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BMFer

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Everything posted by BMFer

  1. BMFer

    Ragdolls = In .... Realistic wounds ???

    Brutal clip but it shows exactly how much damage a bullet can do to the human head. Well said. The poll clearly indicates the majority wants realistic wounding and gore so I find it funny when people say "Oh noes but what about the children!" and "Making it M or 18+ will drive people away" when the exact opposite is true.
  2. BMFer

    Ragdolls = In .... Realistic wounds ???

    A human head can and will explode somewhat like a watermelan when hit with a 7.62 but the differance is the skin of a human holds the peaces together alot better so even though the skull pops and the brain turns to mush the chunks of the head will still mostly hold themselfs together by hair and skin. Its not a pritty sight to see in RL but it is realistic and should be in A3.
  3. BMFer

    Ragdolls = In .... Realistic wounds ???

    That research is very old (1987) and in the studies they never used very high caliber bullets and it still sounded like they didnt take into account bones and various angles. Also this wound still looks pritty brutal even though its not .50 http://www.rkba.org/research/fackler/figure2.gif I would like to see some up to date studies with modern guns tested.
  4. BMFer

    Ragdolls = In .... Realistic wounds ???

    Yes hitting a bone would be a major factor in the damage done by a round. When the hit occurs both the bone and the bullet would explode into fragments and tear threw whatever is left behind it causing extensive organ damage or taking off a arm or a leg. The ballistics gel doesnt take into account organs and bones anything that fragments the bullet will cause more damage. Even with the ballistics gel example it shows you would have about a 2-3 inch exit wound in your back and I dont know about you but that doesnt sound like much fun to me.
  5. BMFer

    Ragdolling players without killing them?

    This would make rifle butting and pistol whiping so epic.
  6. BMFer

    Ragdolls = In .... Realistic wounds ???

    If your talking glugging as in what contained liquid does when poured out to fast yes I know what ya mean. :cool:
  7. BMFer

    Ragdolls = In .... Realistic wounds ???

    Your right their are tons of variables that effect whether or not a gunshot wound will mist or spray the biggest being the caliber of the round. If it is a high powered round their wont be much of a head left such as the JFK Assassination: The headshot happens at 19 seconds in. Very small caliber rounds can leave a tiny hole thats allmost unnoticable on impact but all bullet wounds will bleed after the hit.
  8. BMFer

    Ragdolls = In .... Realistic wounds ???

    Ok a little pink mist :cool: but it cant linger for so long and should be darker.
  9. BMFer

    Preamble on Seat Belts

    Put Physx to good use!
  10. BMFer

    Ragdolls = In .... Realistic wounds ???

    I use COSLX for the same effect and some other nice blood and gore additions for ARMA 2. ---------- Post added at 13:57 ---------- Previous post was at 13:51 ---------- Variety is key to keeping immersion, the human mind is designed to pick out patterns and will notice and be annoyed by repetition. The best games are the ones with many possable outcomes to one situation. ---------- Post added at 14:01 ---------- Previous post was at 13:57 ---------- This post was made in 2011 but has A LOT of good points.
  11. BMFer

    Ragdolls = In .... Realistic wounds ???

    Overgrowth has some very cool technology and new ideas and I think when its complete alot of companys will be borrowing ideas from its engine. The blood system in OG is also very advanced, Blood actualy flows directly from the wound and drys over time and as Roy pointed out the injury animations are top notch and still improving.
  12. BMFer

    Ragdolls = In .... Realistic wounds ???

    The wound and the spray are both done well but that pink mist should be taken out. Also I noticed a little bit of brains/skull hit the pavement right below the soldiers head that was a nice extra and the only thing missing is a blood pool slowly starting to form after he drops.
  13. BMFer

    Ragdolls = In .... Realistic wounds ???

    Its in a developers best interest to cater to what the majority of the playerbase wants because in the end that gets them more money and gains more fans. ARMA 3 is not finished yet and as such is allways subject to change I wouldnt be that suprised if Bohemia Interactive sees that this is the largest most talked about subject at this time and adds it in themselves. The poll doesnt lie lots of people are looking forward to good realistic blood, wounding and gore effects.
  14. BMFer

    Ragdolls = In .... Realistic wounds ???

