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SkyNet2018

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  1. F2F AIR LOADOUT SELECTOR SYSTEM (A.L.S.S.) SCRIPT *** DOWNLOAD LINK: CLICK HERE *** MIRROR (Armaholic.com): CLICK HERE CREATED BY: [F2F] SKYNET VERSION: v2.4 RELEASE DATE: 04/12/2012 EMAIL: TheFirst2Fight@yahoo.com WEBSITE: www.TheFirst2Fight.com ABOUT F2F A.L.S.S. The F2F Air Loadout Selector System is a script which enables a variety of bomb and missile loadouts for ArmA 2 (A2/OA/CO/PMC/BAF) aircraft. Originally, F2F A.L.S.S. was considered a private script used only in F2F squad missions. I came to the conclusion that others may also benefit from this script so I decided to release it to the ArmA community. Further script updates will be released if/when time permits. Technical support and requests will gladly be taken into consideration. I hope you enjoy the F2F A.L.S.S. Script. If you are interested in flying USMC aircraft, visit www.TheFirst2Fight.com and come fly for us! A.L.S.S. FEATURES NO MODS REQUIRED! Most vanilla aircraft supported including the AV-8B, A-10, Su-25, Su-34, Mi-24, AH-64D, AH-1Z, AH-6J, UH-1Y, Ka-52, Ka-60, and more! Many popular aircraft and weapon addons are compatible with A.L.S.S. (scroll down for a list of compatible addons) Aircraft will have several unique weapon loadouts available to choose from such as Close Air Support, Air Interdiction, Combat Air Patrol, Air Superiority and others. The script is multiplayer friendly! Simple 2-step intallation to get your mission up and running in no time. Optional code to remove all weapons from aircraft upon mission start (see installation step #3). No need to configure each aircraft, just pull aircraft up to "loader" and receive in-game options. Ability to make ANY editor object a "loader" object. This includes vehicles which makes for an ability to create mobile forward rearm points. (A "loader" object is an object which an aircraft must pull-up to in order to select custom weapon loadouts.) Customizable radius for each loader. An aircraft must be within this radius in order for the loadout menu to activate. (see installation step #2) Addon support. You may request addon aircraft to be incorporated into this system for upcoming versions. A.L.S.S. INSTALLATION REQUIRED - Copy and paste (or drag and drop) the "f2f_modules" folder directly into your mission folder. REQUIRED - Copy and paste the following code into each "loader" objects init field: You can do this for as many objects as you please - no limit. The number "20" represents the default radius in which an aircraft must stop in order for menu options to become available. You can change this number to suit your needs. [*]OPTIONAL - Copy and paste the following code into an aircraft(s) init field to clear all ordinance upon mission start. This is optional and is only needed for aircraft you wish to have weapons cleared for. COMPATIBLE ADDONS The following addons are compatible and highly recommended (not required by any means) with the ALSS script: GLT Missilebox F-16 Fighting Falcon Harrier Gr3 F-14D Super Tomcat F/A-18 Super Hornet RKSL FGR4 Eurofighter Typhoon RKSL Air Weapons Pack OV-10 Bronco - Tigerian Air Force F-15 Eagle/Strike Eagle US Army Blackhawks Bundeswehr Compilation EF2000 Eurofighter Typhoon TECHNICAL / MODIFICATIONS To change loadout weapon/magazine classes: VERSION CHANGE LOG v2.4 Added F2F F/A-18C compatibility Added Bundeswehr Compilation EF2000 Eurofighter Typhoon compatibility Added yurapetrov's US Army Blackhawks compatibility Added Southy's F-15 Eagle/Strike Eagle compatibility Added CheyenneAH56's OV-10 TFB Config compatibility Added CheyenneAH56's OV-10 Bronco (Tigerian Air Force) compatibility Added ACE Mi-24's (ACE_Mi24_V_CDF, ACE_Mi24_V_FAB250_RU, ACE_Mi24_V_FAB250_CDF) compatibility Added ACE AH-6J DAGR compatibility Added ACE A-10 compatibility Added ACE L-39ZA compatibility Added ACE AH-1Z Viper compatibility Added ACE AH-1W Cobra compatibility Added ACE Loadouts for the BIS Mi-24V Added ACE Loadouts for the BIS Mi-8's (Mi17_rockets_RU and Mi171Sh_rockets_CZ_EP1) Added ACE Loadouts for the BIS Ka-52 (Ka52 and Ka52Black) Added