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Groove_C

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Everything posted by Groove_C

  1. I hope that the problem introduced in/since "[104648] Fix: Initialization of backpack in vehicles in MP" filling servers and clients with empty weaponholders that are NOT deleted when/once empty, will be fixed just in time for 1.63 release. ( https://dev.withsix.com/issues/74473 ) Because of this problem all our ArmA2.ru servers and Tushino Serious Games and many others servers I know rolled back to 103718. Here is a screenshot of the map with markers of destroyed vehicles (green crosses) that remain forever on the map once vehicles are destroyed (even if destroyed vehicles already physically cleaned/disappeared). We didn't have this problem prior to 104648. The map was always cleaned out as it was intended (with 103718), but (since 104648) garbage remains and grows/cumulates. http://s35-temporary-files.radikal.ru/0e2939e73b8d44c5a873846b79cc7771/-929206895.jpg (1088 kB)
  2. Thx. I will than wait for i7-4790k 4x3.6 GHz base and 4x4.0 GHz boost to launch in mai.
  3. Have my GTX Titan running oc'ed for 7 month or so @ 1202/7400 MHz (355 GB/s) 1.21 V with EVGA ACX cooler and EVGA backplate. 16 GB RAM Corsair Dominator 2133 MHz 9-11-10-27 2T 1.5 V @ 10-11-11-30 1T 1.65V 860 Watt Corsair AX860i PSU Corsair Carbide Air540 case with 3x120 mm front intake, 1x120 mm rear outtake and 2x120 mm up outtake. SSD Playing essentially MP @ 1680x1050. I think that so far everything is ok with my rig. But my CPU is an old i5-760 4x2.8 GHz @ 4x4.066 GHz 1.34 V. I plan to switch later to 1920x1200 and wanna record my gaming sessions in MP. 2 questions: will i7-4930k oc'ed to 6x4.4-4.6 GHz give me better FPS in MP (PvE oriented missions like Domination) while recording compared to i7-4770k @ 4x4.4-4.6GHz? will i7-4930k oc'ed to 6x4.4-4.6 GHz unleash MORE my oc'ed GTX Titan in MP (PvE oriented missions like Domination) compared to i7-4770k @ 4x4.4-4.6GHz?
  4. I already liked Facebook page for version 1.0 in order to make it Premium and now I've downloaded version 1.1 from battleWarden.net and it tells me to "like" the Facebook page once again. How to proceed to make version 1.1 Premium?
  5. I finally bought an ASUS GTX Titan. Mine is capable of 1006 MHz @ 1.149 V. But I'm facing a real problem as for me. My Titan rarely boosts, because ArmA rarely puts it under heavy load. And this results in having only 836 MHz @ 1.000 V. Any help would be appreciated.
  6. right / optimal choice GTX Titan / 2x GTX 660 Ti (MSI Twin Frozr III) GTX Titan: Speed: 837 MHz / 6008 Mhz VRAM: 6 GB Stream Processors: 2688 Texture Units: 224 Bandwidth: 384 bit 288 GB/s ROPs: 48 Rasterisers: 8 Tesselation Units: 14 Price: 950€ 2x GTX 660 Ti: Speed: 980 Mhz / 6008 MHz VRAM: 3 GB Stream Processors: 2688 (2x1344) Texture Units: 224 (2x112) Bandwidth: 384 bit 288 GB/s (2x192 GB/s 2x144 GB/s) ROPs: 48 (2x24) Rasterisers: 8 (2x4) Tesselation Units: 14 (2x7) Price: 620€ 860 Watt Corsair AX860i (6x6+2 PINs) CoolerMaster HAF XM (1x200 mm front, 1x200 mm side + 2x200 mm upper cover) i5-760 4x2.8 GHz @ 4x4.066 GHz Asus Maximus III Formula (both PCI-Express slots with 2 slots between them + both cards are 2 slots variants) I don't care about space/heat/power consumption generated by SLi, because it's possible to save an extra of 330€ + 980 Mhz speed instead of paying 950€ for 837 Mhz speed. Just tell me if ArmA 2 OA/CO would benefit from those 2x GTX 660 Ti to give similar/equal/higher performance to/than GTX Titan.
