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1 NeutralAbout Zetetick
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Hi Myke Thanks for the Reply man:) ..Yeah,on my English WIN 7 it's "Control Panel" and "Programs" then "Uninstall". I have already tried this approach, along with the Start Menu uninstall path, also the uninstaller thing in ARMA (CWC/ARMA 1 and 2) directories, and Via uninstaller software (TUNEUP 2013). I always get the same reply from my computer: "cannot uninstall no UNINSTALL.LOG" for all three games....no other Game/ other software has this problem. And when I owned ARMA 1 + 2 and O.A. from when they were first released seperately, no problem uninstalling those either:confused: In "IRON FRONT" (which is identical in terms of directory) there is an "uninstall.log" notepad file in it's directory page, but none in any of the ARMA X directories...
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Hello everyone, hope you are all well. I have the ARMA X set for my PC (which I have patched to big multi patch 1.62) and all has worked fine as I have always played these games in 'Singleplayer' only. Recently tho' I've decided to have a go at both 'Multiplayer' ARMA1/2/OA and also check out DayZ, but the final patch (OA 101747) will not work - I have tried installing it both manually and through the SIX-UPDATER, it says that Battleye files will not load, so after some fiddling and no joy I figured the best way may simply be to Re-install ARMA 2 / OA fresh and start over nice and clean, but here's the rub...There are no UNINSTALL.LOG's, either for ColdWar Assault, ARMA 1 or ARMA 2 and O.A. so I cannot uninstall any of them:confused: I have owned previous versions of these games (in fact I've been playing since '02 - OFP glory days:D) but got ARMA X as I have a new PC, and wanted to show some support to BOHEMIA for all the good memories. I've Never come up against this problem before...I know they are just notepad files but I don't know the exact contents. I was wondering if anyone else has had this problem with ARMA X Box-set, or if any of the folks in the community had any advice as to how I go about fixing this (as I am not highly PC literate,you might say :o - but am learning) Any help would be really appreciated as I'm a bit lost at this point to be honest. Thanks for taking the time chaps:)
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Arma 3: Community wishes & ideas- NO DISCUSSION
Zetetick replied to Maio's topic in ARMA 3 - GENERAL
OOH, also , I forgot -:icon_redface: 1 : Why not use EUPHORIA??? animation engine - there can be no measure as to how much better this would make 'Real-looking' motion of EVERYTHING:pray: 2 : At night have Lights come on in some windows ( I know that anyone who's tried to implement this themselves before by putting lights inside buildings just end up lighting the whole building up like a Chinese paper lantern, but if you were to overlay the windows with luminous glass planes (say 30% come on random each evening) using the same 'lighting' applied to some objects : runway lights etc that don't actually illuminate but give the impression of doing so. plus smoke from some chimneys ( These seems like TINY things but would immeasurably add to a sense of a place being ACTUALLY INHABITED.) - it's the small touches like these that REALLY ADD to IMMERSION (and, I imagine, fairly easy to implement) 2a : PLUS - many more civilians in OPS areas, so you really have to THINK before you shoot or risk becoming a COURT MARTIALLED plain MURDERER :jail:. (a BIG challenge for Western/NATO troops in ALL major present combat theatres as to regarding R.O.E , differing per OP) 3 :MORE TOOL CHOICES IN THE BACKPACK (such as PLIERS to get you through certain types of fencing / KNIVES : Definitely stealth knife kills / TRIPWIRES - be they smoke/light or explosive, to form safe perimeters/distraction measures) all Backpack objects of course with weight/fatigue forfeits - I'm sure you community folks could come up with all kinds of useful items. 