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Everything posted by Harzach
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Just played around with it a little and it seems that the volume parameters in CFGSounds and CFGRadio do nothing when calling sideRadio or its variants. You might need to adjust the inherent volume of your .ogg file.
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How are you calling sideRadio?
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Modding - Need help with sensor range
Harzach replied to Ole Andreas's topic in ARMA 3 - QUESTIONS & ANSWERS
This topic might find a better audience in Configs & Scripting. -
Trigger activated when any PLAYER is X metres from any OPFOR
Harzach replied to mcnools's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe take a look at @Incontinentia's Incon Undercover. -
Also, CFGRadio uses this syntax: class PilotOuttaHere { name = "PilotOuttaHere"; sound[] = { "sounds\PilotOuttaHere.ogg", db+30, 1 }; title = "Test"; }; https://community.bistudio.com/wiki/Description.ext#CfgSounds https://community.bistudio.com/wiki/Description.ext#CfgRadio
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What's with the extra commas?
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Double click toggles ADS
Harzach replied to Geonatic Quallity's topic in ARMA 3 - QUESTIONS & ANSWERS
Just tested, and it looks like a conflict between OPTICS and OPTICS TEMPORARY. Since you want to ADS only when holding right mouse, I'd say unbind the OPTICS command completely. If you want the functionality of both commands, rebind OPTICS to simply "Sec. Mouse Button" (no "Hold"). Tapping RMB will toggle ADS, while holding RMB will be a momentary ADS. -
Editor hosed me by adding call{}; around init box code
Harzach replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I guess this "feature" was added with Apex? I don't see it all of the time, and never in the editor itself. Sounds like a bug. -
How to add Interactable Objects with links? [Solved]
Harzach replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's not an accusation. They are just trying to figure out why the call and other unnecessary formatting is there. And I'll point out that the code is absolutely copied from a mission.sqm, just not by you. -
Editor hosed me by adding call{}; around init box code
Harzach replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've seen this in the mission.sqm itself, but are you saying you are seeing changes in the editor as well? -
It looks like repairing with the toolkit doesn't actually change the damage value of the vehicle, it just restores functionality. A value of 0.9 is apparently the point at which a vehicle is ready to explode. If in the vehicle's init* I set its damage to just above that threshold (0.899999), I can see in-game that all components are RED. If I repair the vehicle, all components return to AMBER. However, getDammage still returns a value of 0.899999. *Side note: Setting damage via the slider is inaccurate at best, and entering a value directly does not set that exact value. For example, were I to attempt to set the damage to the above value, getDammage would return a value of 0.9.
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If I execVM an sqf on Act within a trigger, how do I...
Harzach replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does it matter what is happening in the script at all, or is terminate a true killswitch? I wonder because he says he tried it. -
How to add Interactable Objects with links? [Solved]
Harzach replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sometimes things change. Regardless, there is no reason not to post the code here, and you are still forcing a download where one is not necessary. -
How to add Interactable Objects with links? [Solved]
Harzach replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is great to supply an example mission, but it would be ideal to post the contents of the script here, so those seeking help don't have to download a mission that might not be there in a month. -
Countdown Timer on screen
Harzach replied to hellstorm77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh, in the trigger's onAct, it should be: nul = [your_start_time_here] execVM "timer.sqf"; -
Countdown Timer on screen
Harzach replied to hellstorm77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you replaced your_start_time_here with a number? -
Countdown Timer on screen
Harzach replied to hellstorm77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you created the timer.sqf script and placed it in the root of your mission folder? -
How to add Interactable Objects with links? [Solved]
Harzach replied to C.Ritter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is best practice to share your solutions, so that others with the same question will find something other than an empty topic. -
That is a programmable mouse. You can create a profile for Arma that has the left and right mouse buttons switched.
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Hmm. Pretty sure AHK is detected by Battleye, so that's probably a no-go. You can switch right and left mouse buttons in Mouse Properties>Buttons, have you tried that? Of course, that will change them for everything, so maybe not the best solution. What mouse are you using?
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ErrorMessage: Config : some input after EndOfFile
Harzach replied to coolmummy1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you are unclear on SQF syntax, take a look here: https://community.bistudio.com/wiki/SQF_syntax -
ErrorMessage: Config : some input after EndOfFile
Harzach replied to coolmummy1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Let's compare it to CFGMusic and its classes in your example: class CfgMusic { // <--CFGMusic OPEN tracks[]={}; class music1 { // <--music1 OPEN name = "tune1"; sound[] = {"\music\tune1.ogg", db+0, 1.0}; }; // <--music1 CLOSED // same for class music2-12 }; // <--CFGMusic CLOSED onLoadName="Operation Black Sand"; //Mission Name Author="Little Dude Arts."; //Author's name loadScreen="image1.jpg"; //Image info onLoadMission="Radio contact lost."; //Message }; // <--WHERE DID THIS COME FROM }; // <--WHERE DID THIS COME FROM class CfgDebriefing { // <--CfgDebriefing OPEN, NEVER CLOSED class end1 {} // <--end1 OPEN AND CLOSED title = "Mission Failed"; subtitle = "You have been spotted!"; description = "CSAT's forces are incoming."; pictureBackground = ""; picture = ""; pictureColor[] = {0.0,0.3,0.6,1}; -
Right mouse is bound by default to several different functions, IIRC. Make sure they are all unbound.
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Make unit run away from fire
Harzach replied to Taylor1984's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe some strategically placed Land_InvisibleBarrier_F objects? -
ErrorMessage: Config : some input after EndOfFile
Harzach replied to coolmummy1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Same answer, check your brackets. You have two extra closing brackets after the onloadmission entry, and class end1 does not have a closing bracket.