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Zardas

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About Zardas

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  1. Zardas

    [SP/CAMP] Task Force 42 (RWO)

    Anyone else having problems with audio volume on M3? For me, spoken lines are entirely silent, even orders and responses. Game sounds like engine noise and shots are extremely quiet, barely audible. Haven't had this problem in the first two missions, or any other campaigns.
  2. Finished the campaign and I must say it's one of the best I've ever played. Excellent work. Only had two problems (ARMA CO 1.62, with JSRS sound mod only):
  3. Zardas

    [SP CAMP] Liberation of Chernarus

    I've played a few missions and it's pretty good so far. I like the larger groups, finally it's not 4 marines vs. 10 russians fighting for a large town. True it's a bit sluggish (maybe some groups should attack from slightly different angles), but my old Core2Duo ran it at a decent pace even with World of Warcraft running in the background. I wonder how that i7 can't keep up...
  4. Zardas

    the Memory (Sarge studio)

    Actually it was, switching to 1.11 solved the problem. Thanks for your help.
  5. Zardas

    the Memory (Sarge studio)

    So what is supposed to happen in mission 4, day 2 in the prison camp? I've visited everyone, checked all barracks, but nobody wants to talk to me. In fact, several people seem to be frozen in mid-animation, like this: http://s8.postimg.org/68t0chckl/arma2oa_2013_08_16_13_01_07_14.jpg (131 kB) Tried 1.60, 1.62, beta 1.62.103718, same result.
  6. Operation Tonnerre is very buggy in 1.60. ARMA2+OA, freshly installed, no other addons. On Advance: captured prisoner refuses to board vehicle, just stands there. Helicopter mission: When clearing the ambush, objective is only completed if my chopper is shot down (wtf?). Armor mission: Firing the main gun of the Leclerc nearly always causes a crash, C0000005 ACCESS_VIOLATION. The other 2 tanks in all tank teams only have gunners, so they can't do anything. Also the game constantly spams this error message when firing its machine gun: Error in expression <his select 0, _this select 4]; }; _p = getpos _sh; _vec = vectordir _sh; _int=(> Error position: <getpos _sh; _vec = vectordir _sh; _int=(> Error getpos: Type String, expected Object,Location File ca\Data\ParticleEffects\SCRIPTS\muzzle\rifle.sqf, line 12
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