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lordaltair

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Posts posted by lordaltair


  1. Since ACE times bodies makes not any sound when fall in to the ground.

    I dont know you guys, but to see near soldiers fall in total silence affects criticaly inmersion to me.

    Same situation about vehicles and its interaction to the environment. No crash sound of any kind, no noise when cars hit the ground in any way...

    Dear LJ ...would you mind... hehe

    You and the other guy are my heroes...will you become my SUPERHEROES???


  2. Very Glad you guys like the idea.

    There are stuff to investigate about copyrights. This has a commercial aim.

    It could be the same core with different names, story, and characters.

    By now this is just an idea thrown into the cosmos. Let´s Keep dreaming.

    If someone want to take it, i could help modeling characters and machines.


  3. In my three years of experience in ArmA, Single Player is the only i play and I really enjoy it.

    I use all AI mods we already know and ofcourse IA still has issues: is not like human : ) ...(some day they will be)

    I´ve played on community and i enjoy it too, but i have to leave just because lack of time that a serious clan demand.

    Nowadays i need to sit-and-play, no lobby waiting of any kind.

    The way you play has a lot to do about enjoyment.

    I´m a "hardcore" player, playing in veteran, no crosshair, no map icons, no helps except selections icon on my AI mates ( i need to know where they are ), one save, maybe two.

    I always play the same mission until finish with success, and its really hard to accomplish! I take it as a personal challenge. You have lot of work to do there so, IMO, i find it impossible to get bored...; think each movement, to plan a safe engagement againts enemy, take care of your team, etc.

    Something very important is THE MISSION you choose. I spend enough time looking for good mission before enter.

    This days i´m Playing "Assault Camp Rogain". This author is very good on what he does.

    Summarizing:

    * No time to play on a serious sim community

    * Public servers: i´ve seen people be more stupid than IA could be. Situations used to be caotic, unorganized and senseless.

    * I found my way of everlasting way of play.


  4. ArminatoR



    RATM ( Rage Against The Mankind )

    The total Modification

    This is my dream.

    Dynamic and Tactical combat Machine vs Man

    Can you imagine?

    2 Factions:

    Skynet

    HK HUNTER KILLER SERIES UNits

    300 SERIES HUNTER KILLER- "Fast Walker" bipedal walker, runner-pod Hunter-Killer

    MODEL 75 HUNTER KILLER- "Squat"- Heavy urban pacification bipedal unit

    AERIAL HKS SCOUT- MODEL 320 TYPE 340d SERIES 12 - high speed scout and close support unit.

    AERIAL HK- MODEL A4 TYPE 400c SERIES 400 - Air superiority and close air support unit

    AERIAL ST- MODEL A14 TYPE 1400ec SERIES 990- Second generation Aerial HK unit

    AERIAL HK- MODEL A5 TYPE 670c SERIES 300- "Suppressor"- Dedicated heavy ground support air mobile unit

    AERIAL HK- MODEL A8 TYPE 770c SERIES 500- Heavy, supersonic Terminator transport used to ferry endoskeleton units around the control zones.

    AERIAL HK- MODEL A9 TYPE 850t SERIES 700- AWAGCS unit used for enhanced electronic C3 aspects.

    TRACKED HUNTER KILLER "TANK"- Heavy urban pacification unit

    QUADRUPED HK HUNTER KILLER "CHROME WIDOW"- Advanced walker gun pod

    QUADRUPED HUNTER KILLER "CENTURION" - Advanced heavy pacification unit with variable chassis.

    TERMINATOR SERIES UNits

    T100 SERIES TERMINATOR

    T200 SERIES TERMINATOR- "Stick-Man", "Scarecrow" early bipedal service and maintenance robot reconditioned by SKYNET as a make-shift soldier.

    T300 SERIES TERMINATOR

    T400 SERIES TERMINATOR- Early prototype endoskeleton based combat unit. Mainstay production unit of ground and security forces for six years.

    T500 SERIES TERMINATOR- Early mainstay production series of endoskeleton based combat designed units. Includes information on the -R, -S, and -T variants.

