Jump to content

SAMstudios-3Dartist

Member
  • Content Count

    147
  • Joined

  • Last visited

  • Medals

Everything posted by SAMstudios-3Dartist

  1. SAMstudios-3Dartist

    [OPEN BETA] [SP] bCombat infantry AI Mod

    Okey Nice Fabrizio_t. Then theres no "real" problem :D Keep up the work.
  2. SAMstudios-3Dartist

    [OPEN BETA] [SP] bCombat infantry AI Mod

    Hey! I tried out Bcombat today but getting a error? Other way it looks like it works fine. Uploading a picture. http://i.imgur.com/rZ0IOcc.jpg (270 kB)
  3. Hey! I want to only have a static picture with some music playing in the Main menus (not the typical UV drone battle from above) But I have no Ide how I do this in config/description in a mission editor. Or what I have to do so the "mission" can play as an intro. But I am not lost in the editor or the typical files. Have done custom mission before but never Intros.
  4. SAMstudios-3Dartist

    WSS Sounds Stero or Mono?

    It´s in mono :)
  5. SAMstudios-3Dartist

    "X-Cam" and "DAC" Project

    Nogova is one of the best island out there for the series. Want a Good port of it soon. Would love to do it myself but don´t know any way to do so.
  6. SAMstudios-3Dartist

    CSLA Studio - A3 WIP

    Looks great as always. Personaly i hope for the other West Faction you created in A2, (forgot the name at the moment) insteed for another US army. Becuse they are more fun to play with. :) And I liked the work you did with them. But It´s your mod so i will keep my mouth shut :D
  7. SAMstudios-3Dartist

    Arma 3 Tutorial Request Thread

    I want tutorial how to make static animation in blender like for holding a weapon. Get it in game without geting "the thing hands and horrible distorien"
  8. SAMstudios-3Dartist

    Arma 3 Animation Tutorial: From Blender to Arma 3

    Import of the model works fine but i got distortion (the thing) when the animation is in arma 3. I only trying out a basic " static holding weapon animation" So can this be the problem. I think I may have used some move on the rollbones in blender. Or is it becuse when you import the animation to O2 from blender the animation is under the "groundlevel".
  9. SAMstudios-3Dartist

    Arma 3 Animation Tutorial: From Blender to Arma 3

    Is it possible to import a own custom weapon to the weapon bone so the animation can fit that weapon more.
  10. SAMstudios-3Dartist

    Custom voices pack

    What language do you want? and you need people to do alot of recording. :)
  11. SAMstudios-3Dartist

    Isola d'Elba WIP bi [EVF] Alex

    Love the map! :D (even thou i miss more western/eastern european maps) Keep up the good work!
  12. SAMstudios-3Dartist

    Veteran mod (VTN) - announcement and WIP

    So is this for singleplayer to or only a MP mod like "project Reality" for BF2
  13. SAMstudios-3Dartist

    Community Upgrade Project

    So this project is to port mods and contents from Arma 2 versions and bring it up to arma 3 quality without having the other arma 2 games installed like "all in arma"?
  14. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    Now that everyone is back and working again, we're opening a "SAM Studios"-page on Facebook for anyone to like, follow and share. It has been requested for quite some time, and the point of this now is to make it easier for everyone on the team to upload whatever they want whenever they want, instead of messing with the main site and having to actually write something for your pretty pictures. So expect to see a lot of small updates and some less serious stuff there over time. 100% english is not guaranteed though. Click image below to get there! Our main site and forum will remain as our base for internal discussions, information and contact. The plan is also to have something of a monthly report here on Samstudios.se instead, where we collect any activity posted on facebook or wherever. Also, in case you've missed it, due to unexpected lack of time and a number of other reasons, we're pulling out of the "Make Arma Not War"-contest. So go and vote for you second favorite mod instead of waiting for us to show up ;) There're a lot of impressive projects going on! https://www.facebook.com/samstudios.se
  15. SAMstudios-3Dartist

    X-Cam prototype map

    Nice as hell. Need more forrest maps.
  16. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    oh good no this is just High poly work before the ingame models. :)
  17. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    Change
  18. SAMstudios-3Dartist

    JSRS: DragonFyre -- WIP Thread

    For me personally it´s enought when you taking a hit. Replace the vanilla sounds. Like good old OFP. I don´t need people lying on the ground and screaming. Becuse Vanilla wound system dosen´t work that way. Thats only way new hit sounds is enought.
  19. SAMstudios-3Dartist

    JSRS: DragonFyre -- WIP Thread

    Most people will yell if you get hit in a non fatal way or not going in shock. People sometimes yell when they hurt the foot while walking. Watch your liveleak if thats your only info. And I also know the rule. I´m a Squadleader in the army myself. So I know how my combatmedic work. Well I have seen in liveleak and in reallife. But the one in reallife didn´t scream he was begging for help and after his mother. And it was only a question nothing to be shitty about. I would only "like" the immersion. Becuse people always yell about realism. Then people can hear the sad and horrifing shit in a battle. But I´m fine with the vanilla.
  20. SAMstudios-3Dartist

    JSRS: DragonFyre -- WIP Thread

    Don´t know if I have missed it or so but. Deathsound on the soldiers when they got hit, are wounded, "death shouting" and so on. Are that being worked on or something you not going to do? Like red orchestra 2 for example. The hit/deathsound in that is good (in a sad way)
  21. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    Stay tuned for High poly picture update today. :rolleyes:
  22. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    If you believe our mod is dead, you get a little updating. We have more behind the scenes but real life takes a lot of time sometimes.
  23. As the topic says. So how many of you will stay modding for arma 2 or continue on to arma 3 or both.
  24. SAMstudios-3Dartist

    Question on retexturing helicopters

    Probably not, becus the goundmodel has mirror sides when the did they model. thats why it become backwards.
  25. SAMstudios-3Dartist

    M16a4

    Love the model :D what program are you using? if you use 3ds max you need to tell me how to render like that :D
×