ACE Loadouts for the BAF AH-1D Added ACE Loadouts for the BIS AH-64D Added ACE Loadouts for the BIS Su-34 Added ACE Loadouts for the BIS Su-39 Added ACE Loadouts for the BIS Su-25 Added New Addon Check System Fixed BIS AH-1Z overwrites ACE AH-1Z bug Disabled pop-up message incompatibility warning v2.3 Added RKSL FGR4 Eurofighter Typhoon compatibility Added PMC Ka-60 (Ka60_GL_PMC and Ka60_PMC) compatibility Added BAF AH-1D Apache compatibility Added BIS Ka-52 (Ka52 and Ka52Black) compatibility Added BIS UH-1Y Venom compatibility Added BIS AH-6J Littlebird compatibility Added BIS AH-1Z Viper compatibility Added BIS AH-64D Apache (OA/A2) compatibility Added BIS Mi-24's (Mi24_D, Mi24_D_TK_EP1, Mi24_P and Mi24_V) compatibility Added BIS Mi-8's (Mi17_rockets_RU and Mi171Sh_rockets_CZ_EP1) compatibility Added GLT Su-39 (Su-25) Laser compatibility Added GLT Su-39 JDAM compatibility Added GLT Su-34 Laser compatibility Added GLT Su-34 JDAM compatibility Added BIS Su-34 compatibility Added BIS Su-25 CDF/ChDKZ/Russia/Takistan Army compatibility Added BIS L-39ZA Takistan Army compatibility Added "check turrets" functionality within several scripts Fixed Only pilot has menu options (crew/gunner/cargo no longer have options) Fixed Redeveloped several scripts to increase speed/efficiency Fixed F-14D compatibility with multiple variants Fixed Previously missing F/A-18F VFA-14 aircraft now included Fixed Several minor bugs v2.2 Added Meatball0311's F/A-18 Super Hornet compatibility Added VectorX96'S F-14D Super Tomcat compatibility Added Trouble's Harrier Gr3 compatibility Fixed AV-8B LGB & AV-8B GLT weapons in CM bug Fixed Menu access outside loader radius bug Fixed "Double menu" bug Fixed Myke's F-16C ALSS loadout bugs v2.1 Added Myke's F-16C Fighting Falcon compatibility Fixed Menu now closes when outside of loader conditions Fixed Minor code changes for system efficiency v2.0 Added Support for helicopters (not yet implemented) Added Incompatible aircraft now receive pop-up message Added Clear weapons at mission start now optional via init code Added Customizable loader activation radius from loader init code Added BIS A-10 USMC compatibility Added BIS A-10 US compatibility Added BIS AV-8B Harrier LGB compatibility Added BIS AV-8B Harrier compatibility Added GLT A-10 compatibility Addons are no longer required Unlimited aircraft now possible Unlimited loaders now possible Simplified installation process - 2 step process Fixed menu delay. Now menu instantly appears when stopped at loader. Script completely redeveloped from ground up v1.0 Initial release
  2. The F/A-18C is an "internal-only" mod used by my unit. It is based off of the FDF model, yet modified to our (F2F) standards. Good eye on the F-15's, I was a bit let down when I noticed the same issue you speak of. There isn't much I can do about it unfortunately, it's the way the model was designed. The good news is that the loadouts still function properly... it just doesn't have the look! :mad: Your module proposal sounds great, and is something I will let rattle in the back of my head for a bit. As of now though, this will most likely remain a script version. I've made the script as easy to install as possible (2 steps), so that shouldn't be much of a problem for the mission makers out there. In my opinion, the benefits of a script version out weigh those of an addon version... at least for something such as this. Addons are a huge problem in ArmA 2. The community is not very large as is, restricting prospecting users who may wish to play your mission is not something I endorse. A rearming timer is very possible and is something I've been thinking about implementing into a future release. No guarantee's though, it's still on the drawing board. Thanks for the comment, glad you enjoy the mod. To answer your question, yes it is possible to add other planes. Can you please PM me the ArmaHolic addon pages for further investigation? Thanks. :cool:
  3. F2F A.L.S.S. v2.4 Released! New addons have been incorporated into v2.4 including ACE and several other requested aircraft. A few minor bug-fixes and efficiency tweaks have been made to the script as well. Enjoy!
