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Everything posted by Harzach
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Kicked for Wrong Signature File (Retail Version)
Harzach replied to Ciph3r's topic in ARMA 2 & OA - TROUBLESHOOTING
You can only join DayZ servers when you launch via DayZ Commander. As for your inability to join a DayZ server, it may have something to do with beta patches or other mods in use on those servers. For help with DayZ or DayZ Commander, check their respective forums: http://dayzmod.com/forum/ http://forums.dayzcommander.com/ -
Kicked for Wrong Signature File (Retail Version)
Harzach replied to Ciph3r's topic in ARMA 2 & OA - TROUBLESHOOTING
All of that is as it should be. How are you launching Arma? How are you enabling/disabling mods? -
Kicked for Wrong Signature File (Retail Version)
Harzach replied to Ciph3r's topic in ARMA 2 & OA - TROUBLESHOOTING
Yes, and we're trying to help you solve this issue. To do so, you'll need to answer our questions. -
Kicked for Wrong Signature File (Retail Version)
Harzach replied to Ciph3r's topic in ARMA 2 & OA - TROUBLESHOOTING
OK, wait. What exactly do you see in your Arma 2\AddOns folder? You should have a number of .pbo files of various sizes, and a number of .bisign files that are all 1KB (actually smaller if you check properties). The error you are getting suggests that you are not running the correct files (mods/game version/whatever) for the server you are trying to join. -
As far as I am aware, one each is all it ever normally takes. Are you still seeing the pain/shock shaders after applying meds, or are you asking because the option to use morphine/epinephrine doesn't go away? Because, and again as far as I am aware, that is as intended.
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Kicked for Wrong Signature File (Retail Version)
Harzach replied to Ciph3r's topic in ARMA 2 & OA - TROUBLESHOOTING
It isn't showing you a "random" .pbo, it is telling you what the problem is. What is the exact error message? -
Smooth camera pan/tilt via mouse moving
Harzach replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This and are so much smoother than any solutions released so far, including the the default UAV camera and the Mando Missiles LGB/AGM camera. I would love to see something of this quality released to the public! -
I am having a few issues with the EASA module. Not sure what I'm doing incorrectly, but I can't for the life of me get it to work. - When I place it in a hangar, I get an empty hangar. As intended? - When I use the "nohangar" option, I get a trailer where the module was placed, as expected. - When I use the "FARP" option, I get the same trailer instead of a FARP. Not a huge deal for me, but it seems to indicate something is wrong. That aside, no matter which option I use, I never see an EASA dialogue. I roll up to the trailer/hangar with spent stores (an A-10 in this case) and there is nothing in the scroll/ACE interact/ACE self menus relevant to EASA. *edit* Looks like it may be an issue with a particular mission, as it works with a bare-bones mission. Still, it seems to be a little wonky, in that when I change a loadout, the aircraft retains the default hardpoints. For example, if I load up my A-10 (GBU12) with nothing but MK82s, I'll have to scroll through empty slots for GBU12, Aim9, and Mavericks to get to the MK82s.
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h34dup - A small issue I had in M3 Red Desert: The supply drop spawns in an unnatural way. I don't know how you are accomplishing it, but it seems as though one is created normally, then the positions of the other two are indexed off of the first? On uneven terrain, this tends to result in the other two crate piles either floating in mid air or buried a bit. Not a huge problem or anything, but an aesthetic issue you might want to look into later. And speaking of aesthetics, WOW. I'm moving pretty slowly through the campaign due to work, but so far I am simply blown away by the atmosphere you have created. The airbase is so well done - bravo. All of the bases, really. Just the right amount of clutter to bring these locations to life. And the target range...and the cut scenes...and DJ Dave! My only real complaint (and that's really too strong of a word) would be the inconsistency of sonic character in the voice files, but it's understandable given the the way it was done. This is a MUST PLAY campaign. The problem with that audio is that it is from the pilot's perspective, so you also hear the O2 system. It's intense, though!
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Kremator presents ... BattleZone, MSO, PatrolOps2 & ATCRabbit
Harzach replied to kremator's topic in ARMA 2 & OA - USER MISSIONS
Faysh Khabur 1.2 was released a little while ago, and it needs a little love! -
It's five maps and eight postcards:
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Post here all what you know about implementation of the headless client in missions
Harzach replied to On_Sabbatical's topic in ARMA 2 & OA - BETA PATCH TESTING
It seems so - the relevant ticket is listed as "resolved." https://dev-heaven.net/issues/62500 -
Post here all what you know about implementation of the headless client in missions
Harzach replied to On_Sabbatical's topic in ARMA 2 & OA - BETA PATCH TESTING
Yow, so this is actually a bit more complicated than I was lead to believe. Adapting some pre-existing missions will be tricky. -
Post here all what you know about implementation of the headless client in missions
Harzach replied to On_Sabbatical's topic in ARMA 2 & OA - BETA PATCH TESTING
See Xeno's post below. -
Keep in mind that the RGB values are intensity values for those individual colors. Full red would be [1.0, 0.0, 0.0], while a darker (dimmer) red would be [0.3, 0.0, 0.0], for example.
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That's what I figured, but not everyone knows how to do it. Just out of curiosity, did you try the sounds in the "optional" folder first?
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Would you care to share your solution? /sharing is caring
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Post here all what you know about implementation of the headless client in missions
Harzach replied to On_Sabbatical's topic in ARMA 2 & OA - BETA PATCH TESTING
From what I understand, the server only uses two cores. The HC will then use the other two (given a quad-core CPU), where the AI will then be processed. -
In Lions, it is generally referred to as the "Red Desert" (probably due to its appearance?), but also as the Registan on a few occasions. Just went to grab No Lack of Courage but it seems it is unavailable. I'll keep trying!
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Arma 2 Addon request thread
Harzach replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This is probably an unpopular notion, but I would love to see a mod that removes tracers from the A-10's GAU-8. They are unrealistic and unnecessary (at least when using ACE's proper ranging pipper). -
I've seen the invincibility thing happen in MP when a class wasn't defined correctly, but never the insta-kill.
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Shader Error with Disc installation non steam
Harzach replied to Sean_96's topic in ARMA 2 & OA - TROUBLESHOOTING
Does this sound familiar? http://forums.bistudio.com/showthread.php?136921-MPTable-shadow-amp-pixel-shader-PSSpecularAlpha-Thread-the-only-one! -
Custom mission ACRE is not working.
Harzach replied to odyseus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You linked the thread for 1.0. The latest thread is 1.4 stable. -
I don't see what is so complicated about keeping mods updated. Sounds like lazy/careless admins to me.
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Low FPS with computer meeting all requirements?
Harzach replied to djsnowboy267's topic in ARMA 2 & OA - TROUBLESHOOTING
Meeting the required specs is one thing. Exceeding the recommended specs is another. With your current specs, I wouldn't expect to run above low settings. What OS are you using? 32-bit or 64-bit? Either way, I'd be surprised if you are actually meeting the required spec for RAM with only 2Gb.