files into RAM than usual, and then dumps them at shutdown but keeps a key of some sort in secondary memory so that it knows to load them again once you boot up. This is all assumed from reading the product description on their website. Is PuFu a troll, or does he just take everything at face value?
  9. ruhtraeel

    Will Arma 3 be better optimized

    OK from what I read ramdisk literally puts the files into a virtual drive in your ram. Like apparently it also says they also make the allocated ram pretty much turn into secondary memory, which means it's stored even after you power off, at least that's what it says on the site. ---------- Post added at 16:15 ---------- Previous post was at 16:14 ---------- So like you have a ram partition
  10. ruhtraeel

    Will Arma 3 be better optimized

    OK well fine startup and shutdown would be slow but the smooth gameplay would be worth it And at least you would still be able to use your ram when you aren't playing arma
  11. ruhtraeel

    Will Arma 3 be better optimized

    Maybe arma 3 will implement that so you don't need to use ramdisk at all. As in upon startup, load the most used files into ram and keep it there, while upon closing, move them back to the hdd.
  12. ruhtraeel

    Will Arma 3 be better optimized

    Somewhere in the E3 thread, you can probably search i7 2600k and gtx 580 and probably find it And... What? Is there really a way to use RAM as secondary memory?
  13. ruhtraeel

    Will Arma 3 be better optimized

    Ok so one of the devs already said that he was running almost everything on high/very high and getting smooth 35+ fps with an i7 2600k and a GTX 580. Hopefully ARMA 3 can use RAM more effectively, I got 16GB just sitting there
  14. ruhtraeel

    Arma 3 Community Alpha - Announcement!

    Wait so there's an alpha and a beta going to be available? What does the word "community" mean? Forum users? Also when is gamecom
  15. ruhtraeel

    What Mods Will You Expect/Create?

    Out of curiosity, what language is the game written in? Would I be able to tweak the engine and lower level things?
  16. ruhtraeel

    Possible Release Date? @GameSpot

    Realistically, there is no set release date as of yet. They'll release the community alpha, recieve feedback, and take some of that into consideration to find out how much they still need to change. The release date will follow.
  17. Jumping, so when you are on a roof and you fall off a chest high part of it, you can climb back up. Or a better vaulting system/button that lets you climb/vault/etc.
  18. ruhtraeel

    Operation E3

    From a workstation perspective... there are a lot better workstation in general than going with an ix. Yes, an i7 beats an i5 in a workstation environment with more cores. But at that point, I would rather just have something like the workstation in my house right now, with a dual cpu (2 sockets on the board), which means they don't share a FSB, meaning more efficiency per core. An Opteron or Xeon would be much much better than an i7 for a true workstation. I guess if you can only have one system and you want to do a bit but not too much of both (gaming and workstation purposes), an i7 would do nicely, especially for not as demanding things such as 3DSmax and maya. For something like 3D seismic imaging software, it just won't cut it. For my purposes, gaming = i5 2500k with two 5870's, non-gaming = Opteron with a Quadro FX. But yeah, I think i7's were mainly targeted towards the gamer/casual modeler people.
  19. ruhtraeel

    Operation E3

    Muahahaha. Everything very high here I come! i5 2500k Crossfire Radeon 5870x2 1GB VRAM 16GB DDR3 RAM Lol I even have W7 enterprise but it's pretty useless lol Only thing it has that I don't is an SSD... From the above specs stated, with the framerates shown, it's even less demanding than ARMA 2 lol
  20. ruhtraeel

    Operation E3

    Oh god but SSD's cost so much What do you mean by LOD transitions?
  21. ruhtraeel

    Operation E3

    Ahhhhh I love you So with a bit of tweaking I think I can get my setup of an i5 2500k, Crossfired 5870 and 16GB RAM to run everything on very high :-D Are you using an SSD by any chance? Do you know if it makes a big difference? What is your visibility?
  22. ruhtraeel

    Operation E3

    I wonder what settings the GTX 580 was running at... But that's a good sign, doesn't look like it's too too demanding
  23. Just curious to know what specced machine they are using to run the game in the trailer videos. Someone at E3 should ask lol Here's to hoping I can max the game: i5 2500k Crossfire 5870 1GB 16GB DDR3 1600mhz RAM 250 + 160GB 7200RPM HDD I can max ARMA 2, hopefully this game will be optimized better so I can at least run it as well as something like BF3 (Maxed with no AA)
  24. ruhtraeel

    Operation E3

    Wait... the one at E3 which got like 28 fps was using a GTX 580? Or was that the Czech interview one
  25. ruhtraeel

    Operation E3

    Anyone have the specs of that demo machine?!?
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