  4. I am not sure why this is happening. I will reproduce the scenario and try to work out a solution for you.
  5. I wouldn't ignore you guys! But thanks for the comment. :) Yes, the BTC Armament System you provided is a similar approach I would take to individual arming. I would most likely have no other choice but to use a menu system to get it to work. Thanks for the input.
  6. There is now :D I'll add it to my list of things to add. Individual arming is not very likely with this approach to the script. I originally designed the script for my Air Wing, and individuality was not part of the requirement... in fact it was just the opposite, predefined loadouts that fit our mission profile. I am not saying ALSS will never have such a feature, but it might be a while before the script evolves. It would take a complete overhaul of the script to produce such a feature. Many of the aircraft already have such loadouts as complete air-to-air or air-to-ground configurations, it depends which aircraft you are flying though. Also, expect more loadouts in future updates, this thing is just getting started, and once I have all the addons compatible, I will begin updating the already established aircraft with more options.
  7. Good catch, it is already fixed and will be available on the next version release. This was an issue because ACE decided to change the BIS model parameters without changing the original classname, therefor it gives you a vanilla loadout even though it's now considered an modified ACE model. To avoid this issue before the next release, pick one of the other AH-1Z's, they all have the same loadouts therefore will work the same. You can expect additional loadouts in the next few versions, that should include helicopters. Enjoy
  8. What has not been mentioned in the changelog is that I have started the ACE mod. All the AH-1Z's and AH-1W's from ACE are already working in v2.3. I will probably dive into the rest of the ACE aircraft and get those out of the way soon. There will probably be a few more addons I will include into the script as well. So This next release will be a "wrap-up" of the inital phase of the script. After all the aircraft are up and running, I will most likely begin adding additional loadouts to all the aircraft. There is a good chance I will create multiple script packs based on addon weapons used (ACE, GLT, RKSL weapons). This will enable the possibility of using addon weapons for the vanilla aircraft and provide even more loadouts. As for individual hardpoint loading, my original intent was to not go that direction. It would require a re-think of the script and would most likely only work with a menu system (not action system). That being said, it doesn't mean it's not going to happen, it is still a possibility. I'll just have to wrap my mind around that idea for a while. :cool:
  9. Here is how to disable the "is not compatible" message: Open f2f_inc_cfg_h.sqf Scroll to very bottom of document Find hint "Current helicopter is not A.L.S.S. compatible!..."; Add "//" just before the command "hint" to disable it. Save Repeat steps above for f2f_inc_cfg_p.sqf as well. Enjoy!
  10. Check the description page. Should be working.
  11. F2F A.L.S.S. v2.3 Released! This version includes further addon compatibility such as ACE and the RKSL's FGR4 Eurofighter Typhoon to name a few. Full BIS (Vanilla A2/OA) aircraft compatibility including helicopters and OPFOR aircraft. Several bug fixes have also been added to this release. Efficiency tweeks have been incorporated into the script to provide a more seamless and efficient use of the system. ENJOY! :bounce3:
  12. As of now, the GLT Missilebox loadouts only exist with aircraft that require (or came with) GLT Missilebox. That will soon change though.
  13. Agreed. Unfortunately the helos are not looking very flexible with respect to available BIS (Vanilla) weapons. Little to no extra ordnance loadouts will be possible, although that should all change once I incorporate GLT and ACE with a soon to come release. ACE compatibility will probably arrive a release after this upcoming release realistically. I will see what I can do about the AGM-114L's that you desire. Hang in there.
  14. Yes it is possible, although my original motive was to have a script version which is easy to implement and always compatible for all those mission makers out there. This is what sets ALSS from other similar mods like Mando's. I am a strong advocate for scripting versus addons. This script welcomes the use of addons without requiring them, which opens up the applicability in missions of all forms. So for now I will continue the script version with the addon version lingering in the back of my head. Only time will tell. ;) Yes it seems to be a confirmed problem, at first I thought it was just me... We might have to put the F-14 on hold until a resolution is available. :mad: I want them as bad as you do. Good news is, all BIS Opfor fixed-wing are finished and working. As for BIS helo's it's chugging along but they should be there for the next (or "next-next") release. Although I don't play Warfare much, as Kremator said, I don't see why you wouldn't be able to add the script to the mission. Try this, should work: null = [this] execVM "f2f_modules\f2f_alss\f2f_exe\f2f_exe_vecInit_clrWeps.sqf"; veh = [this, 15, 10, 5, TRUE, FALSE, "null = [this] execVM ""f2f_modules\f2f_alss\f2f_exe\f2f_exe_vecInit_clrWeps.sqf"""] execVM "vehicle.sqf" As for the C-130, I'll keep that in mind. :D
  15. Hello, The VFA-14 F/A-18's have been fixed and will be included in the next release, sorry about that, I overlooked them. As for the F-14D, there is now a compatibility issue being that v1.2 was released with different classnames. Unfortunately, I'm also having issues running his mod at the moment so it will further delay a fix for this issue. Hopefully it will be fixed within the next release. ACE compatibility is currently being worked on and will most likely be available upon next version release. Thanks for the input.
