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Outlawz7

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Everything posted by Outlawz7

  1. Hi, I decided to fill the gap of Sander-style coop missions using ACR. The initial pack only features two missions, but I'll try to speed up my mission-making process. Feedback is welcome. Missions: ACR - Lost & Found (co06) - Czech squad assists in UN assault ACR - Valley Strike (co08) - Czechs clear Kakaru valley ACR - Diplomatic Morning (co06) - Takistani trainees defend a compound ACR - Night Walk (co06) - Prisoners seek escape ACR - Glade Sweep (co08) - Czech SF attacks an artillery battery ACR - Peace With Honor (co09) - ACR leaves Bukovina airport ACR - Derrick (co10) - US and Czech special forces raid in the Takistani desert ACR - Prisoner Detour (co12) - Czech SF rescues POWs inside enemy territory ACR - Prodding Fields (co12) - Takistani rebels assault Czech base ACR - Town Visit (c010) - Czech raid deep inside enemy territory ACR - Eye For An Eye (co06) - Bystrica's resistance has a bone to pick ACR - Battlefields (co09) - Bystrica's resistance provokes the enemy ACR - Headhunt (co04) - Czech SF capture BCP officers ACR - Unwelcome party (co06) - Russian forces enter Bystrica ACR - On the point (co16) - British and Czech squads hold the frontline ACR - Dark night (co05) - Bystrica's resistance do a short night's work ACR - The Rock (co06) - Czech specops team must defend an observation post ACR - Road Stop (co08) - Local police militia defends against attack ACR - Air Bridge (co20) - Mechanized infantry seizes Bukovina airport ACR - Silent Hill (co10) - UN mechanized squad retakes the hills ACR - Storm (co05) - Czech special forces rescue hostages in Landay ACR - Unwanted visit (co05) - Czech specops team has to annihilate a BM-21 convoy. ACR - Red Rover (co12) - Czech and British are to conduct an assault on enemy rear. ACR - Air Traffic Control (co04) - Bystrica resistance clears the valley sky. ACR - Paratank (co09) - Czech mechanized holds a crossroad. ACR - Margrave (co12) - Militia takes on a BCP held forest village. ACR - Crashed Party (co06) - ACR SF guards a meeting Download v2.0: Armaholic mirror: - ACR Coop Missions Pack (@)
  2. Since today, while running ArmA3 my screen will suddenly go completely black (or white one time), sound will fade off and I can only reset my PC, nothing else works. I have no clue what to look for, Event viewer gives a Kernel power error which I suspect is the reset itself, I ran a hardware monitor which logged my GPU temp and it logged 59° C at the point of reset (my GPU is GTX 770, max temp is 98).
  3. I've modified the original DynO scripts from ArmA2 for use in ArmA3. Credit goes to their original creator Joris-Jan van 't Land. Original A2/OA compositions not included. I'm not sure if this exists already somewhere, I'm aware scripts like MCC Sandbox can export compositions, but I wanted something simple and only for this purpose. Download example mission and script set: Dropbox: https://dl.dropboxusercontent.com/u/35519913/otl7_dyno_a3.VR.zip Use: Setup: Copy the dyno_a3 folder into your mission directory. Create the composition script: Go to \dyno_a3\doc\ directory and copy the _emptyTemplate.sqf and rename the copy to the desired name of your composition, for example myComposition.sqf. The template looks like this: private ["_objs"]; _objs = [ paste your copied array from Grabber over this line ]; _objs Create a composition: Place the desired objects in editor. Once you want to copy them into a composition, use the following command: 0 = [position,radius] execvm "dyno_a3\otl7_Grabber.sqf" where position is the center of the composition and radius is the radius in which objects are included in the composition. The composition will be copied to your clipboard. Paste it into your composition script over the "paste over this line" line. Remove the comma at the end of the array. Example: private ["_objs"]; _objs = [ ["Land_Cargo_Patrol_V3_F",[0,0,0],0,1,0],["Land_HBarrierBig_F",[1.05176,-3.15625,0],0,1,0],["Land_HBarrierBig_F",[4.36719,0.80127,0],90,1,0],["Land_HBarrierBig_F",[0.944336,5.87842,0],0,1,0],["Land_HBarrierBig_F",[-7.52734,5.87842,0],0,1,0],["Land_HBarrierBig_F",[-10.5034,0.536621,0],90,1,0] ]; _objs Spawn your composition: Use _newComp = [position, direction, "filepath\yourCompositionScript.sqf", boolean] call (compile (preprocessFileLineNumbers "dyno_a3\otl7_Mapper.sqf")); in init.sqf or init field to spawn a composition at start or use _newComp = [position, direction, "filepath\yourCompositionScript.sqf", boolean] execVM "dyno_a3\otl7_Mapper.sqf"; to spawn the composition after mission start. Position is the position where the composition will be spawned with the composition centered there. Direction is the direction that composition will face. "filepath\yourCompositionScript.sqf" is the file path and name of your composition script (recommended filepath is dyno_a3\doc\). boolean can be true or false. If true, each object's up vector will be set to 0-0-1, levelling the object. Can be useful on sloped terrain.
  4. They're not identical. I think mainly they're there because someone wanted the island to fit the mission, not the other way around. I guess when you're the official BI mission maker you can have that privilege. The layout of South Sahrani is different from the southern Sahrani in the full version and IIRC South Sahrani was the Sahrani used in the ArmA1 demo, so I guess they made it for smaller game size demos have. Takistan cut-out is used in one ArmA2 ACR campaign mission and the entire area between Jilavur and Sakhe is changed to fit that mission (more rocks, trees and a built-up area where the mission takes place). Bukovina has a training facility that I think was used in the ACR SP missions where you could practice shooting (pretty much the concept mission for A3 Time Trials) Rahmadi was used for an ArmA1 campaign that took place there, so I guess they did the cut-out to avoid loading entire Sahrani. Also, how much space would you save by removing these small islands anyway?
