boredgunner
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Everything posted by boredgunner
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The game? The OP specifically mentioned it for having manual cocking unlike most games. I like the way they did it. But I won't be angry if they don't include manual cocking in ArmA 3, as long as they include a cocking animation this time.
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I love Red Orchestra style and it would be great to see it in ArmA 3. Heck, it would be great to see him cock bolt action rifles in ArmA 3 for a change. :p
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Improving the Light Engine| What and How
boredgunner replied to purepassion's topic in ARMA 3 - GENERAL
I never blamed BF3's lighting engine for anything lol. Nice to know it actually has improvements, although I never noticed them in game. BF3 is indeed optimized well on higher settings, although the engine has no scaling at all (running terribly on low settings at 1280 x 720 on my secondary overclocked E6600/9800GT rig, which runs Crysis on high settings). I don't really care about that though, optimization on max settings is what I'm curious about for ArmA 3. :bounce3: -
Arma 3: Confirmed features | info & discussion
boredgunner replied to Maio's topic in ARMA 3 - GENERAL
Yeah I liked the weapon customization in Crysis (the real-time menu, that is). I'd like to adjust things like stock position, cheek rest position, flipping up/down sights, turning on/off lasers/flashlights, and switching between reticles/illumination on your optic for example. -
Improving the Light Engine| What and How
boredgunner replied to purepassion's topic in ARMA 3 - GENERAL
Wow and I thought I was one of very few people not impressed by BF3 graphics. Lighting system is up there with CE2 (it really has no improvements), and the HBAO is nicer than other ambient occlusion implementations I've seen. Aside from that, it looks generic, subpar, and disappointing. I'm far more impressed by ArmA 3 graphics going by pictures and the not-so-high quality videos. The lighting system looks good, but I still voted that it should be a very high priority since everything else seems to be great. They just need to implement picture and picture as well - for realistic optics and also mirrors. -
Arma 3: Community wishes & ideas- NO DISCUSSION
boredgunner replied to Maio's topic in ARMA 3 - GENERAL
Some things I'd like to see: Game Engine - Subsurface scattering - this can do a lot for the visuals - Picture in picture - should be added for things like mirrors, and of course, optics Content All of these don't have to be added of course, but they're worth consideration. Pistols: - Browning Hi-Power - SIG P226R or SIG P229R - SIG P220 - H&K USP 9, USP 40, USP 45 - Steyr M9-A1, M40-A1 - Glock 19 - Glock 21 - Glock 23 - Colt Python (8", 6", and/or 4") - Colt Anaconda (8", 6", and/or 4") - IMI Desert Eagle (.357, .44, .50AE, maybe even the long barrel variants) - FN Five-Seven - S&W M500 Submachine guns - H&K MP5A4 - H&K MP5K or MP5K PDW - H&K UMP 45, UMP 40, and/or UMP 9 - H&K MP7A1 Shotguns - Mossberg 500 - Saiga-12 - Armsel Protecta - USAS-12 Assault Rifles - AK-101 or AK-102 - AK-103 or AK-104 - AK-105 - AEK-971S - AEK-973S - AS Val - OTs-14 Groza - FN FNC - H&K G36 series - H&K HK416 series - H&K HK417 series - H&K G3A3, G3A4, G3KA4, G3-SG1, and or MC-51 - SIG SG-550 - SIG SG-551 - SIG SG-553 - AUG-A1 and/or AUG-A2 - AUG-A3 - Remington ACR Light machine guns - MK43 Mod 0 - MK43 Mod 1 - RPK or RPKS - RPK-74 or RPK-74M - PKP - FN MK48 Mod 0 or Mod 1 - Ultimax 100 Mark 3 Semi-auto rifles, DMRs, and Sniper Rifles - M14 - M14 Scout - SOCOM 16 - SKS (normal and one with a modernized stock) - Remington 700 (.458) - H&K MSG-90A1 - Barrett M98B - Barrett M82A1 (.50BMG and/or .416 Barrett)