3a : PROPER CUSOMIZABLE GEAR, as has been much stated by so many ( AGOG on MP5 / Silencers / Shades for Bright days to reduce glare / Gas masks for chemical attacks (the below mentioned METRO 2033 did this Gas mask feeling Superbly) / 4 : PLEASE integrate the WATCH and COMPASS (look at wrist) into at least 1st person animations, plus getting out equipment (like GPS/ UAV / ARTY firemission kit) - (Example : in "METRO 2033" - I had really hoped that other developers seeing just how much Immersion interacting with your kit in this way could improve the feeling of being there in that environment and would begin to add their own versions of this feature to their own titles but so far no dice.:icon_wink: 5 : how about disorientation effects when near an explosion - blurred, disjointed vision - Temporary loss or heavy muffling and/or 'high pitch' retardation of use of hearing/Communications with team mates etc - Also you're wearing top grade body armour so when you get hit you shouldn't always require medic , just get knocked down, and again temporary loss of proper body control / perceptual disturbance ( of Varying degrees depending on severity of situation) until you regain your composure "Fuck,I'm down,but I think my KEVLAR took the brunt so gimme a second to get my shit together" etc. And certain lesser wounds you should be able to self administer first aid to ( " Gimme a minute, just fixing myself up, took one; grazed my calf" etc. - 5a : just a large repository of situationally specific team banter again would make a HUGE difference, that's how the real guys on the ground DEAL with all the HEAVY shit they have to deal with during harsh situations and could give each guy a characterization that has been entirely absent from ALL ARMA GAMES since maybe OFP:Resistances' Viktor, faceless, rootless, brainless Team mates that it's impossible to care about...all you need is a library of soundfiles (We're hardly short of memory space nowadays for such things - BAF was a great start in that direction) I want to work with Teammates that I'd actually MISS if they died. 6 : Ability to TOGGLE ZOOM when INSIDE Vehicles as well as in 3rd person, also I notice many folk have spoken on the subject of camera being far too far forward - not like looking out of face perspective at all and I can't help but agree ( When I'm playing in 1st person I have ZOOM constantly toggled out to at least help a bit with this) - and of course that old, old chestnut being able to shoot out of HUMVEE windows/ Helos etc with personal firearms. 6a : (cosmetic) damage applied to vehicles that have survived an encounter - maybe pop-able tyres cause vehicle to flip or just mess up handling given speed terrain etc. 7 More than anything though I'd LOVE to see you guys solve the problem of INDOOR / OUTDOOR combat : AI using buildings for their own ends etc - maybe even your team being able to storm rooms "Stack up" - This INDOOR / OUTDOOR combat would add immensely to the texture and pacing of missions (maybe this whole underwater thing is a tacit comment that the problem is insurmountable, as surely this should be worked into the Game /Sim first - as much as I look forward to surfacing in a submarine, scuba-ing into an enemy harbour to plant magnetized mines on their warships hulls in the midnight hour and GTFO unnoticed) No doubt there's more I've forgotten (I've done a lot of dreaming about the possibilities of this game since 2002 when I first started to play it.) Although these all seem like complaints (and are), does not mean that this is not still my NUMBER ONE GAME OF ALL TIME that I Passionately LOVE, and a warm Community that has shown other developers how it can be done rather than the just "Make it - Put it on shop shelves for two months - dump and forget and onto the next game model of game making ( Thousands are still passionate about OPERATION FLASHPOINT and still play it almost 12 YEARS LATER !!!! I know I still play it alongside ARMA -still makes my banana dance you might say!) So these are some of my hopes for the GAME/SIM I Love - I can Keep on dreaming when most of these things fail to materialize (But, "hope springs eternal" fella say) LONG LIVE BOHEMIA!!! AS YOU GROW PLEASE PLEASE DON'T GO ALL CORPORATE, with rooms full of GAME DESIGNERS but no GAMERS. Don't lose that CRAZY AMBITION that makes you so special. ZTK -
Arma 3: Community wishes & ideas- NO DISCUSSION
Zetetick replied to Maio's topic in ARMA 3 - GENERAL