  5. Spoke too soon, crashed again.
  6. I believe I managed to fix my issue. I followed the instructions in this post and I think updating my GPU BIOS also contributed. I set up a game of ArmA3 and left it running for 8 hours while I was at work and it didn't crash on me.
  7. Wasn't the motherboard, still having this issue. No more ideas how to fix it, but it's not rare. https://forums.geforce.com/default/topic/549653/geforce-700-600-series/gtx-770-random-black-screen-issue/1/ https://forums.geforce.com/default/topic/637666/gigabyte-gtx-770-black-screen-crash/ http://www.tomshardware.co.uk/answers/id-2340822/gtx-770-black-screen.html http://hardforum.com/showthread.php?t=1813299 https://forums.geforce.com/default/topic/583274/geforce-700-600-series/geforce-gtx-770-random-freezes-and-black-screen/1/
  8. Yeah it works as described on my end. You could spare yourself some time and use forEach command when applying the same code over and over again. Place in init field of one of the group's units. { _x doMove getpos target; _x setspeedmode "FULL"; _x setbehaviour "SAFE"; _x setskill ["spotDistance",0.1]; _x setskill ["spotTime",0.1]; _x setskill ["courage",1]; _x setskill ["commanding",0.1]; }forEach units group this;
  9. Try disableAI "FSM" for all of them and a waypoint with Never Fire/Careless/Full speed.
  10. Awesome island, but whenever I'm in a town using custom buildings, my FPS drops almost to 0. Places like Pine Gap or Tailem bend or even the huge forests on NE and SW ends of the islands are ok for me.
  11. Will Utes have its textured fixed as well? It has the same issues as Sahrani islands.
  12. I installed the GTX 770 in another computer where it ran fine, confirmed it's most likely my motherboard. Getting a new one.
  13. Hey We played your mission for 4 players called Checkpoint. Two cars came, we checked them and they drove around the ramps into nowhere. Not much happened.
  14. No, a NATO one. I've seen the CSAT Snow Tigers, that's why I'm asking.
  15. Any plans for NATO snow faction?
  16. alwarren has updated this script for the latest ArmA3, fixing the taking damage from fire and duplicate/missing FAKs or medikits. http://ciahome.net/forum/mission-making/fixed-psycho-revive-test-version/
  17. Found this video, same problem, same card, description says it was the motherboard.
  18. Description: This is a close remake of the ArmA1 single player campaign as a series of nine coop missions for 1-8 players, which can also be played in single player with player as the squad leader. The missions use slightly modified voice acting and briefings from ArmA1 with minimal addon requirement. US forces are represented by USMC and US Army while RACS are represented by UNO and SLA by Takistani Army. Missions take place on the excellent SMD Sahrani island. The missions feature gear selection, cutscenes in certain missions and two possible endings depending on your actions in the last mission along with no briefingName so the mission show up as filenames in dedicated server mission list and completion keys to mark completed missions in single player. The missions are largely pre-determined, it's up to you to execute them successfully. Mission list and notes: co08_aa01_transport.smd_sahrani_A2 - Return to Camp Linebacker near Corazol... co08_aa02_beaten_dog.smd_sahrani_A2 - Defend the city of Ortego against SLA attack co08_aa03_bridges_of_dolores.smd_sahrani_A2 - Trap an advance SLA force in Dolores before blowing up the strategic bridges co08_aa04_battle_of_somato.smd_sahrani_A2 - Halt the SLA armored assault north using nighttime to your advantage co08_aa05_dawn_of_hope.smd_sahrani_A2 - Hold the Paraiso airfield and repel the SLA landings in expectation of reinforcement co08_aa06_reclaiming.smd_sahrani_A2 - Retake Corazol in a daring operation co08_aa07_into_enemy_territory.smd_sahrani_A2 - Hold newly gained ground and defeat the SLA counter-attack co08_aa08_gryphons.smd_sahrani_A2 - Defeat SLA in a great battle co08_aa09_tsunami.smd_sahrani_A2 - Capture a position and investigate the camp before the main assault on Bagango... The missions should work in a dedicated as well as local environment. Please provide feedback and report any issues or bugs. Requirements: ArmA2: Combined Operations with Army of the Czech Republic DLC, patch 1.62 SMD Sahrani Version: 1.1 -fixed critical bug in Tsunami 1.0 -initial release Download: https://dl.dropboxusercontent.com/u/35519913/AA_a2coopCamp.zip Armaholic mirror: - Armed Assault Coop Campaign (@)
  19. If new update broke something, I'll reinstall ArmA2 and fix it, otherwise no.
  20. I claimed warranty and got a replacement GTX 770, even tried installing it in the other PCI-E slot, crash still happening.
  21. Did you also download and apply the hotfix? In first post
  22. Yeah, your interest will be low, Knights. I'm watching this project and CUP like a hawk. Was this building (grid 118063) moved in the last update? Because I was gonna report vehicles getting stuck in it but then I noticed its not positioned over the road anymore. :) http://images.akamai.steamusercontent.com/ugc/534018071216257671/8489192EF89FBE9941029B3A81B6A75B8659DF67/ The bridge at Obregan, I could only get a Hunter, Marshall and HEMMT to use it if they went north to south, all other vehicles drove off road around it. I can see why they blew it up in the A1 campaign, could you take another look at it?
  23. Will the vests, uniforms and headgear still fit across CUP/A3?
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