    The picture you posted of RO 2 isnt a bug its 2 russians that where hit with a airstrike and two dead germans that probably died soon after the airstrike was over. It is slightly bugged because the blood isnt showing like it should it would usualy look like this: http://cloud.steampowered.com/ugc/576683235329349607/655D9575692D39D02F1A477CE4439E9F2C3C90BD/ > 100KB http://cloud.steampowered.com/ugc/576683685640100112/66787DBF6CA80CEC27C53F918AA6E4BC3531237F/ > 100KB http://cloud.steampowered.com/ugc/576683685606327534/2110011CBC0E2BB10879C064A6160FEAA573CA82/ > 100KB http://cloud.steampowered.com/ugc/576684312254166803/B56D47E6544ABF29A74C192D00C0293C96D91A6A/ > 100KB http://cloud.steampowered.com/ugc/576684312250843110/7E6ABE63D394414E4BDE602C7D5967E727015836/ > 100KB http://cloud.steampowered.com/ugc/576685179579227012/7C938A2213B65A7D8DBA24087F721A4605479014/ > 100KB http://cloud.steampowered.com/ugc/576683235362965832/8FC70A2573AAD01956F893E7BF3FF0ED811EF6A2/ > 100KB And I very much agree with the comment about avoiding high calibers and explosives it would be stupid to expect your soldiers to allways be revivable after somthing as terrible as a direct morter hit or a .50 cal headshot. ---------- Post added at 17:49 ---------- Previous post was at 17:47 ---------- Stop saying this it makes no sense. ---------- Post added at 19:16 ---------- Previous post was at 17:49 ---------- Why is it so strange to you that people are voting for a realistic feature in a simulation about combat? The ARMA series has allways been realistic and you realy shouldnt be getting so worked up about adding a feature that is a very real part of war and furthers the immersion and replay value of the game. Besides it would be a shame to let the physx they implemented sit in the background when it could be helping realistically portray wounds. Think about how cool it would be to have each blood drop, spray, splat and puddle be a actual physx generated entity creating almost unlimited variations in blood and gore effects.
  15. BMFer

    Ragdolls = In .... Realistic wounds ???

    That it is sir! Features should never be cut because a small minority doesnt want it especialy when it can easily be a in game toggle.
  16. BMFer

    The details

    With ARMA 3 using Physx fully distructable are a possability. I would love to see some work done to to small arm and ballistics environment damage modeling.
  17. BMFer

    Ragdolls = In .... Realistic wounds ???

    This ^ and even though Fox 09 was against the idea I do like his medic sim proposal. War games should allways have a well done damage and wounding system because guess what? War is not pritty you dont shoot somone and have sparks or rainbows fly out and when you point a gun at somone you damn well better be ready to deal with the consequences of pulling the trigger. When somone is shot in ARMA 3 it shouldnt look like they fell asleep it should look like it does in real life.
  18. BMFer

    Firefight Dynamics in ArmA 3

    I have very high hopes from BI in the AI department I want to see soldiers actualy react to the bullet I just put past their ear and if that bullet didnt miss and splatters said soldiers head all over his buddy coming up behind him that soldier should be visibly shaken from what he just witnessed. The higher ranking the soldier the less effect horrific battle situations will have on him but if the soldier that just got brains in his mouth is a fresh recruit its likly he would just fall to the ground from shock and would need a fellow soldier or officer to coax him back into the fight.
  19. Sounds to me like a peace of your hardware isnt swaping the model fast enough to be unnoticable. When somone is gibbed it basicly just swaps out the model of a soldier with that of a torso and two legs along with particle effects and blood decals this could cause a slight delay while the new model is loaded. I would say try defraging your HD.
  20. BMFer

    Ragdolls = In .... Realistic wounds ???

    Just thought I would give this thread the bump it deserves. Nothing adds to a war games immersion as much as a good blood and gore system. Every bullet should make a impact on the game world and show that these are not somthing you want to get lodged in your chest or face. explosions should be able to tear people to shreds and high cal weapons should take off limbs and leave huge holes in people and buildings alike. ARMA 3 is allready using Physx and im sure physics simulated blood and gore would look excellent.
  21. Focus on the blood and gore system and add proper wounding and bleeding effects. The SLX mod for ARMA 2 is a excellent example of well done combat and as I have allready seen mentioned another good example is Red Orchestra 2. The combat should show that war is a gritty thing and getting shot is no laughing matter. Keep ARMA a PC only series because anything that is able to run on the consoles has probably been severly cut back.
  22. Good to hear that you will be getting internet back soon the COSLX mod is my favourite of all the ARMA 2 mods because it makes the battles feel so much more visceral and immersive. I would love to see a ACE compatible version because ACE has some very nice features. In your COSLX mod would it be possible to make helmets fly off and heads pop if hit with a .50 cal? Also the blood pools and spray could use a slight darkening because they show up fairly bright in game.
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