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cosmic10r

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Everything posted by cosmic10r

  1. cosmic10r

    Ravage

    Nice. I have been playing the DUWS scenario with Ravage a fair bit on Kunduz. I've tweaked it a bit with Cup Takistan units and it is crazy good fun. I usually support the mech infantry team and we move on the objectives... too much fun. I'll have to try a warlords scenario but the nice thing about DUWS is the random start location and random zones so it keeps it really fresh.
  2. cosmic10r

    Ravage

    I did some tidy work in the PBO. Ive never actually packed one through the Bis tools so I will have to figure that out. Should be ready for a small beta this weekend. I would like to get something out before i get too carried away since ive had some good luck with the patchwork stuff. Got a Patchwork spmg done as well. Its at 45 textures. 231mbs.
  3. cosmic10r

    Ravage

    One of the nicer things with the workflow is that i can do multiple variants fairly easily... Ill maybe do a beta period, a release period to the thread and Armaholic, and then a steam release after that... It will give me a bit of time to stagger it all. Its at 45 skins right now. Im not a huge fan of the early ones to be honest but Ill leave them in for now and see which ones people cant stand lol I put them all in the common gear pool and the renegades had them in my Duws scenario and it was pretty cool to see.
  4. cosmic10r

    Ravage

    I'm thinking it will be just less hassle because theoretically i wouldnt have to deal with complaints and requests. It would be available to a limited group within the ravage thread and wouldnt hit the wider community... not that it wouldn't be available if they wanted it... and not that it would have more then a dozen downloads ... But more so because it would be as is and i likely wouldnt do a ton of updating.... im not sure.... lol edit.- i suppose it would be interesting to see how steam works with mods and how many downloads it would have.
  5. cosmic10r

    Ravage

    a few more patchwork tests... I gotta take a break or ill just end up doing textures and not getting anything in a stable package. It will be a seperate release, but im not sure if I will put it on steam or just give it out in this thread. Im not sure how much of a PITA a steam release would be in terms of maintenance.
  6. cosmic10r

    Ravage

    That stuff should just be controlling the respawn function from Bis. To my recollection that wouldnt affect loadout... For those that own Global mobilization... are the files still ebos or are they pbos and we can retexture stuff inside?
  7. cosmic10r

    Ravage

    ive been fighting with the MXM patchwork texture. So i tried a MAR10 one and it seems to have worked out better. ill try to get a beta package ready before I get to carried away with adding more textures...
  8. cosmic10r

    Ravage

    I found an old mission in my files where they had combined DUWS and Ravage. Played a couple times and boy is that some good fun! Combines the raiders and zombies of Ravage with the zone capture of DUWS.
  9. cosmic10r

    Ravage

    i couldnt figure out why the texture looked so washed out... it was the sampling... for some reason it was at 50% after i updated my drivers... 😐 This looks better
  10. cosmic10r

    Ravage

    Ir can tell you how it got its scars 😉
  11. cosmic10r

    Ravage

    im getting some pixelation so im trying to work through that. Its coming together tho
  12. cosmic10r

    Ravage

    some more patchwork tests. Rust not applied. I figured out that I can take the files with me and work on the textures here and there while I travel for work. I cant test them in game but i can work on stuff without too much hassle.
  13. cosmic10r

    Ravage

    You know those times where you had to piece your gun together from a couple working parts?
  14. cosmic10r

    Ravage

    I still need to figure out how I used to do a few things.
  15. Haha... yeah... I got the Arma bug again. Lots of cool stuff I have missed out on! LOL... and there is that.
  16. cosmic10r

    Ravage

    Im actually kind of shocked.... I managed to do up a texture today... maybe im not as "rusty" as I feared... its not perfect... but it was easier then I thought to get back into it...
  17. cosmic10r

    Ravage

    Thanks for the feedback on the creator DLC guys. I'll pick it up at some point. So I got it loaded last night and had a quick look around. Livonia is very nice but I need to tweak some settings or something... I have a 1080 ti now and the performance was worse then I remember on the 970. I have reverted to Arma noob lol. Spent some time in the configs and the files trying to get oriented again. I have about 32 guns in my files of varying quality in terms of what I think looks good. I need to reestablish my workflow on the textures but it shouldn't take that long. I will likely pick a gun and start another one on it just to get the whole thing fresh again. I see a few of the guns are in the Ravage package now 🙂
  18. Take a bit of time away and come back to a different game... Froggyluv sent me here... Very impressive... Especially the oil rig thing which destroyed a few great ideas ages back...
  19. cosmic10r

    Ravage

    I just bought contact. Is the creator DLC worth it?
  20. cosmic10r

    Ravage

    Well i found the images. Its actually a bit better then I remembered ... and there is this .... LOL
  21. cosmic10r

    Ravage

    Hahah... Some things never change...
  22. cosmic10r

    Ravage

    Hey buddy, So happy to see you still plugging away and this thread at 1.1 million views... crazy... miss our test sessions! So if we preorder contact we get a beta of Livonia? Hmmm.... lol I'm scared to see where my scripting has ended up ... lol. I guess I'll have to suck it up and re install Arma. Looks like there has been some awesome additions!
  23. cosmic10r

