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SAMstudios-3Dartist

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Everything posted by SAMstudios-3Dartist

  1. Will try that but did it with careless and nothing happend then.
  2. the transport unload is little buggy. For example i have no problem that ai can unload troops. But if the heli see som enemy it will not land and just hover. Delete the enemy and it will land. probably need a helipad also. Sorry for bad english.
  3. SAMstudios-3Dartist

    Love the new AI firefights

    yes i can agree on that. I am a soldier myself and shoot or see a enemy good would at that distance would probably be near impossible without a scope. But in the game i think 4-500 m should be a good point.
  4. SAMstudios-3Dartist

    Love the new AI firefights

    I love that you can be spoted att 800 m away and be shoot at. But yes you have right att that distace the accuracy should be lower at that distace for normal rifles. the have sniper skills att that distance.
  5. SAMstudios-3Dartist

    transport chopper

    Its no problem to get a helicopter to land. But they will not land if a enemy is close even with a helipad. Its a bug right now.
  6. SAMstudios-3Dartist

    Helmet Addons

    http://community.bistudio.com/wiki/Arma_3_Modding_Characters new character models för arma 3 can be downloaded here.
  7. SAMstudios-3Dartist

    Helmet Addons

    Yes that is SAM in arma 3 ;) we are working on it :D
  8. SAMstudios-3Dartist

    Walking animations MUST be changed: BI Please read

    How many times!!!! they can hold it whit two hands while the walk. even the player but they don´t do it wery often right now.
  9. SAMstudios-3Dartist

    Walking animations MUST be changed: BI Please read

    They have another walking position to but it will only show like 10 % of the time. Allready made a ticket on it.
  10. SAMstudios-3Dartist

    Development Blog & Reveals

    Mabey it will be no alpha..
  11. SAMstudios-3Dartist

    Swedish Army Mod - Arrowhead Operations

    http://www.samstudios.se/?p=577 The day is finally here, we’re releasing our Beta to the public This is more or less the complete package of our current ingame material, all fully functionable and playable. Keep in mind though that this is still much unfinished, and will never be finished for Arma2. We will keep it updated with bug-fixes and maybe some experimental systems, but other than that I can not say that our eyes are focused on anything else but Arma3 and new exiting content for a new awesome generation. Remember that SAM require Combined Operations, as well as ACE2, ACEX and CBA, which can easily be downloaded all together through SIX Updater. For an awesome experience we also recommend you to download JSRS sound-mod, which is also available through SIX. For serious people we have also put an experimental ACRE “Combatbag 2000″ in an optional folder within @SAM\Addons\Optional, which contains two files that will have to be copied into your @SAM\Addons-folder in order to be available ingame. Use this ONLY if you are using ACRE! Also, documentation is available in your @SAM-folder, which contains a PDF-document for how to use Falken SUAV and KSP58 buddyreload. Credits-file contain a list of content, classnames, credits and contact, anything you should need. Direct download and current mirrors are available at our Download section Have fun! Download site: http://www.samstudios.se/?page_id=251
  12. SAMstudios-3Dartist

    Does jogging and running seem odd?

    what's all this with the Arma 3 soldiers animations look like SF/elite/ navy seals soldiers? In Sweden all "normal infantry" practice and perform these movements/positions during his basic training. Its basic combat movements? If you think this is so only "elite soldier " is moving, then I wonder how your normal soldiers are practice in your countries? So i love the new animation :) I more hope for more AI tactics,
  13. SAMstudios-3Dartist

    Swedish Army Mod - Arrowhead Operations

    Playing around with different versions of CV90 quickly becomes quite addictive! Here’s an interesting heavier version with 120mm cannon and active armor protection, which is being prepared for ArmA3. Not the most common variant, but a fun asset to have available and matching for any scenarios taking place in near realistic future conflicts. Model by Zsalheden Visit our homepage time to time :D http://www.samstudios.se/
  14. SAMstudios-3Dartist

    Swedish Army Mod - Arrowhead Operations

    New WIP on our Combat vehicle CV9040C!
  15. SAMstudios-3Dartist

    Swedish Army Mod - Arrowhead Operations

    Do not forget to visit our website http://www.samstudios.se/ for more news and become happy members on our forum! =)
  16. SAMstudios-3Dartist

    J.S.R.S. 1.5

    Love the new update! One thing I've found is that the Russian GP-25 launcher has a special shooting sound compared to the M203 shooting sound. it is that something has gone wrong in the compression of audio file. I may be wrong, however,
  17. SAMstudios-3Dartist

    J.S.R.S. 1.5

    One question LJ :) It says in the requierments that you need some type of veichle to get the distance script to work (No problem). Will it be at patch to get around this "problem"? or is it simply a BIS problem. Love the soundmod!
  18. SAMstudios-3Dartist

    J.S.R.S. 1.5

    Best soundmod ever. Love it LJ. Must ask how you get all the sounds and how you work with it. Greatings from Swedish Army mod:)
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