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klaki892

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About klaki892

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  1. klaki892

    Arma 3 Apex: Old Man Feedback

    Spent about 10 hours in-game before i "finished" my first runthrough. Here's everything i've found in terms of bugs/feedback: Inconsistent Fast Travel As it has been mentioned before, Fast travel randomly breaks when travelling from safehouses and accomodations back and forth. The only way to fix it seems to travel to a remote safehouse (and maybe it'll let you fast travel again) or to go back to your house, or the L'Ensemble camp itself I've noticed it immediately breaks if you operate with another "interactive" region before going back to the same safehouse: Steps to reproduce: visit the public safehouse located at grid 092059 Interact with either the Market vendor or.. return to the safehouse and notice the fast travel option does not reactivate. Destroy Missions For other destroy missions not mentioned, i didn't have to complete to beat the scenario as will be explained below... Fast Travelling does not elapse time by default. Whenever i fast travelled by not changing the default settings for time elapsed, i would arrive at the time that i left the original place. no time would be elapsed. Upon dedicated testing, this was also true if i set my own "arrive by" time. No time would elapse. Quick Response Reinforcements from a patrol attack have some interesting quirks. Thermal Sights are broken at night. This appears to be a contrast issue to make the night seem dark as hell. It breaks the color palettes for both White hot and Black hot. Images of the bug/side effect (NVG at night, BHOT at night, BHOT during day) : https://imgur.com/a/NaNb2o0 Depending on the time of day, its also unusable during the day (when i got my thermal optics it was this way initally) it seems to have corrected itself after some restarts of the game and senario. (for Day only) [Feedback] This makes it nigh-impossible to use thermals at , which when i acquired sights for them i was very excited to use them because of the much needed advantage for one-man army skirmishes. But using them at night proved impossible when you cant see anything (Side note: Likewise, when driving around at night and you use car lights, the area in front of the car is just a blinding white, if you drove up right next to a NPC they would appear entirelly white. suggesting to me this was an overall color palette/contrast issue at night) Helicopters get free refueling at Gas stations I assume this is a bug considering its costs for ground vehicles. [Feedback]Thank you for silence weapons and quick kills not raising heat. I was almost able to take out an entire CSAT outpost because of attacking at night with a silenced weapon and i really enjoyed the ability to do so. Although im unsure if the enemy reacts to dead bodies lying around... Endgame related bugs & feedback Overall feedback: Thank you for making this scenario! I was worried about (maybe needlessly) about leaving vehicles and time elapsing, thinking an enemy patrol would take them. hence i never took any stolen vehicle or likewise to my home base. As someone else mentioned, you can drive through checkpoints with guns and ammo in a stolen gendarmerie truck. (Never tried a checkpoint with guns normally) a stolen truck alone (unless wearing a police outfit) shouldve been cause for every concern. What i really liked: The entire premise Fast travel/time elapse Caches - upon finding them had to mark what they had then plan out how to use the equipment for my next run. Without the caches for money/weapons the beginning of the game would be absolute hell to build your way up from nothing. What i didnt like / annoyed me: You couldnt make and control your own team. In the beginning especially, even if you found some caches, one-man-armying in ARMA is just hard, especially with little to no armor. because one well placed shot, explosion, grenade when everyone knows its only you is all is needed to end your run. I would like to control a team to at least assist on taking out outposts and other random fights Find intel mission - I had to cheat and look at the discussion posts on steam to know there was a paper on the ground that let me move forward with that mission line. Clearing an enemy base, although enemies wont show up anymore, it doesnt get marked as clear on the map in any way. There was a "bigger" response to me attacking a 3 man patrol than there was for me 1 man armying an entire CSAT base which took way longer. (no reinforcements came to that) Fast travel breaking caused a lot of unfortunate downtime (but in a way, also let me win thanks to a random patrol when i was trying to run back)
  2. thats even a bigger problem, im not haloing from a plane, it just starts out as freefalling
  3. No i havent, and thanks for replying, nice to know im not the only one with this problem :/ ---------- Post added at 07:04 PM ---------- Previous post was at 05:14 PM ---------- UPDATE: I found out the 3rd one doesnt go away if im by myself and land, Only when i have teammates H.A.L.O'ing with me does it take it away :/
  4. Hey, right now im creating a mission where the first thing you do is HALO. now, so far i have 3 waypoint set up. 1st one is right under the unit. its a move waypoint and when activated it starts some music. <-- this works fine. and exatly how i wanted, it does it on start of the mission 2nd one, is moving to the objective, and heres where the problems come in, to test it, i created a text to pop up when the waypoint is activated, What happens? when i open my parashoot, waypoint 2 activates, even when im no where near the objective. (starting height is 2500) even on mission start i once just opened my parashoot from the beginning, again waypoint 2 activates, and now the 3rd one, which is a destroy, it disappers on landing. i dont know what the problem could be, but mabye you could help?:confused:
  5. Hello, BIF I was creating a mission for me and my brother to play when i realized some of my friends wanted to play to. Problem is they aren't over All the time... So heres the main question is it possible to make it so you have a maximum of lets say... 4 units in a sqard that is playable, but you only have 2 people and you dont want the other 2 to be computers, you just want you 2 alone. But if you have 4 people then 4 people are in the squad. & if you only have 1 person and you want to play solo, there is no squad and its just you. kinda confusing what im asking but is it possible? or are you going to have to make 4 missions and then have the player count in those.. i know its kinda a confusing question, but any help would be appreciated.
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