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Everything posted by jptiger
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thanks for your EXCELLENT suggestion, i will sure look at it, i have been looking for something Syrian like for some time (a friend of mine lives in Hims) i will certainly look at a scenario for a mission campaign it is very sad indeed that mission on torabora are very rare, weird since even the ambient modules are working fine,
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it will be a bit more work, but i think that will be doable, the scenario has te be changed a little though
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thanks :) do you mean than you can play as the taliban as well?
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bought captain Marco Kroon, book, titled: leiderschap onder vuur (leadership under fire.) it is very inspiring, but it is in dutch only, but i can recommend it
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thanks, check out my newest release aswell http://forums.bistudio.com/showthread.php?155199-ToraBora-patrol-%2810COOP%29&p=2397429#post2397429
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hi guys, my latest mission, has been updated, it is now fully playtested and many bugs have been fixed. razor team will rescue a civilian from enemy hands changelog version 2.0 (08-05-2013) - fixed and changed readme - small changes to the russian base - added some dialogue via triggers - fixed dependencies and cleaned up the mission file - slightly tweaked setting for random weather - minor fixes and changes features -random weather -hostage -random patrols -chopper evac and transport -dynamic positioning of static defenses -Coop5 and Single player required addons: ARMA2CO ACE2 ACEX (RU) CBA FDF-Podagorsk (FDF-MOD not required) recommended addons: razor replacement pack by macscottie (strongly adviced) JSRS1.5 (CO)SLX ZEU AI download http://www.armaholic.com/page.php?id=20550 have fun. jptiger (this is my first COOP, so if there any problems, or if you have tips let me know :)
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spawning objects in radius of random placed objects.
jptiger posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi guys. for a new mission concept i am looking for a way to spawn object-B (a car) somewhere within a 500meter radius from object-A (unit) Object-A is randomly placed with the RANDOM markers. are there script i could use of any other ways. ( or maybe pre placing object-B's and spawning the with createvehicle if object-B) is in a triggers range. (but this will ruin the search and recover part of the mission) thanks in advance. jptiger -
spawning objects in radius of random placed objects.
jptiger replied to jptiger's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
so you place function module on the map, but do i have to place the code in the init of object-B (car) myobject is Object-A (unit)? -
everything seems to go wrong.
jptiger replied to jptiger's topic in ARMA 2 & OA : TERRAIN - (Visitor)
wow, that is overwhelming :) first of all i like to thank you a lot for taking the time to help me, it will certainly help me to get on my way. first i am going to read it a couple times (that will be tomorrow, or soon, since it is 6am already :) and read the guide (that will take time :) fortunately i have some train trips coming up) thanks again. -
hey guys, first of all i'd like to say i don't want to be a pain in the behind. for quite some time now i am trying to make my own map in arma2. however so far, everything i have tried failed. there are too many tut's out there, and almost everyones give completely different instructions, incomplete and/or are horribly outdated do you guys have any advice what i can do, or what tutorial/walktrough i can follow what works and is not too outdated. (fantasy or real world) for learning purposes i am not looking to make it much bigger than 5x5 50elv. thanks in advance.
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no the hostages position is static, (due to the way she is guarded) but the base has many possibilities, i will try to get it random in the next update. but it will need quite a lot of testing
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don't be too afraid of Slovenia, the government is already putting plans into action that will help to get the budget safe, besides the problem is different then in Cyprus, Greece Spain etc. and Slovenia has a small economy (60billion), and the banks are much smaller than in Cyprus (in comparison to the state itself). western stock exchanges have not suffered a lot from Cyprus because of the budget the EU has put aside, so i don't expect Cyprus be be a big problem to the (western) European economies
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UPDATE. version2.0 released, first post updated
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as it turns out, the Russian vehicles pack by vilas is required for this mission, i will try to get this pack out of the mission, but it will take some more time, i will also fix some other minor bugs in the mission. release of v2 should be somewhere next week (including fixed readme)
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no it is not, i will update in about one hour :) thanks
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some questions about mission setup
jptiger posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi guys. i am almost done with my second major mission (OA) in this mission you have a 5man razor team, and you will free some hostages in an opfor camp. i want to make it possible to play this mission coop, what should i do to make sure the setup is correct. i already have every unit in the team set to playable. do i have to give them names (for objectives) of do i have to make the config different. and do i just place it in the MPmissions folder after i PBOed it sorry if already posted somewhere, i have not been able to find an answer. sorry for the grammar, thanks in advance jptiger -
some questions about mission setup
jptiger replied to jptiger's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks man, i will try it out tonight :"D -
after many months of work, it is finally done. this mission featuring the dutch armed forces mod you will be leading a patrol within rebel territory everything can happen. a couple of dynamic features, however the core stays the same. every team member is set to playable. playtime: 0.5 up to 2 hours addons: ARMA2CO ARMA2ACR (lite) DAF: Dutch Armed Forces - http://www.armaholic.com/page.php?id=17658 ACE2 CBA JSRS1.5 (recommended) (CO)SLX (recommended) download: http://www.armaholic.com/page.php?id=20316
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hi. arma 3 (and 2 in my opinion) should have an option (module) when placed on the map makes all bullets non-fatal, but they will still do virtual damage and knock you out, when knocked out, the "victim" can reset his health using the menu, (or admin only, module settings) this mode makes training sessions with friends of the same side much easier, since you can quickly get going if you are "killed" without the need of re spawning. and you can make training drills (and missions) much more interesting since. what do you think of this feature, will it be possible. any more suggestions. thanks, jptiger (sorry for the grammar :P)
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looks great, i do think however that the camo is a little dark unless you are close the clothing is just black not a camo. the rest, great work
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hey guys, not sure if you noticed but the world is quite dead. only animals standing around in fields, no deer roaming the forests or anything. although it might seem boring, it can add content to missions since it can spook the enemies, and you better not have a hungry bear near you foxhole. what do you think about it, is it possible and will it have enough potential
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sure, i give it a try, see you soon =)
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hey guys. something great about arma 2 is the environment, the fact that you can hide anywhere. so it is a great game for sniping, only one problem except from a billion dayz server (that restart every 3hours, and many people sits in the same place over and over again, cherno :P) there are no servers (at least i have not been able to find one) so why not make a server that has a map (chernarus E.G) where a number of people roam free (all weapons allowed) and some vehicles for transportation. but whitout all the zombies and crab,just for pro. sniping what do you think, will it be possible. will the attendance be high enough. any idea?! jptiger. sorry for the awfull grammar =)
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thanks. checking out tomorrow, bed time now (5.20a) talking about sniping, working on a mission
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thanks for the tip, do you happen to know a good server (no hack nice players etc.