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fluttershy

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Everything posted by fluttershy

  1. fluttershy

    Operation NorthStar (ONS)

    3. You still failed to mention that you used the SOCMOD Normal Maps from the Pants in our mod as well as the kneepads without even asking for permission. We clearly state that we do NOT allow alteration or changed variants to be published. Though since you clearly did not care the least about our License i would like you to remove all of our unrightfully used content from ONS asap. I do not know what lead you to take such messures and then going about it like nothing happened. Your team should be ashamed of the practices you used to boast your own modification for work you did not do on your own but simply stealing from people hoping no one will notice. Guess what, we did notice. To clarify: This is your copy paste of our texture file with MC dropped on top of it http://gyazo.com/7080771663493e3d026b598ba747b95e While this is the original CO File http://gyazo.com/a2575fba06be34ea732650ae4faff0a7
  2. fluttershy

    Arma footage used in journalism. Again.

    When Life gives you no live footage, use stuff from the Internet instead. I guess we all know how "well" informed media outlets are these days.
  3. fluttershy

    EricJ Release thread

    Well i am pretty sure no single US Force unit is wearing British MTP Camo equipment or clothes. Reguardless - you ran into the BIS Reskin trap they setup on all Platecarriers that only came in Plain color, all Similar Magazine Flaps have the same UV Cord, therefor effects you add and camo you bring on top of it will be the exact same for every Magpouch. Nice work on the DAP, its lookin really gud, yis. I also highly approve of the pink 50. Cal Pink 50. Cal proof
  4. Amazing work on the Rocket Pod textures, if all of them will look like that, which i highly belive i can already give you a 10/10. We need more teams with that ammount of dedication to detail and perfection. Keep it up
  5. As my Designteacher always said "depth is most dramaticly created by a low ammount of light", therefor i looked up one of the Scenes from the latest WW2 Title Fury, the Tiger Scene to be precise: Tiger Scene Fotoshoot That Idea, especially in Fury appears to be inspired by an older Title, Steiner Cross of Iron which takes a similar approach especially in the more Dramatic dialog sections Steiner - Cross of Iron pt 2 The basic tech behind it is to turn the bright light down with a warmer tone of yellow as it breaks up on surfaces (donno if that made sense, in my head it does)
  6. Looking at the reference Material, one of the Assault Rifles looks like a modified FN 2000 (one of Tom's all time fav. Weapons), whilest the other one appears to be a somewhat modified Variant of the AUG. That should help out a little with messurement and shapes that are hard to see on the Reference Material that you already have. Don't go to heavy on the reference Material, give it somewhat of your own spin on things so you do not have to worry about some buttmonkey telling you its wrong based of XYZ reference Material.
  7. fluttershy

    Getting paid to work on a free mod

    The general problem with establishing a team is that it is very hard to do if you are doing a pre-determited theme. I personally would not work inside a team, or establish a team, that is working on a project i am not interisted in. Without a heart-felt connection it simply is hard to stay on the ball and enjoy what you are doing. A payment incentive would not make me overlook the above points, its our freetime afterall.
  8. fluttershy

    Making A New Character Model

    For the watch, you can make that part of the Uniform Model you are most likely going to import. The BI Character itself is a person wearing just underwear. So are you considering to replace that character or add in a new Uniform?
  9. fluttershy

    WIP - Digital camouflage uniforms

    Okay, some feedback on the camo in general. There is about 3 main ways of camo, Possitive Space, Negative Space and Neutral Space. Possitive Space are the brighter patterns, with the dominant color beeing the brigest or most neutral (see MARPAT Desert) which are used to conceal the object or individual against more solid backdrops such as Desert or Buildings. Negative Space is the direct opposite and mostly used for woodland or jungle based patterns. Here you have the medium color dominate with a lot of splitting with the darkest color and minor highlights inbetween. Neutral is just the inbetween thing, see Multicam. So based on that it is hard for me to find an intended purpose for the camo you placed on the texture as it appears to be rather Neutral with a light dominance of brighter colors. It feels misplaced as woodland camo to me, it would potentially work better with less saturated colors. For a pretty nice colorfitting take a screenshot of the intended areas of use and place them in one document. Then change the image mode to index color and enter the ammount of colors you wish for in your own pattern, then colorpick and make happy panda face. For the CO texture i would advise to take the normal map of the texture you want to change, make a greyscale of it and place it in your CO texture workfile, that way you have a plain grey to work with as background for the pattern itself and can use blending modes to give the texture more depth and contrast.
  10. fluttershy

    Request: Commissioned mod work

    Changing the model integrity of already existing content made by BI would also force you to unbin their work and modify it, which is also a big nono. Then again, with 12+ years of experience you should know how to read a license.
  11. fluttershy

    WIP - Digital camouflage uniforms

    Something "simple" you should attempt is to splitt the pattern on the clothing seams. 90% of the people trying reskins forget this important step and it makes the overall result feel like there was no effort included at all. For Vehciles it is the other way arround as they mostly, not always, get painted in an assembled state.
  12. fluttershy

