snakeyez503
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POLPOX's Additional Truck Colors Addon
snakeyez503 replied to POLPOX's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I recently tried to do the color for several vehicles but i could not get any of the civilian ones to change. Only faction specific textures would change when you use the initialization field command: this setObjectTexture [0, "\pboname\texture.paa"]; to point to another texture that's in the game or in your mission folder. I too am curious how this was accomplished. -
Great mod! Is there a way to tune down the rhythmic see-saw action on the Quadbike suspension? It has a very unnatural side to side action. If it was more random or less pronounced it would be nice.
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Generic Vehicle Service
snakeyez503 replied to jacmac's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Im still learning how to set up a pre made script in missions. Im not seeing a way to get it to re supply AAF UGVs, or any sea vehicle rearm points. -
After some Trial and error i Narrowed down the culprate. Six.updater made it easy. A3 Blastcore & Blastcore Tracers cause the Error. After taking them out of the 50 plugins i use normaly i dont get the error.
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Moduload — Save-Game Mod Initializer
snakeyez503 replied to outlawled's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im using it while playing the campaign and after getting killed i try to use the button but by the time my mouse gets to it its greyed out. Quitting to the game menu and loading the same autosave allows u to click ur mods button. Awesome work! You have made other peoples mods (ST_hud and hmm_Stance indicator to name a few) more useful they owe u a thanks. -
Artillery support stops working with other scrips loaded.
snakeyez503 replied to snakeyez503's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So i started a new one, i noticed that =BTC= only loads when player is set to to be a helo pilot. Also artillery works for the helo pilot but not for any other units linked to the requester. Even if there is separate artillery and requester(s) for each unit. -
Artillery support stops working with other scrips loaded.
snakeyez503 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
After messing around fro a few days i cant get this sorted out. Im trying to build a practice "playground" airbase with Stock NATO equipment Mixed with some empty op4 vehicles. As a template for future bases and missions on Stratis. =BTC= Logistics to practice moving UGVs into place and other uses. Nifty script it is. Because the ammotrucks are not functioning im using the x_reload.sqf by xeno (cant figure out how to get Simple Vehicle Service Scripts to work with BTC Logistics, UI conflict.) Im using the helipad lights Script with the time setting triggers from the demo. Now that i have the functions working ive encountered a problem. When i go to call the artillery the menu is extremely slow in responding. I may get one battery to fire once(sometimes) but afterword im unable to get to the menu where one selects what artillery type id like to use sometimes past that (but rarely). Sometimes i can get to number of rounds but nothing happens after. Some units have to keep some from running out of ammo this was mainly for artilary but also for some aircraft. Description.ext Init.sqf I have verry little experience with working with scripts and im not sure where the conflict is. Ive read through each scripts forums several times but im still at a loss. Any help would be greatly appreciated.:confused: -
Training Mission E08 Tank Tutorial Problem
snakeyez503 replied to MajorMirth's topic in ARMA 2 & OA - OFFICIAL MISSIONS
:mad:Put me down for the same i destroy the 3 trucks with he and press f to to switch to machine gun