scottieb
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hud color for tdm mission
scottieb replied to scottieb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok mate thanks i will give it a try, appreciate your time :-) -
hud color for tdm mission
scottieb replied to scottieb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
that looked like it would do the trick but it came up with invalid number in expression -
hud color for tdm mission
scottieb replied to scottieb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sorry mate heres the rest of the code, my apologies. eastdead.sqs ;script by TaNKIST _unit = _this select 0 _wscore = wscore _wscore = _wscore + 1 wscore = _wscore publicvariable "wscore" showscore = true publicvariable "showscore" exit westdead.sqs ;script by TaNKIST _unit = _this select 0 _escore = escore _escore = _escore + 1 escore = _escore publicvariable "escore" showscore = true publicvariable "showscore" exit outro.sqs ;script by TaNKIST enableRadio false ;DisableUserInput true _player_vehicle = vehicle player ?(playerside == west): player setpos getmarkerpos "Respawn_West" ?(playerside == east): player setpos getmarkerpos "Respawn_East" removeallweapons player ?(_player_vehicle != player):deletevehicle _player_vehicle _camera = "camera" camCreate [0,0,0] _camera cameraEffect ["internal","back"] _camera camSetTarget player _camera camSetpos getpos camlogic1 _camera camSetFOV 1.000 _camera camCommit 0 @camCommitted _camera TitleText [format["US: %1\n\nRF: %2", wscore, escore], "plain", 1] _camera camSetpos getpos camlogic2 _camera camSetFOV 1.000 _camera camCommit 15 @camCommitted _camera EnableRadio true TitleText ["","Plain",0] player switchCamera "INTERNAL" player cameraEffect ["terminate","back"] camDestroy _camera ~1 player cameraEffect ["terminate","back"] camDestroy _camera endofmission=true -
hud color for tdm mission
scottieb replied to scottieb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hey Zonekiller, thanks for pointing me there, i had a bit of a look on there before but just couldnt figure out how to link it all up -
hud color for tdm mission
scottieb replied to scottieb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
could someone please explain how to make the blufor word blue and the opfor word red please hint format ["BLUFOR: %1/50\n\nOPFOR: %2/50", wscore, escore]; TitleText [format["BLUFOR: %1\n\nOPFOR: %2", wscore, escore], "plain", 1] thankyou -
automatic regeneration heal script for tdm
scottieb posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys, does anyone know how to make a automatic regeneration heal script for a tdm scenario thankyou -
gday guys just a quick one need to make the blufor blue in color and the opfor red in color for this hint box on a tdm mission im working on. at the moment its just the standard color, brown background and white writing class Item2 { position[]={3744.906,0.44344097,2592.4656}; a=0; b=0; angle=-1.38056; repeating=1; age="UNKNOWN"; expCond="showscore"; expActiv="hint format [""BLUFOR: %1\n\nOPFOR: %2"", wscore, escore]; showscore = false"; class Effects { }; would also like to make the same color changes with this TitleText [format["BLUFOR: %1\n\nOPFOR: %2", wscore, escore], "plain", 1] ps, any way on changing the color of the hint box background also? I can normally figure stuff out myself with many hours of research but i just cant seem to make sense of all the special characters and where they start and stop. I very much appreciate you guys taking the time. thanks.
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Arma 3: Community wishes & ideas- NO DISCUSSION
scottieb replied to Maio's topic in ARMA 3 - GENERAL
Missions Clean, bug-free Insurgency mission as standard please -
How to prevent ACE users joining a server without verifySignatures
scottieb replied to scottieb's topic in ARMA 2 & OA - Servers & Administration
you are right Sickboy, I have adopted signature protection. i did not want to because had massive in game lag when using it before, but this time i turned regularCheck off and all is perfect. Thanks for replying, very much appreciated. -
How to prevent ACE users joining a server without verifySignatures
scottieb posted a topic in ARMA 2 & OA - Servers & Administration
Hi guys is there any way of preventing ACE users from joining a server without using verifySignatures The ACE sound mod is fine but all other ACE mods are like a disease for vanilla servers. Thanks. -
unlimited fuel for insurgency mission ai vehicles
scottieb replied to scottieb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good point, will look into doing it that way, cheers. -
unlimited fuel for insurgency mission ai vehicles
scottieb replied to scottieb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh btw, would making an ammo one work the same way? Or because of multiple guns on a vehicle would make that too tricky? -
unlimited fuel for insurgency mission ai vehicles
scottieb replied to scottieb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Gday Pelham, good news, the corrected code works perfectly mate. Added the execvm to init.sqf Made a fuel.sqf with the code saved in it. All is good. Thankyou very much for your time and knowledge, very much appreciated :-) -
unlimited fuel for insurgency mission ai vehicles
scottieb replied to scottieb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Pelham thanks for finding and fixing the code, i will test out tonight and keep you informed mate. Thanks for the demo, i will check it out as well. Scottie. -
unlimited fuel for insurgency mission ai vehicles
scottieb replied to scottieb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
a demo mission would be great please, are you using an insurgency mission? ---------- Post added at 10:11 ---------- Previous post was at 10:01 ---------- a test mission would be great, are youusing insurgency as your test mission?