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GunneySW

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About GunneySW

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  1. GunneySW

    ACE for OA 1.12

    Well, if you happen to be taken ideas :): *Note it will look very very similar to what I put in the Arma III wishlist :): -Abseiling from any sort of a substantial drop(multistory buildings, cliffs, etc) with an ACE type interface(you need to ensure you are carrying a coil of rope, a "figure 8," a pair of gloves, etc. -Vehicles in which you can walk around. -Authentic Paradrops: passengers in back of C-130, stand up walk to back of plane then jump, not eject. Static Line requires Stand up, hook up, jump; Interaction required so if you don't hook up, you need to be scraped up with a spatula. -Proper Ejection Seats -Parachute malfunctions -Landing in the water with a parachute should be very bad: Thus require players to quickly cut away the chute, or cut away just before hitting the water -Proper Aircraft crashes: No magical explosion, but rather a wreck. -Proper Aircraft Controls and Physics -Aircraft Flight Surfaces move: Rotor blades tilt forward , elevators move, Ailerons move, Rudder Move. Prop Planes can have their blades feathered, Mixture adjusted for Lean vs Rich. -Flight Surfaces make a difference: Major Difference between Take-off flaps and landing flaps... -Individual vehicle systems: Hydraulic, Air, O2(in case of high altitude aircraft,) Control Cables, Tracks -Damagable Components: Rotor blades can be destroyed if you hit a tree, Stabilizers shot off, Ailerons shot off, rudder shot out, Hydraulic System Failure, Tank tracks KOed, Turret Rings Destroyed, Sights shot out, etc. Engine Fires as well. -Ability for things to burn: Chuck an incendiary into a woodshed, and the result be a fire -Det Cord: Everyone remembers that scene from We Were Soldiers where the Engineer raps the Det Cord around the trees and touches it off inorder to create an LZ: We should be able to do that too. -Certain Vehicles be able to drive under water for shot distances: T-90 can realistically drive for short distances under water, that is with water over the top of the turret. Granted it cannot drive across the Pacific Ocean, however it can ford a river this way possibly. -Bridge Destruction: Animated Bridge destruction -3D damage to vehicles: Drive off Tracks, Tail Physically blown off, Ammunition Blow outs. -Blood Effects, Wounds pop up where you were actually hit, Gore: Face it, a direct hit with a 120mm round will result in not much more than red mist; A shot to the leg with a M109 however should remove the leg. -Diving Apparatus: Perhaps enable missions where navy seals infiltrate or destroy an Oil Platform. -Weapon Malfunctions: Jams, Runaways, Barrel Overheating -Walking into a Rotor should decapitate you, or remove the offending limb -All Vehicle doors that can be opened in real life should be able to be opened. It always irritated me that you could not lower the Osprey's Loading ramp same with the Merlin -Vehicle Buoyancy: If a helicopter crash lands into the water it does not instantly sink, granted it does rather quickly. Furthermore it does not explode in this process! However if a Chinook or similar aircraft lands in water it can generally float for a short period of time; As a matter of fact Chinooks occasionally land in water to enable Spec Ops to drive a Zodiac directly into the cargo hold. -Co-Pilot is not a passenger, he should be able to take over the controls should the pilot take a bullet. -Different Aircraft Loadouts: Similar to Mando Missiles; An A10 doesn't come in only the variant with 4 bombs 2 anti air rockets and 10 hydras, but rather might have 6 bombs one sortie, and none the next. -Ability to climb cranes all the way to the top: No reason that a sniper cannot make his way all the way out to the end of the boom. Even better if we can also get abseiling, since then the sniper can hook up and abseil all the way to the bottom, assuming he has enough rope, lest he be in for a surprise! -Tactical Ladders -Rope Ladders on choppers(granted you have to take em separate) to allow for extraction from tricky places and such. -Weapon Anti-Material Properties, extremely destructible environments": No reason a 12.7mm round cannot penetrate a wall. No reason some det cord cannot be used to blow a small hole in the wall for a sniper, yet not take down half of the building. -Unexploded Ordnance: Nothing like a bomb sitting there sticking out of the ground right next to you unexploded to wake you up in the morning. -Carrier Operations: Be launched off carriers by catapults, and land on the carrier. More so have accurate aircraft carrier models, featuring things like the 4 Arrestor Cables, LSO platform and safety room, Magazine where you can select ordinance, working Optical Landing Systems, so you can actually "Call the Ball," Furthermore the tailhook should extend visibly, and you should aim to catch the 2nd wire. -Subtle Roles, such as requiring somebody to act as "Catapult Man" in order to launch aircraft off the carrier -C130 Cargo Drop System: Ability to skid heavy vehicles like tanks, or airdrop lightweight things like ammo crates. -Ability to interact with Vehicle interiors such as in TOH. -Customization of weapons: Instead of having 100x M4A1s, why not have one? And then from there you can take attachments such as an M203, a Vertical Grip, a bipod, or a Masterkey, a Suppressor, a Red Dot, an ACOG, a Thermal Scope, or a Shortdot.