Hi there :) 1 : I think the STEP OVER key could be modified into a MULTIPLE CONTEXT KEY - ie - kicking in doors - climbing over higher obstacles - drag fallen comrade (as presently this is REALLY awkward mixed up with first aid icon) - KNIFE STEALTH KILL (from behind if undetected - maybe HOLD KEY to avoid other action) 2 : FOR THE LOVE OF GODS give the soldiers Names instead of the APPALING "Oh.No.Six.is.Down" - "Move to house" (utterly MEANINGLESS in a built up area of any kind) - "Move to bush 6 O Clock" when you're in a forest!! - Also Why must they have robotic sentences , why not "DAMN IT STEPHENS IS DOWN !!" / " MAN DOWN, I THINK IT'S EVANS !! etc (The team icons at screen bottom ICONS themselves could immediately SHOW who Stephens/Evans is if you are in a large team - 12 guys say) - This robot talk was acceptable over TEN YEARS BACK with OP FLASH but C'mon !! All this "MAN.200.3 O Clock" stuff is just crap (and has put off a couple of friends whom I've tried to convert who I KNOW would LOVE the game), but it sounds SO false and RUINS IMMERSION from second to second in game ( it probably seems like such a minor issue on a design document but in moment to moment play it's a constant jarring falseness.) - And also more Soldier Banter " FU*K ME THAT WAS CLOSE!! ANY ONE GOT A SPARE PAIR OF UNDERWEAR" / "NICEONE KAPUSCINSKI , YOU SAVED MY SKIN THERE MATE etc " would REALLY add to the experience (with enough phrase variations) As to the conversations with civvies etc - ROCKSTAR worked out These Randomized natural sounding conversations TEN YEARS AGO!! Also when receiving attention from the medic if you've taken a shot, as you're lying there have the guy TALK / BANTER TO YOU " you gonna be fine it's just a flesh wound in your arm" - Hold still !! Relax !! I gotta stitch this how can I do that with you Jiggin' all over !" - "Press here,hard, you gonna be fine son" etc like they do for real. And have the option in real dire cases to call in.... 2a : MEDEVAC - in OFP there was a Medevac MOD where you got the guy on a stretcher and put him in a chopper (So not DEAD but out of the game/Mission ) - Also you could do some MEDIVAC missions in Single scenario section - Pilot, two medics and a Time limit/ even a 'Keep patient alive' "minigame" (for want of a better term.) 2b : I'm sorry to tell you this fellas but your music has ALWAYS BEEN TERRIBLE (in OFP this had a certain charm but now in ARMA II it's just an embarrassment klunky heavy rock riffs that convey nothing but low budget testosteronal glorification of war, should at least be timged with the horror and tragedy of what you must do -(Compared to the otherwise inferior in every way "OFP-DRAGON RISING" which had a great anthem) - so, why not "Appropriate" the only good ideas/things about that (otherwise rubbish game) (1) the music (2) The talking between troops and (3) finally the CONTROL SYSTEM - (your adding ANOTHER LAYER ON TOP in ARMA II was just plain AWFUL Design - Total confusion ! Sorry Chaps- I Say this out of TRUE LOVE for your game and wanting it to be the VERY BEST IT CAN BE. ) 3 : You talk about UNDERWATER as if you are out of Environments everywhere else!!! when each time the next game (since 2002!!) comes out I'm wishing, hoping "PLEASE LET THEM HAVE SORTED OUT OUTDOORS/INDOORS FIGHTING" just small things like you RAISE your rifle (to turn round) when in a corridor instead of having to walk out backwards / use doorways to your advantage / Team garrison houses properly etc ( I realize that this is probably beyond the scope of the current title in discussion but would make a VAST difference.) 4 : MORE Realism OPTIONS FOR NEWBIES (such as RADAR/MINIMAP in TOP corner -it's no less fake than the "ENEMY.MAN.2 O Clock" appearing/disappearing Clockface, also PLEASE bring back the option screen For HUD/ ENEMY / ALLY / CROSSHAIRS etc from OFP / ARMA 1 ; I can't be the only one that REALLY MISSES IT (The more options the better- maybe a BASIC / ADVANCED OPTIONS button in "DIFFICULTY" section, the more choice the better. ) 5 : Needless to say Animations for vehicle egress/ingress - opening/closing vehicle doors etc- Animations for putting on silencers / Rangefinder alteration and whatnot, and maybe when in STEALTH mode only use HAND SIGNALS. That's all I can think of at the moment and it's very late, I want you to know that ALL these criticisms are only because I LOVE this GAME/SIM so much and has been my number one fave for over a decade, but there's still so much more you could do to improve upon such an ambitious and inspiring title - GOOD LUCK WITH YOUR NEW ITERATION , ALL MY BEST WISHES TO YOU ZTK -