  7. Guy, please help to get these tickets fixed for 1.63 T-90 and BMP3 ATGM are fired from cannon and not from external platform like BMP-2 or BTR-90, that needs somebody to get out to reload it manually. That's why reloading time for Arkan and Reflex shouldn't exceed those for HEAT or APFSDS Arkan and Reflex should be available via mouse wheel like HEAT or APFSDS and not via "F". https://dev-heaven.net/issues/70351 GSh gun used on Su-25 is GSh-30-1 with only 180 rounds, which is a mistake. Su-25 should have the GSh-30-2 with 250 rounds and about twice the firing rate of the GSh-30-1 (~3000 rpm). https://dev-heaven.net/issues/70342
  8. Hi, guys. Can't make right choice between 1x GTX 680 ASUS DirectCu II or 2x GTX 660 Ti ASUS DirectCu II. GTX 680: Stream Processors: 1536 Texture Units: 128 Bandwidth: 256 bit 192 GB/s ROPs: 32 Rasterisers: 4 Tesselation Units: 8 2x GTX 660 Ti: Stream Processors: 2688 (2x1344) Texture Units: 224 (2x112) Bandwidth: 384 bit 288 GB/s (2x192 GB/s 2x144 GB/s) ROPs: 48 (2x24) Rasterisers: 8 (2x4) Tesselation Units: 14 (2x7) Have 860 Watt Corsair AX860i PSU with 6x6+2 PINs PCIE Have tower CoolerMaster HAF XM 1x200 mm front, 1x200m side + 2x200 mm upper cover Have 8 GB DDR3 2133 MHz RAM Corsair Dominator GT Have i5 @ 4x4.0 GHz Have 2 slots space between both PCIE slots. Both cards are not larger than 2 slots each. Question is if ArmA 2 OA/CO can benefit from those 2x GTX 660 Ti to give more performance than GTX 680. Plaese, help. Anybody with SLi here? Impressions to share?
  9. You still don't know what is this thread about? Yes, that's why bugs' nature picked up in CCP is limited. Really? Didn't know. Already doing this in CCP. Read this thread through looking for posts from .kju with fixes you can download and test. Those discussed here affect gameplay for sure. Like being spotted inside your Mi-24 with some pistol rounds from behind a bush while trying to take off. In your previous post you were talking about James Bond movies and now about simulation? First decide what you want to talk about, than write in order to bring some sense to your comments. Read carefully! Refer to issue with Hummer M240 gunner shield dammage possibility broken from A2 to OA. https://dev-heaven.net/issues/66995 Which proves it can be changed. If you don't have a clue how it works, don't make such conclusions like the need to change the whole game engine. Please, show your support regardnig this minor issue. Shoulder launched weapons (like RPG-7) missing full iron sights https://dev-heaven.net/issues/67385
  10. OMG :D I see no sense at all in your comments. We're not talking about different/possible movie scenarios or if it brings something to PvP or not. The fact is that Su-25/Mi-24 glass is bulletproof and that's it.
  11. Not practical. If possible to work around, why not. Not good approach. Following this way, should also be removed flares for C-130J or for Apache AH1 and no flares added to MV-22 because none of them have 3D models for dispensers present on cockpit? Or remove already present flares for Mi-8's with PKMs because no 3D models for dispensers present on cockpit? Nobody will redesign 3D models. So logically should be added flares for choppers that have them in real life. Read carefully! I didn't talk about armor in general, but about the fact, that soldier equipped with pistol or automatic rifle can kill crew inside through bulletproof glass shooting few rounds! Previous post edited + ticket closed. Would be great to have a statement maybe from .kju concerning effects form chaffs.