  2. -Several Large Sized Cities(every country has atleast one major city, no?) -A substantial sewer system in said city, that would enable sneaking around under the cover of dark. -Hostage Rescue -Abseiling from any sort of a substantial drop(multistory buildings, cliffs, etc) with an ACE type interface(you need to ensure you are carrying a coil of rope, a "figure 8," a pair of gloves, etc. -Vehicles in which you can walk around. -Authentic Paradrops: passengers in back of C-130, stand up walk to back of plane then jump, not eject. Static Line requires Stand up, hook up, jump; Interaction required so if you don't hook up, you need to be scraped up with a spatula. -Proper Ejection Seats -Parachute malfunctions -Landing in the water with a parachute should be very bad: Thus require players to quickly cut away the chute, or cut away just before hitting the water -Proper Aircraft crashes: No magical explosion, but rather a wreck. -Proper Aircraft Controls and Physics -Aircraft Flight Surfaces move: Rotor blades tilt forward , elevators move, Ailerons move, Rudder Move. Prop Planes can have their blades feathered, Mixture adjusted for Lean vs Rich. -Flight Surfaces make a difference: Major Difference between Take-off flaps and landing flaps... -Individual vehicle systems: Hydraulic, Air, O2(in case of high altitude aircraft,) Control Cables, Tracks -Damagable Components: Rotor blades can be destroyed if you hit a tree, Stabilizers shot off, Ailerons shot off, rudder shot out, Hydraulic System Failure, Tank tracks KOed, Turret Rings Destroyed, Sights shot out, etc. Engine Fires as well. -Ability for things to burn: Chuck an incendiary into a woodshed, and the result be a fire -Det Cord: Everyone remembers that scene from We Were Soldiers where the Engineer raps the Det Cord around the trees and touches it off inorder to create an LZ: We should be able to do that too. -ACE Features -Certain Vehicles be able to drive under water for shot distances: T-90 can realistically drive for short distances under water, that is with water over the top of the turret. Granted it cannot drive across the Pacific Ocean, however it can ford a river this way possibly. -Bridge Destruction: Animated Bridge destruction -3D damage to vehicles: Drive off Tracks, Tail Physically blown off, Ammunition Blow outs. -Blood Effects, Wounds pop up where you were actually hit, Gore: Face it, a direct hit with a 120mm round will result in not much more than red mist; A shot to the leg with a M109 however should remove the leg. -Diving Apparatus: Perhaps enable missions where navy seals infiltrate or destroy an Oil Platform. -Weapon Malfunctions: Jams, Runaways, Barrel Overheating -Walking into a Rotor should decapitate you, or remove the offending limb -All Vehicle doors that can be opened in real life should be able to be opened. It always irritated me that you could not lower the Osprey's Loading ramp same with the Merlin -Vehicle Buoyancy: If a helicopter crash lands into the water it does not instantly sink, granted it does rather quickly. Furthermore it does not explode in this process! However if a Chinook or similar aircraft lands in water it can generally float for a short period of time; As a matter of fact Chinooks occasionally land in water to enable Spec Ops to drive a Zodiac directly into the cargo hold. -Co-Pilot is not a passenger, he should be able to take over the controls should the pilot take a bullet. -Different Aircraft Loadouts: Similar to Mando Missiles; An A10 doesn't come in only the variant with 4 bombs 2 anti air rockets and 10 hydras, but rather might have 6 bombs one sortie, and none the next. -Ability to climb cranes all the way to the top: No reason that a sniper cannot make his way all the way out to the end of the boom. Even better if we can also get abseiling, since then the sniper can hook up and abseil all the way to the bottom, assuming he has enough rope, lest he be in for a surprise! -Terrain Altering with explosions: Bombs and other explosions should make craters. A Well placed demo charge should also be able to do this in a defensive manner, as to create a foxhole -Tactical Ladders -Rope Ladders on choppers(granted you have to take em separate) to allow for extraction from tricky places and such. -Cave Networks -Metro System: Walk along the track to get from place to place, but watch out for them pesky trains!(Assuming Populus implimented) -Civilian Populus: Despite it being a warzone there is no reason that some of the cities cannot be populated. A populus should automatically be in place, but obviously scatter when the tanks come rolling in. Make life slightly fun for Covert Ops. -Weapon Anti-Material Properties, extremely destructible environments": No reason a 12.7mm round cannot penetrate a wall. No reason some det cord cannot be used to blow a small hole in the wall for a sniper, yet not take down half of the building. -Unexploded Ordnance: Nothing like a bomb sitting there sticking out of the ground right next to you unexploded to wake you up in the morning. -R&R required: Instead of being able to go mission hopping, you should re required to sleep a little during the game; lest you suffer effects such as blurry vision. -Insurgency Like fighting: Instead of charging in haphazardly, now that all buildings will be able to be entered, require buildings to be cleared. -Certain Buildings should have locked doors, which must be breached via a good boot, or an explosive charge. -Carrier Operations: Be launched off carriers by catapults, and land on the carrier. More so have accurate aircraft carrier models, featuring things like the 4 Arrestor Cables, LSO platform and safety room, Magazine where you can select ordinance, working Optical Landing Systems, so you can actually "Call the Ball," Furthermore the tailhook should extend visibly, and you should aim to catch the 2nd wire. -Subtle Roles, such as requiring somebody to act as "Catapult Man" in order to launch aircraft off the carrier -C130 Cargo Drop System: Ability to skid heavy vehicles like tanks, or airdrop lightweight things like ammo crates. -Ability to interact with Vehicle interiors such as in TOH. -Customization of weapons: Instead of having 100x M4A1s, why not have one? And then from there you can take attachments such as an M203, a Vertical Grip, a bipod, or a Masterkey, a Suppressor, a Red Dot, an ACOG, a Thermal Scope, or a Shortdot. I am certain I will think of more, lol
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