Hi there Everyone, Hope you are all doin' good:bigsmile: On my copies of OA / PMC / BAF the second (right main) mouse button no longer will call out a "Spotted target" when pressed over an enemy assailant, either that or "Target eliminated" once you put them down. Has any one else got this problem? all the other games work just fine- I have my own bindings but 'REVEAL TARGET' I leave on Second mouse button as it always has been there (I use same key bindings- Ever since ARMA- Cold War Assault (NEVER gonna get used to calling it that - Corporate historical revisionism- Damn Codemasters and their LEIGONS of greyfaced Lawyers - If they gonna Keep the name they could at least made a DECENT BLOODY SEQUEL:936:) Aaanyway, the callout feature works just fine on ALL titles up to Operation Arrowhead and PMC/BAF - (I Got ARMA X- Retail - But have bought all the games seperately as they came out over the years- I Believe in supporting smaller studios who obviously got GUTS to go where the so called BIG-BOYS wouldn't dare ! Despite number of my posts, I been playing these games since 2003 and have had different POSTING names over the years (on different computers) I'm not a big poster but I always visit regularly to keep up with the scene as OP FLASH / ARMA are my all time fave games (Tho' STALKER / FALLOUT 3 / TOTAL WAR games / RISE OF FLIGHT / ACHTUNG PANZER and STEEL ARMOUR (all WELL worth checkin' out if you haven't heard of some/any of 'em) -and IRON FRONT looks to be at the start of GREAT things !:pray: ) So I been fiddling with the keys on OA etc for AGES and I just CAN'T get 'em to work:banghead: So I was Hoping some of you folks with the knowledge and experience might have any ideas or suggestions as to how to fix this as it's driving me nuts ! ANY help would be greatly appreciated Thanks for takin the Time Guys:bigsmile: ZTK
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swapping personal key bindings from one PROFILE to another
Zetetick replied to Zetetick's topic in ARMA - TROUBLESHOOTING
Hi there TEKGUN I Realized my problem was that I'd given all my profiles clever names like " O S i R i S " which the profile file thingie turns into a string of gibberish, can't remember now but they were something like this " B%-.026%a? .-[009] X=*7&% " I've changed them all now (removed the gaps mostly) but were something which meant nothing to me and completely threw me. So I changed them, and from there followed your advice and it worked like a charm:yay: I look at the files now and there are the Profile names, Helluva lot of work no longer necessary so THANKS MAN !! :D - BIG help ! ZTK -
swapping personal key bindings from one PROFILE to another
Zetetick posted a topic in ARMA - TROUBLESHOOTING
Hi there everyone, hope you're all doing well:) Now I've been a player of these games since 2003, but whilst I visit this forum regularly (and have been doing for years) I can offer little more than encouragement and congratulations etc as I am NOT (PC) technically minded at all ! hence the low post number ( i been here under a number of names over the years as my PC's have changed) Now here's something been driving me up the damn wall for AGES!!! - I considerably change the key binding setup to get it just how I like it, but I have no way I can find of TRANSFERRING my bindings from one profile to another (in the same game - ARMA 1 for example ) without having to take 30 mins each bloody time changing the new profile to my setup, button by flippin' button, this is now OFFICIALLY driving me crazy !!:icon_frown: So, do any of you folks with the experience and knowledge have any ideas on how I might do this? ( I Got INTEL I5 2500K - 8GB RAM - 1TB HD - NVIDIA GTX 570 - WIN7 64bit - she took me 18 months to save up for but WELL worth it:yay:) ANY help would be sincerely appreciated as I'm at my wits end:banghead: Thanks for taking the time to look this over, (any help at all may just save a mans sanity!):pray: :thanx:ZTK -
Changing MOD ironsights - Help requested
Zetetick replied to Zetetick's topic in ADDONS & MODS: DISCUSSION
Thanks for the reply JdB I'm gonna give it a go this evening.....I'll get back with the results ASAP Ta fella:) -