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Just out of curiosity, will you be making a particular script that will let you build the FOB and what not more or less by hand or will there be Several Presets you place on the ground?
  13. I saw it during a Troopshow in Calw Febuary 2012, firesupport teams and recon group were clearly wearing TC01s, of course, no photos allowed.
  14. fluttershy

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Normaly when its further outside the main AO you get the gunless Military personal sent to you if requested or the CO wants to play a joke on you. Most Soldiers i knew prayed for themselfs if they were religouse belivers (to each his own) in the Main Bases you do have a Chapel of sort. In Kosovo that actually built a real one. In Astan it was just a Briefing Container with a cross on the entrance.
  15. The KSK actually used both models, some still do. Due to a a delivery shortage on the more "advanced" APHs. The older TC01 have been all sorted out by about 2012 (only vague info on that). The current supplier of KSK Ballistic Helmets is said to be Zebra Armour from South-Africa (jeah thats really getting weird now, but lowest bidder...) but Members of the KSK, just like other SF Unit are known to get their own stuff, so most still run the APH. Furthermore the KSK was seen during training testing the Crye Airframe Helmets around mid 2012, though only worn by the Assault element. At least that is what i got for the KSK Helmets, i have bad to no intel after 2013 only what you can find in the media.
  16. fluttershy

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Great job tackeling a bigger and more complex challenge! For Textures i would advise to take a look at some of the Tools like Quixel or Substance Painter, that can greatly reduce the time you need for the textures and other maps connected to them. It will also solidify your workflow
  17. fluttershy

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Ugh i feel so bad actually making a request of sorts, or rather giving an idea without contributing anything else... please only intake this with some spicey sauce. - A Briefing Container // http://gyazo.com/ce25d0046c20455df49b47b656644168 - A "Hang-Out" Container // Baiscly some furnature, maybee a Wall-mounted TV, Kicker or Pooltable, you know a place the guys go to unwind other then the GYM. Actually.... if you need any help, i will be pleased to offer my assistance.
  18. fluttershy

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    looking really nice and especially handy for about every single Community that like to start of in there own base. In Combination with a Script to move objects... we are talking FOB SimCity which is.... melting my brain a bit, please keep up the excellent work.
  19. fluttershy

    Rainey Gear Modification (RGM)

    Dont rush, take your time and only Model when you really want to. This is your hobby not some kind of work. I can say from experience that the results that come out really show if the person wanted to do it, or just wanted to be done with it. If you go to fast, force work on yourself (like accepting requests... dont ever accept requests) you will lose the enjoyment and ultimatly stop.
  20. That was somewhere arround the time call of duty kept repeating itself like Madden, now people realised that repeating the same malarkey over and over is the way to a successful title. Therefor lets all work together and make this Military Simulator as much of a Survive XYZ as possible. Oh and i will contribute good will and long paragraphs of pointless text too! Lets work together and make this the best "not what it is supposed to be" there is!!! BOOYAAAAH
  21. fluttershy

    EricJ Release thread

    Hey at least your quallity got compared to a list of more then 30 people working on one pack, that is pretty impressive. As a Headsup Eric, your contribution to SOC will be part of the next major update we roll out. And thank you soooooo much for the PVS 22 Scope, finaly someone did it. The Geometrie updates work fine as well.
  22. fluttershy

    Operation NorthStar (ONS)

    Rifles are looking good, the C7 looks a bit to small seeing the guys finger in comparison. Please dont take this as a request, just as a friendly question - why the Uniform reskins instead of actual uniforms? Compared to the A2 variant it just looks so blant.
  23. Most mods - or rather Addons are only adding additional functions or assets that work in any type of playmode. I think you are more thinking about a Mission than an actual Mod. Surely some bigger Assets come with Showcase Missions but that is mostly about it. We as addon creators simply add features and assets to the base game that we think are missing for our personal enjoyment, or the communites enjoyment. The problem you are talking about above is not an issue with the systems in place in DayZ or other Surival Missions, where the majority of the interaction and gameplay is Player driven. It is the Players themself and the evolution of a player set in such enviorement for to long. People will beginn to play players they just met until they get killed by that player, they might repeat the process 2 or 3 times until they will shot everyone on sight. I am sorry to see that you are obviousely one of the very few people looking for a good gameplay experience and player interaction in such gamemodes.... good luck, you will need it.
  24. fluttershy

    Rainey Gear Modification (RGM)

    If you get the A3 Sample Character into your Scene you can already build arround the basic bodyshape that is represented. That keeps you from getting to blocky Layout and will also help with the later process of Rigging the Vest.
  25. fluttershy

    FHQ Firearms and Weapons Pack

    Congrats on the release, litteraly came out of nowhere, even though you said you might scoot the ACR over to A3. Ill take a better look once i get home.
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