  12. Hi, guys. Please, help voting for these tickets. https://dev-heaven.net/issues/67507 Horizon scanning (using eyes) zooming in with RMB results in holding breath and makes it impossible to aim good enough trying to hold breath right after (using optics/iron sights) because exhausted and need to rest. https://dev-heaven.net/issues/67477 Vodnik 2A42 should also get smoke launchers activated same as for smoke launchers on LAV-25 HQ/BMP-2 HQ/BTR-90 HQ which will be activated in next patch. See https://dev-heaven.net/issues/67316. P.S. - Vodnik 2A42 also has 3D smoke launchers models present on its turret. https://dev-heaven.net/issues/15548#change-150148 Mi-8 Medevacs should also get flares same as on Mi-8 with PKMs. And because UH-60S MEV since always had them. https://dev-heaven.net/issues/67506 Su-25/Mi-24 armor too weak https://dev-heaven.net/issues/67412 Su-25 should also have chaff, not just flare. https://dev-heaven.net/issues/14052#change-150107 Su-25 incoming missiles warning missing
  13. Fully agree. Got used to commander radar only (also gunner radar if Shilka/Tunguska) in A2 and never complained about, because it was done this way with no options. Let's return to basics. One thing. Downloaded 99806 CCP included. Do I have to activate CCP anyhow or is it running by default anyway because included in patch?
  14. It's not about who wants what, it's more about how should it be refering to real life and not how I want it to be or you. Fully agree. Was way better back in ArmA 2! Absolutely correct. Experienced this a good umber of times. Very disappointing and not realistic (unfair). Very true and disappointing. Very true!
  15. Yes, serverside. But without green crosshair rifles with optics become useless in close combat. Yes, there is one and more over I will give .kju our mod with iron sights switch from optics and zeroing for all vehicles and weapons that should have them like in real life. So we will maybe see so of these features comming in 1.63 if approved and added. With non existant radars on tanks or magic TAB? Those do not belong to a milsim. I know it's not VBS, but not BF or CoD either. F&F missiles like Javelin or NLAW will remain. This will only apply for those not intended to function these way like Metis-M (manually guided using wire max 1.5 km long maintaining crosshair on target till hit) and so on.
  16. There is an important issue. We have to use addons/mods to disable radars and to enable switch from optics to iron sights for close combat since green crosshair serverside disabled and no zeroing for most vehicles and weapons making several tanks firing @ 600m and sniper rifles @ 300m forcing player to fire almost in the sky to reach the target beyond these strange ranges. Because tanks in real life can fire at more than 3 km and 7.62 rifles and 12,7 sniper rifles difinetly more than at 300 m. Using addons/mods prevents to connect casual players (being instantly kicked) not registered on our forum to know what and where to download in order to connect to the server. Resulting in low online.
  17. I see here several members expressing their fear about TAB to disappear. Let me remind you, that ArmA is branded as a millitary simulator and should be played as such. I agree however that ArmA simulates good enough only infantry ground operations and that armor as well as aircrafts simulation is far from looking realistic for a simulator. But I think this is the reason why BIS tries now to improve these aspects to further enhance simulation experience and is doing nothing wrong. I suppose that most of you here never played with heavy armor the way it should be (and probably died and continue dieing all the time). Some researching about heavy armor tactics using wiki/books would significantly improve your skills and knowledge in order to survive and maybe even to win/take advantage over your enemies. A tank should idealy be positioned 1.5 - 2.5 km away from the village/city on a hill giving commander and gunner a good field of view turet just surfacing from over the hill and the rest of tank hidden to prevent hits in its thiner armored parts. No problems to play this way on Cherno or Taki. There are enough such spots even if distance is not this big (varying from village to village and from Cherno to Taki) giving you the visual possibility as commander as well as gunner to search and destroy potentially dagerous targets without approaching the AO till danger persists. Bear in mind, that in real life, no tanks have the possibility to TAB targets and scroll through them for a simple