Hi everyone,hope all is well.:) Now since I've been asking a few Q's and actually getting good answers (that WORK) I'm gonna try my luck with something that's been bugging me for AGES,again it's probly a simple fix for those with the requisite knowledge so here goes... CSLA II is right up there amongst my all time favourite OFP MODS -such a fantastic collection of well made vehicles almost unmatched imo Now I love almost everything about this MOD except one thing, and that is the IRONSIGHTS on all the standard small arms (M16/AK etc) -they make aiming/firing REALLY hard as they obscure so much (esp the M16) and mess up entirely peripheral awareness etc so I was wondering (and I hope I've chosen the right forum Area for this-I've been away for 6YRS!!) does anyone know how I might swap these hard-to-use ironsights for default ones? (or ideally DMA army pack ones) Does anyone know the method to do this? if you do please use plain language as I'm not that advanced in 'Zen in the Art of PC plumbing' (But I'm learning) This is something that's been gettin on my wick for YEARS so I'd be Well chuffed if anyone has a soloution. Thanks for taking the time guys:m: ZTK
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MAYDAY!MAYDAY! -Help needed getting old OFP:CWC/R mods working with ARMA:CWA
Zetetick replied to Zetetick's topic in ADDONS & MODS: DISCUSSION
Thanks Fella:biggrin_o: Sir,Just for getting ECP to work alone you are my new personal hero:respekt:, so good to have it up and running again!! (with good old DMA army MODpack).....aahhhh, memories... I'm gonna give the FFUR a try now (i've never tried the new 85 one, the last FFUR I played was 2006 when it just came out!!) oh,one more Question..are one of these methods good for getting these MODS working ---FDF1.3/1.4---CSLA II----LIBmod 1.9--- ? as you may have guessed I'm not so PC-literate so your straight language is really helpful to me (I'm learning though-slowly lol)....any more hints/tips too would be welcome. so,again, THANKS MAN ---------- Post added at 05:12 PM ---------- Previous post was at 04:01 PM ---------- Just a Quickie update... I've gor FDF running but for this you need to change the "ColdWarAssault" EXE over to "FLASHPOINTRESISTANCE" then install FDF (as KRZ writes above) but once installed you need to make a copy of EXE and keep one in main dir as "FLASHPOINTRESISTANCE" ( FDF needs this to run it seems) and change the other BACK TO "ColdWarAssault" and keep this in main dir as well (so other links can still work) I'm gonna try out CSLA II (my fav) and FFUR 85 right now brb Niceone:) ....ZTK ---------- Post added at 05:14 PM ---------- Previous post was at 05:12 PM ---------- Yup ....CSLA II works out in same way as FDF -
MAPFACTs --NOGOVA 2 with all new textures and objects is a fantastic island ANJOU v3.0 --is a wonderful WWII french map that's both big and Beautifully detailed-you can really see the effort the small team has put in with that one. FDF_AL MALDAJAH --a great desert map based on MALDEN by the ever Quality FDF team DMA_LIBYA --is another fabulous deserty type map with great airports/urban areas-lots of well thought out army bases etc to make missions with! FDF_RUKAJARVI (2 identical maps-one summer/one winter) --only small but full of lovely details..all unique models...rural northern europe circa WWII (but all these period maps can be reused with modern vehicles for present day ops) PHOENIX (and/or) GAIA islands--great HUGE island maps with a bit of everything: mountains/woodlands/deserts/swamps etc all well thought out and great for BIG engagements Thats all I can think of off the top of my head, but each one of these are WELL worth D/L'ing, I've had years of fun with these maps, hope you all like them too:biggrin_o: Happy Gaming:)- ENJOY---ZTK
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:yay:AHA!!!! VICTORY !!!!!! NICEONE STGN!!!:D (I been lookin for them buggers for Hours!!) I've only had WIN7 for a few weeks (and I wasn't that hot with XP lol), yeah the english WIN7 it's "organize", to be honest I was considering uninstalling ARMA:CWA and dusting off my ancient copies of OFP:CWC/R instead (what with all the MOD bother too) but I guess I might come up against problems in multiplayer etc ( I now have good PC and broadband for first time ever so I can AT LAST play OFP online:biggrin_o:...oh frabjous day!!!! Cheers fella, you (both) really helped me out there:colgate:...Big thanks guys -ZTK