    Ravage

    Hi all, EO messaged me and it's been awhile since I looked at where I left off. Having seen Contact, I may get back into this but I got a promotion at work and have to do quite a bit of traveling. The next time I'm home, I'll have a look at things and talk to EO and Haleks and see if we can get that work out to you guys in one form or another... No promises but I haven't forgotten about this!
  24. You and up to 3 SF team members are dropped into Altis. Doctor O Neil has left a trail of destruction starting on Altis. We are currently tracking him ... That is not your concern for now. Your Mission is to find his Laptops left on Altis, so HQ can triangulate the location of the device and destroy whatever is creating the infection on Altis. You may be re tasked by Admiral Delacourt depending on how you complete the Mission. Main Mission -Download the data from the 3 Laptops hidden on Altis. Markers will be added to your map when you get close enough. You will STILL have to search the area. -Find and then Destroy the Device and get out of there. -Finding all Laptops allows final objective to be given by Admiral Delacourt, after O Neil's device is destroyed, we will attempt an extract. -Finding Laptops gives Ravage Mission Points, and destroying the device also gives Mission Points -Random number of teammates. From 0-3 teammembers. -Randomized Insertion Locations -Randomized Vital Loot on Insertion. Side Missions Zombified Skin Record The Doctor was losing his mind. Find the notes he made on Zombified skin. - Random locations around Altis -Finding Records gives Ravage Mission Points Secret Documents Reveals storyline around the White Plague. -Random Locations around Altis -Finding Plague Documents gives Ravage Mission Points Intel Photos Marks Bandit Camp Locations On map for Raiding -Bandit Camps have weapons and vital items. -Finding Bandit Camp Photos gives Ravage Mission Points Random Soldier and Civilian Missions Civilians were left on Altis, Save them. -Civilians Radio when nearby. -Find and release them possibly after defeating a Bandit Patrol. -Bandits Patrols that are around civilian give Ravage Mission points per kill. -Saving Civilian gives Mission Points and If civilian is able to extract (beyond your control), you get additional Ravage score Points. -There are a few Soldiers left on Altis. -When you Save a soldier he can join your group. Random Destory Missions -Bandits are searching for Caches, Occasionally HQ will send you the location but you must beat the bandits there or we lose postion. -Kill the bandits and Secure the weapons for your mission effort. Civilian and Soldier Graves -Find them to learn the story from that Grave and get unique loot. -Civilian graves give vital items. Soldier Graves give Military items. Kydoimos Arma 3 medals -Achievable with certain objective completions and point totals -Show up in Briefings so you can see what you have earned. -Cool Splashie when you achieve it. -6 Medals added based on mission points or objectives achieved. Uses -t800 download data from Laptop -ETG crash and drop added with Ravage vital items. -StTosins heli insert, parts of... -Kydoimos Medals for A3 -Skyhook by John 611681 -Ravage by Haleks -CBA by CBA team Required Mods -Ravage -CBA Features -Mission Score,See how high you can score on Each playthrough. -Randomized Laptop Locations. -Randomized Device Locations. -Randomized Insert Locations and team mates. from no teamates up to 3. -Randomized Extraction Location. -Randomized Intel locations on each playthrough. -Bandit camps will be marked on your map when you find the Intel photo associated with that camp. You cannot find them before that. -Random civilian Save side missions. -Save a Soldier and Recruit Side missions -Bandit Cache Side missions -All While trying to survive in a Ravaged World. -Start with a team. Loot Supplies. This could take awhile. Possible Glitches and known issues -Laptops are on desks and can look out of place outside. I did this to save the weird issues with them spawning in buildings. I will get that sorted out. -One of the tents is the Kart tent. Looks funny -auto completion of civy rescue- I think I fixed it -handling saved civs death -graves sometimes spawn on roads... good jumps tho -any number of screw ups lol. -No\Entry error on mission start - related to laptop tasks, tried pinning that down... no luck yet -crates at ETG crash sites don't have loot. Not sure why yet. Maybe -Bandit king mission -Custom sounds -custom VO -custom sounds -more missions on diff maps -intro and outro mission -different insertions/extracions -campaign retaining points (may require mods) -other random crap -further mission ideas as they occur to me Future Ideas Gameplay Notes -Not designed for a single playthrough. I'm not even sure it would be possible to find everything on a map the size of Altis and stay alive... but hey... give er a rip... -Designed to add things to the Ravaged world, with events cropping up as you search for the laptops -hints will pop up saying you are near intel or a laptop... YOU will still have to search... a lot.... -Dr. O'Neil had a thing for churches, places by the water and military installations... just sayin... Intel will usually be just outside a location to prevent it being in the floor. Same with desks... Yes.. it looks a little weird sometimes ... lol -No Markers on Landing on Altis... Head Inland and begin your search. -Don't forget to look for the sack at the Heli Position after insertion. You will begin with whatever the Pilots can spare so search that sack. -Press 0-0-6 to check your mission points -Ravage options menu is present to turn off color filter or save the game. -Don't waste time with geiger or antirad. Radiations currently below nominal levels on Altis. -Not Designed for Civ spawn mods such as TPW... Frogs... I'm looking at you :P -I had my Ai teammate cut down by the Blackhawk mini gun on insertion a couple of times... get clear of those... the hurons is high enough its not so bad.... -Every now and then the Ai civ cant pathfind out of a building... leave him behind.... -close the config bin entry on startup... not sure what it is ... mission works fine... -Report any bugs... I will try but no guarantees in arma -If you have a squad, order DISEMBARK on descent to avoid potential blue on blue fire. - When I had it all together, I went to sit down to start... and had no idea where to begin... and I made the darn thing... I think that is a good thing... we will see Thanks to the Testers for their Invaluable feedback -Evil Organ -StTosin -FroggyLuv -GigaS aka Jcae6798 -Brickwall -Mikey74 -Bad Benson A special Thanks to Haleks -Awarded the - Friendly Modder Medal -Thanks for letting me use Ravage and components of the Vanilla mission :)
  25. I'm not a modeler and was wondering how hard it is to setup hidden selections in o2. Reason I ask is I would be love to be able to retexture accessories but they dont have HSs. How much work would it be to add these HSs to the models and/or what are the chances BI could release these p3ds to someone to add them... even if they had to be rebinarized after... Just curious if i should give up hope lol
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