    T600 SERIES TERMINATOR- "Gaunt"- Psychological warfare experimental model of endoskeleton combat unit with very limited production.

    T700 SERIES TERMINATOR

    T800 SERIES TERMINATOR- The most successful of all Endoskeleton combat HK units and mainstay of SKYNET ground forces for over ten years. Includes information on the -S and -T aspect variants.

    T900 SERIES TERMINATOR

    T1000 SERIES ADVANCED PROTOTYPE- Mimetic poly-alloy Terminator- limited production advanced technology (LPAT) infiltration / combat unit.

    Source Link: http://www.goingfaster.com/term2029/technicaldata.html

    Human Resistance

    INFATRYMAN UNits

    Weapons and equipments

    HK-416 (as of 2018)

    M4 Carbine

    RPG-7

    Plasma weapons

    A-10 Warthog

    MV-22B

    MH-60

    UH-1Y

    Technicals (humvees, and pick up trucks)

    Location

    Altis... Post nuke war.

    i just planted it.

    Thanks BIS for this chance!


  5. BP, your sound mod is the best i've ever use all these years until now. Now there´s something i have to say:

    There´s is a very important sound effect missing. which one!?...well, characters falls againts the ground. ACE sound mod has this effect in ArmA 2.

    It would be good to hear the sound of the heavy soldier body with gear and weapon hit against the ground.

    / This is not the best reference, but the only i found. i hope you can take a look on it.

    Thank you man.


  6. Character Falling Factor.

    This is something that i always want to happen, and for sure will add even more realism to any combat situation. Here some examples about this idea.

    Scenario A : when a fragmentation granade or artillery explodes near a platoon:

    Some soldiers will die, some fall wounded, and others just fall and stand up again to continue.

    Scenario B : When sprint for concealment or cover thru a dangerous surface.

    This could seems ridicolous but these factors demands on soldiers to pay atention to the terrain where they will sprint over.

    Example : when character sprint and step on a rock or get blocked by a any obstacle on the ground. There will be dangerous areas where to sprint on to (slopes / wet / with rocks / /irregular / with water and or mud ).

    How could these scenarios work technicaly ?

    ArmA 3 will be using ragdoll, so with this new big improvement the following situations could work as follow.

    Scenario A :

    When character suffer morter attack or granade explotion they are throwed away causa expansive wave and fall.

    The ones who survive, once fallen on the ground, the "stand up animation clip" will be triggered and soldiers will be ready to go on. ( "stand up animation clip" woudn´t need continuity from fallen pose reached by ragdoll just because there will be not a fallen pose similar to other, of course).

    So, stand up again to continue with they task wounded or not depending the level of damage.

    Scenario B :

    When character pass sprinting over any "falling area" the player will lost control of the legs of the character and the ragdoll will be triggered. The result should be the character falling ahead beacuse of the inertia from sprinting.

    Just as in scenario A, once fallen on the ground, the "stand up animation clip" will be triggered and the soldier will be ready to go on.

    All these falling areas will be marked with a flag " falling:yes" then this flag will excute a "random falling algorithm". So if character pass sprinting thru these areas not only he won´t fall inmediatly but also will keep sprinting just with a high potenciality to fall down. This gives the chance to stop sprinting to get out from the area or keep moving crouched to avoid the accident.

    That´s all.

    I hope you understand me, my english is not good.

    Thanks BIS for let´us share these ideas with you. We are a big family. Keep up the good work : )


  7. Hi,

    I´m in Chernarus in "Bad Lands" mission.

    Problem 1:

    When i leave my APC stopped alone whitout the crew, it exploids itself without any apparent reason after a few minutes. Why ?

    Problem 2:

    If i leave the driver inside, he spend all the fuel. I can´t find the "engine off" order.

    This means a big problem cause i left without any transport in the middle of the mission. This problem wasn´t exist with the american Hummer in earlier missions.

    So, can somebody tell me where to find any user guide, or tell me how to solve this?

    Thanks in advance.

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