Mensur
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Everything posted by Mensur
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I currently run ArmA3 on the following: Intel ( R ) Core (TM ) i5-2500K CPU @ 3.30GHz 3.30GHz RAM: 4GB System type: Windows 7 , 64-bit GeFore GTX 660 It runs okay I guess, however at times it is not smooth as it should be, especially when there is a lot of AI on the map. Are my system specs good enough? What am I missing? Someone please advise. Thanks!
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:( darn...
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All good, hats down, but for God's sake could you add some good sound to that mig-25. I love that jet fighter, but you butchered it with that terrible sound. And its the only one of its kind available for ArmA2. Please update! Thanks!
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Thanks, this might help. ---------- Post added at 04:40 PM ---------- Previous post was at 04:40 PM ---------- I'm noob, how do I do that exactly?
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I currently have this: Intel ( R ) Core (TM ) i5-2500K CPU @ 3.30GHz 3.30GHz I'm thinkin' to get this: http://pcdirect.com/processors/processors-1150cpu/inso11hcoi7q.html Would it help a great deal? Yay or nay? :\
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I see what both of you are trying to say. But I cant be all specific now, I don't know much except what my PC shows me when I right-click properties on my C drive. Anyway, thing is I'm trying to get a better Processor, but before I do so, I'm looking for some advice. (i.e. is it worth it or not)? I run ARMA 2 on Very High always, and it runs perfectly smooth. I think ARMA3 huge maps just kills my PC.
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NEED HELP WITH ARMA 2 CO Addons using TKOH Steam
Mensur posted a topic in TAKE ON HELICOPTERS - ADDONS & MODS: DISCUSSION
Been trying to figure this out for hours now: I have ARMA 2 CO Retail version. Last night I purchased TKOH Rearmed and Hinds over STEAM. I want my Addons from the retail version of ARMA 2 CO to work with TKOH, how do I do it? There is no "target line" with the Steam version of TKOH exe. Yes I spent time here: http://community.bistudio.com/wiki/Take_On_Helicopters_-_Rearmed Call me noob, but I still don't get it. Where exactly do I place this "-mod=c:\path\to\Arma2;c:\path\to\Arrowhead;c:\path\to\Arrowhead\Expansion;c:\path\to\TKOH;Rearmed" ??? In the STEAM launch options for the game or where? Any help is appreciated, Thanks! -
Nogovan Armed Forces Project
Mensur replied to R0adki11's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wow, typhoon, nice. Ever since the Soviets withdrew, Nogova Armed Forces over the years have gotten stronger. -
Skilled su-27/su-30 pilots needed for air show filming.
Mensur posted a topic in ARMA 2 & OA - MULTIPLAYER
Hi, I need skilled SU-27/Su-30 pilots for an upcoming ARMA 2 CO air-show movie that I'm gonna be filming. Volunteers need to be skilled and serious, and have to have the latest version of ACE. Please no noobs! RESPOND A.S.A.P! Thank you. -
Skilled su-27/su-30 pilots needed for air show filming.
Mensur replied to Mensur's topic in ARMA 2 & OA - MULTIPLAYER
Cool, added ya. -
I have been recently getting some FPS problems when playing Domination 2 on Multi-Player, my specs are good for this game, I have had no problems in the past, it ran smooth. However, recently installed Reinforcements, I'm thinking, would that have to do anything with it? But then again, when I go into Single-Player, everything is fine, even if i put 150 units against one another. Can anyone help? It is really annoying, I reinstalled my graphics card, defraged, did it all, nothing really seems to solve the issue. Thanks.
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Yeaa, I tried that already, to no avail though.:j: Dont know how to modify, I'm really a noob when it comes to scripting. : \
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Does anyone know if there is an addon available where the missile is guided by the camera to its target. Much like in this video: I found this: http://www.armaholic.com/page.php?id=6722 But it does not work, must be out of date, because when I'm actually playing the mission, the command keys for weapons toggle are stuck.
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Maybe not. Thats for ArmA 1 dude. You're in the wrong section.
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Nah, thats not it, I got that, its cool, but not it.
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Hey bub, I wasn't askin' you. The comment was directed towards the main developer. I informed him of that issue already, I thought he would include that in the next update version and that is why I asked.
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Updated it. Its wonderful but, still no smoke effects on rifles/AT's, when using blastcore 1.1. : \
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Yea but, WarFXBlastcore makes it look so much better, cant delete that. It use to work fine with version 1.4. There must be something i can tweak around with in order to have it as it was with 1.4?
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Well now im using that above: -nosplash -mod=@CBA;@CBA_A2;@CBA_OA;@JSRS1.5;@sakumods;@WarFX_Particles_Beta_1.4;@WarFX-Blastcore;@WarFX-Lighting;@WarFX-SunLight;@WarFX-Tracers It's still the same
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Great work JarHead, excellent, speechless. However, the rifles do not produce any smoke whatsoever on my part when I fire the weapons, it was fine in 1.4 though. This is what I am using: -nosplash -mod=@CBA;@JSRS1.5;@sakumods;@WarFX_Particles_Beta_1.4;@WarFX-Blastcore;@WarFX-Lighting;@WarFX-SunLight;@WarFX-Tracers Any solutions? Thank you.
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How to attach smoke greande? Help!
Mensur posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, Does anyone know how to attach smoke grenade to a tank, so that it produces generated smoke screen. And how do I make it so that I can turn it on and off? Thanks. -
How to attach smoke greande? Help!
Mensur replied to Mensur's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
All-right, thanks guys, you've been of great help. :) -
How to attach smoke greande? Help!
Mensur replied to Mensur's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
where do i put that? (sorry guys, told you im a newbie, still learning). -
How to attach smoke greande? Help!
Mensur replied to Mensur's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
[-1.5,-3,-1.1]]; That works perfectly with the T55. for smoke: _smoke = "SmokeShell" createVehicle (position tank); _smoke attachto [tank, [-1.5,-3,-1.1]]; init: {if (_x isKindOf "Wheeled_APC" || _x isKindOf "Tank") then { _x addaction [("<t color="#ee6600"">" + ("SmokeScreen") +"</t>"), "smoke.sqf","", 1, false, true,"LaunchCM","isEngineOn _target && driver _target == _this];}; } forEach vehicles; Now how do i make it so i can turn it off and on? -
How to attach smoke greande? Help!
Mensur replied to Mensur's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
[_vcl, [0,-3,-0.5] This is what is messed up, it doesn't work. What iceman gave me above: [3,2,.5]]; Does work. However, the smoke grenade appears like a foot above the tank. Now how do i make the smoke grenade ignite from the tank within? Is the question.