reason, that no tanks have radars as in ArmA. The commander has to search for targtes visually and tell the gunner in which direction to turn and which target to fire at. Same should be in ArmA (even with bots) - NO to not exitent RADARS! You as commander (bot as gunner) have to visually identify targets and tell your gunner at which one and with which ammo to fire depending on danger considering distance to you or armor class. Don't ask now how to tell your bot gunner to engage a specific target (without using TAB) or how to tell your bot gunner to switch to a different ammo type depending on target. Don't froget you have Targets list you may open to choose a high danger target from. You're welcome to visit our CO PvE server to learn how to use armor or aircrafts. without magic teleports to HQ without magic teleport-hallo jumps without revive without green crosshair without radars for tanks without target list using "2" Super AI enabled (AI skill 1 = 100%) compared to default BIS server settings with AI skill 0.7 =75%. And our russian players don't cry because of radars. Commander uses map to look for good spots to tell the driver to drive to and commander also uses mouse button to lock tragets visually found previously and tell the bot gunner to switch to an appropriate ammo type before firing. To get to different locations we have to walk or use Motorcycle, UAZ, truck or heli. And no magic! If our chopper is shot down and we have 4 km left to get to AO, we walk instead of pressing "respawn". So... to conclude - no magic non existant radars on armor and no magic TAB. If several players are able to play PvE COOP this way considering not childish conditions our mission requires from player, this simply means THIS IS POSSIBLE. It only requires from you to pay attention and to concetrate in your head as well as your eyes looking through commander scope to identify possible targets. So simple, so realistic. If you want to play ArmA almost laying on your chair with you cup of coffee and muffin, there are several other games with plenty of ultra arcade (non existant) options like BF or CoD. But, please, don't prevent BIS from developing ArmA in the more sim direction.
  18. .kju, yesterday I was cheking aircrafts firing flares and their ammo and noticed that several jets and helis are firing flares from wrong positions and some in wrong directions and also noticed that several are visually firing their FFARs from wrong positions and cannons' muzzleflashes are missplaced on some aircrafts as well. I will later today add to already existing Several choppers and planes are missing flares missplaced flare firing positions with pictures as proof for each aircraft and will add pictures where you will see what is the right position for firing them and in which direction. However I will have to create new ticket for missplaced FFAR firing positions and missplaced cannons muzzlflashes for some aircrafts i think.
  19. You're right. Edited my post. But hope Zuma is still working on it.
  20. I'm pleased to congratulate BIS stuff for killing all our "ArmA2.ru" Linux based servers. We're still impatiently waiting for 1.62 Linux based patch. Hope Zuma will find a solution... soon.
  21. I'm pleased to congratulate BIS stuff for killing all our "ArmA2.ru" Linux based servers. Notice that ArmA2.ru servers are (were) in top 10 A2 and OC/CO servers. First we are told that BIS are working around to bring as quickly as possible a Linux based 1.62 patch but they don't! And notice, that meanwhile they carried out SEVERAL Windows server patches after the 1.62 release! DayZ bringing us a lot of money and Linux minority??? We don't care about??? All the BIS stuff working hard for DayZ Windows servers and no time for linux???
  22. Groove_C

    Are you going to upgrade because of ARMA 3?

    i5-760 @ 4x4.066 MHz GTX 580 Gainward Phantom 3GB @ 850 MHz 8 GB DDR3 Corsair Dominator GT @ 2.133 MHz Asus Maximus III Formula Intel X-25M 160 GB SSD SATA-II Waiting for Alpha to see how my rig will handle it. Just hope Alpha will come with DX11 and fully woking Physix to see wether I will have to change my CPU, my GPU or both.
  23. Some screenshots showing VRAM usage on my rig: http://s017.radikal.ru/i418/1204/f6/811c79aef7ed.bmp http://s019.radikal.ru/i624/1204/e6/1ac2087026ce.bmp
  24. Groove_C

    Nvidia GTX680 Arma2 benchmarks

    Some screenshots showing VRAM usage on my rig: http://s017.radikal.ru/i418/1204/f6/811c79aef7ed.bmp http://s019.radikal.ru/i624/1204/e6/1ac2087026ce.bmp
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