  16. Thank you, I hope you find many uses for this script in future missions! Have a nice flight! Well since you said "please"... I kid :). Yes, the Opfor aircraft are definitely on my list of "things to do", stay tuned! Thank you for all your help! I am slowly but surely getting all armed BIS aircraft incorporated into the system. Your desires are not going un-noticed, I will soon start my "test runs" on helicopters as well. As for the PINS system, I am unsure as to what may be causing the conflict. Keep me informed if you get a response from Blake.
  17. F2F A.L.S.S. v2.2 Released! As requested by many users, several addon aircraft have been included into this latest release making them fully compatible with the script. Addons such as the F/A-18F Super Hornet (Meatball0311's), the F-14D Super Tomcat (VectorX96's) and the GR3 Harrier (Trouble's). Several script fixes have also been incorporated into this release. Happy flying, and as always, if you have a specific aircraft addon (or weapons addon) which you would like to see incorporated into the system, please let me know via PM or at www.thefirst2fight.com. :bounce3: CLICK HERE TO DOWNLOAD A.L.S.S. v2.2 NOW!
  18. HOTFIX for ALSS v2.1 If you have downloaded ALSS v2.1 and plan on using Myke's F-16C, please download the temporary hot fix which resolves many of the F-16C loadout issues. This hotfix will be incorporated into the next future version release. Click Here for HOTFIX Download (HOTFIX no longer needed... has been incorporated into latest release) After downloading, just replace the f2f_modules folder from v2.1 with the folder in the hotfix download. Enjoy!
  19. Thanks Foxhound and Old Bear for spreading the word! ---------- Post added at 21:27 ---------- Previous post was at 21:14 ---------- F2F A.L.S.S. v2.1 Released! I have received several requests for Myke's F-16C Fighting Falcon addon to be compatible with the F2F A.L.S.S. system, so here it is. You can now select all of the default weapon loadouts with just one F-16C variant. Remember to pick your favorite paint scheme and have a nice flight! :) If you have a specific aircraft addon (or weapons addon) which you would like to see incorporated into the system, please let me know via PM or at www.thefirst2fight.com.
  20. F2F A.L.S.S. v2.0 Released! This version consists of a complete redevelopment of the script. Now the installation is a simple two-step process. Addons are no-longer required yet are still compatible with the script (compatible addons are recommended for additional loadouts). This means future updates will consist of additional addon compatibilities. I am currently in the works of incorporating helicopters (both BIS and addons) into the system as well. ACE weapons and aircraft are also being considered for a future release. If you have a specific aircraft addon (or weapons addon) which you would like to see incorporated into the system, please let me know via PM or at www.thefirst2fight.com.
  21. Your services and dedication is very much appreciated, thank you Foxhound.
  22. I am glad this script was of use for your squad. Compatibility with other aircraft (included modded) has been on my mind, perhaps when I have a good amount of time I will look into it for the community. Yes you are correct. The difference between this script and the Mando / Ace modules is that this is a script version and it uses loadouts based on mission profile, not individual selection. Thank you for the kind words. I hope you enjoy and find good use of the script.
  23. SkyNet2018

    The all new: Ask a moderator about the forum & rules

    Yeah, thanks for the reply. There is also a "" BB code which actually works. I believe my thread was pending approval or something because it magically showed up again. Either way, thanks. I am now using the code because it looks better imo.
  24. SkyNet2018

    The all new: Ask a moderator about the forum & rules

    Should I use the "" or "" tags when posting a video in a thread? I tried the youtube bb tags recently and now my thread has crashed. I can't edit it to fix it back.
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