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Thanks for the prompt reply guys ( I wonder why they bothered to change it?) first: to PROF- I have WIN7 and when I go to "c:/program files (x86)/Bohemia/ARMA Cold War Assault" etc I cannot find anything about compatability (either popping up or otherwise) and believe me I've looked all over....:icon_sad: to STGN- I checked out loads of windows files (I've been all over my comp lookin') but no dice- where exactly is this WINDOWS/USERS file located? just so I can make sure I've checked it is true that code-ninja I am NOT, and there's loads I don't understand in PC land ( I'm OLD-school GeekChic : Bookworm) and like I say I've been away from computers so I'm a bit rusty at the stuff I DO know lol but the more I play OFP again the more desire I have to learn a bit more about MOD-ing - (I'd love to have a go at freshening up the ooold BIS OFP:CWC islands) - and playing it thru again I'm really remembering WHY I loved OFP so much when I first found it-WHAT A GREAT GAME!! I'm sure there's life in the old girl yet- a lick of paint, a bit of new plumbing.... Well, thanks for the replies but no luck as yet... any other suggestions?... Niceone chaps:) -ZTK
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MAYDAY!MAYDAY! -Help needed getting old OFP:CWC/R mods working with ARMA:CWA
Zetetick posted a topic in ADDONS & MODS: DISCUSSION
Hello once more to the great and the good of the ARMA community As a returning member and looong-time OFP fan (as posted in CWA savegame thread below-which I still cannot find btw) I bought myself the ARMA X boxset (having never the PC power to play ARMA 1+2 before:yay:) but find that in 2012 good old OFP is looking rather spartan and threadbare without all my long beloved MODS and ADDONS etc, now most of these of course even I could work out just to trans-locate them into the new ADDONS folder etc But there are a LOT (mostly the big total convert MODS like - FDF1.3/1.4 - CSLA II (one of my all-time favourites, along with..) - ECP etc) that simply don't work anymore..... Now, no doubt to a few of your fine selves (who speak PC)this is probly a simple operation, but to many of us older-timers it's a total mystery and DAMN if I'm not missing them now I've started playing OFP/ARMA CWA again, so I wondered, (as I guess there must be quite a crowd of us lost old soldiers out there) if one of you folks from the community in-the-know could do like an instruction list on HOW to get all these wonderful things working again as it would be a tragedy to leave them (and all the hard work behind them) behind. I have had a look around the forums (here and elsewhere) but no one seems to have this properly covered in simple straight-forward language (y'know,like, 1,2,3) and I reckon it would be most appreciated by many (and if not then certainly by me:)) So I'm sending out a MAYDAY!! to all in range....NOT A MAN LEFT BEHIND!! - NOT A MOD LEFT BEHIND!! if you have the ability to help out getting these MODS working I'd be sincerely grateful to you (is there a simple way to do it?) Anyway, thanks for taking the time fellas -ZTK -
Hi folks I'm a returning long standing fan of OFP (now ARMA_ColdWar Assault) and after 15months of saving I now own a PC that can run ARMA1 and 2 I thought the best way to return to my all-time favourite game would be to get the ARMA X box-set (retail) and start at the very start, playing OFP thru again with a bunch of my rave fave MODS/ADDONS etc (and I been having a hell of a time getting some of them working,but that's a different story) Now way back in OFP days the SAVEGAMES used to live in the USERS folder in main Directory (below WORLDS) but in ARMA-CWA (I'm having a hard time callin it that; like some wierd 1984 revisionism) the USERS folder no longer exists. neither is it seemingly with the other ARMA 1 +2 SAVEGAMES which I find in DOCUMENTS etc (??) I've already played thru a dozen-odd missions in COLD WAR CRISIS so it's getting saved Somewhere:confused: I've been reading,googling around for a coupla hrs now and no joy so I'm giving in, does anyone in the community know where these files are stored? Any help/advice would be gratefully received Thanks for taking the time chaps:) ZTK