Hey here,
Wish list (version 1) of an old Arma2 MP player (played mod server only bec most players are there and are beer versions):
Weapons:
- AS50 semi/full auto with right click zoom and thermo (infra) zoom scope, silencer and bipod attachmens
- Glock APC 45 full auto, silenced, with shoulder support and extended 33 round magazine, fluorescent sight
- town capuring based on the total power of the enemy vs. friendly units in the town (so one hidden AI soldier cant block capturing a town)
Gameplay:
- Much better and easier AI unit control interface and controls, with added on screen semi transparent buttons, one click ultra fast team creation and management.
- Pre defined AA, AT, Assault, Scout, Medic and Engineer classes to which the player can add his AI soldiers by one click
- Player creates his own gear sets (by class or under user defined names) and saved them. Player can gear up his own soldiers (all or which he selects) at the same time, by using a simply slick on his saved gear classes.
- When you gear up your AI soldiers at camps or at any vehicles (that the player filled up with ammo/weapons), make this process easier, let them gear up if AI units are in a close range (apprx. 50m) bec currently you cant gear up 10-10 soldiers as the AI is unable to get close enough to the camps, mainly all at the same time.
- Gear up maybe at town depots as well.
- Teach AI soldiers to ride bicycle and follow the player... they stuck a every bushes or trees etc
- Place a tiny semi transparent flashing mark on the map and gps and at the edge of he screen to where engi/medic/fuel/evac support is being requested. Make this mark an active feature, to which team mate engi/medic/fuel/evac can respond by an "accept" click, so hi becames responsible to get there. Set this location as target on his gps and on screen.
- Spotting must be limited in distance and shall be possible on if the target is visible, actually in sight of the player (even through scopes), but not like now when you spot enemy arty and tanks from 4km with Javellin while hey are behind fog/clouds and the system marks them as enemy or friendly and tells you the type of vehicle... its not BF3...
- MHQ shall be either: a) an ultra safe defensive and STEALTH (not attack) vehicle with automatic AA and AT DEFENSE system (not attack), like auto IR flares, Electonic Jamming system and auto response to AT fire OR b) MHQ shall be a replacable iem in the game, so the war is not over jus bec a team lost a MHQ LAV...
- a match start forget he pre defined (and so well known) base spawn points, but let the commander point to any spot on the map (within the pre set enemy base distance limits) where he wants the spawn point (with some automatic correction which choose the closest "suitable size" spot, not a peak of a hilltop for example), but for example the commander could choose this spawn point by flying in camera mode in 3D...
- limit the Air to Ground locking distance radically OR make 1000x1000km maps (kidding) OR make AA defense radically more efficient and with same effective distance as enemy air.... its non sense hat enemy air can lock and hit anything from the oher side of he map while you have no satellites, 1000km map and AA missle bases etc...
- Use FAC operators with 100 skill level
- Any user made marks on the map shall bear the name of the player (several reasons: responsibility and credits and kicking out non proper behavior players who place 100 marks jus so....)
- Let the player make "seen only to me" type map markings (semi ransparent marks)
- Dont let players make map markings which are seen by enemy players (marks made using the global chat channel...)
- Build in combined IP/MAC address/player name etc filters to avoid eam swappers, saboteurs, spys and provide an efficient kicking/banning system
- Build in extrem high level, sophisticated anti cheaing and alert system, study the russian arma servers that can help in this. It ruins the game when cheaters can do anything like transforming you to a cow or rabbit, or spawn 50 choppers above you or launch nuke 10min after game start.
- Ranking system based on achievements and hours played by class not by score or so.
- Commanding human player units, in case someone wanna play like this, so not only AI soldiers.
Game:
- 5+ new maps, all large
- check out the mod servers and try to creae the best ARMA now so that most players can play on the original Arma maps/servers not on the un biased and "ruler controlled" mod servers
Vehicles:
- Bicycles from HQ shall come with disc brakes and maybe suspensor (its not the II. WW) and shall be more durable all in all. Scouting...