-
Content Count
2152 -
Joined
-
Last visited
-
Medals
Everything posted by Chairborne
-
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They shouldn't be harmful and many of those have been cleaned up already. Some errors are still unclear to us but we hope to solve them for next patch. -
Community Upgrade Project - CUP Terrains
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
:wacko: Can you provide some more detail? -
Tanoa Lite - a possibility or a total No-Go?
Chairborne replied to TrueCruel_Nobody's topic in ARMA 3 - GENERAL
BI gotta finance itself to keep development alive, so no. -
Community Upgrade Project - CUP Terrains
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Someday... ;) -
Community Upgrade Project - CUP Terrains
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Steam WS patches (and compresses the filesize too), my download was 2.5GB in total for the update. -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Radar refers to radar acquisition, or in Layman's terms, magical tablock target revealing. The only difference is what kind of target you can acquire, radar locking means you can lock any target revealed on your radar (the vanilla circular radar), while laser guidance requires you to lock onto a laser designator, either self-deployed (afair the gunner should have it), or deployed by someone else (like a JTAC/Forward Observer). -
I see, thanks for the kind words. :) Good luck with PRACS.
-
What is this supposed to mean? :wacko:
-
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
On which helicopter did this happen? The apache has two kinds of hellfires, i haven't messed with it for a while but i remember they had two different guidance systems. -
Vehicle in Vehicle Transport Feedback
Chairborne replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
What i'm asking is, is it possible to define more than one cargo space? For example, this frigate should be able of loading three different vehicles in three different locations: http://imgur.com/a/o5Jtj A helicopter in the internal hangar on the rear, and one RHIB/Assault Craft on each side where the cranes are located. Is this possible or the cargo space is limited to a single one per vehicle? -
Custom planes failing with BIS Support Module
Chairborne replied to hcpookie's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
On some planes it does, yes. The new Apex civilian airplane has that bug too, no clue about the others. -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Takistani Guerrillas smuggling oil with their trusty Praga V3S. http://imgur.com/a/YYXjM -
Custom planes failing with BIS Support Module
Chairborne replied to hcpookie's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I'm 99% sure that is caused by the simulation, A3 planes use AirplaneX. -
Custom planes failing with BIS Support Module
Chairborne replied to hcpookie's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I'm guessing you're using simulation="airplane"? -
Vehicle in Vehicle Transport Feedback
Chairborne replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
I'm back to pester you with more questions. :ph34r: Would it be possible to define more than one cargo bay on a carrier vehicle? Let's say we have a big vehicle that should be able to load stuff on three separate locations, each with its own get in/out position, would this be possible or the game only supports cargo load for a single location? -
Community Upgrade Project - CUP Terrains
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, CASigns is 100% terrains stuff. -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does that also apply to soviet/pact ammunition? -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, also textures and models in various places. -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We should ask the mods to make a bot that posts that question/answer every week, would save time to everyone. :D Were they? We can change that. Do you have any more info on the subject? -
Vehicle in Vehicle Transport Feedback
Chairborne replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Good enough for me. :wub: -
Vehicle in Vehicle Transport Feedback
Chairborne replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
I've already checked that, and it doesn't answer my question unfortunately. :P -
Vehicle in Vehicle Transport Feedback
Chairborne replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Something is still unclear to me. Is the bounding box only used to calculate the space taken by each vehicle, or does it have to be referenced against, say, geometries? As in, if my memory-point defined bounding box is smaller than the actual dimension of the vehicle, am i going to have a bad time when loading stuff (like vehicles getting damaged and such), or collisions don't apply to loaded vehicles? I'm asking this because for example there are some vehicles that have pintle mounted machineguns, but in reality when these vehicles are loaded the MGs get removed so they can fit in the back of, for example, a chinook. Since this is not really convenient to do in Arma, can i just cheat and make the bounding box shorter or am i going to make everything assplode? Same question applies to length and width, is some clipping allowed or am i going to see bad things happen? -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Takistani Air Force L-39ZA performs routine patrol over Shapur oilfields.- 6024 replies
-
- 10
-
We want the openable ramp on the VTOL's back!
Chairborne replied to Foxone's topic in ARMA 3 - DEVELOPMENT BRANCH
Good point, actually. Yes there are several issues with roadway LODs in vehicles unfortunately. I think one of the reasons they also avoided that was not to suggest that riding on moving vehicles was possible or worked on, knowing how things sometimes go in the community they probably played it safe and cut interiors altogether. :P -
You can access beta through the steam library. Right click on arma 3 > properties > DLCs > from the drop down menu choose "development". When you close the window a download will start. Beware that development build is sometimes wonky and meant for testing, not pure playing as you normally would.