billsirkill
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[SP] Escape from Yaram (Scenario/Mini-campaign Draft)
billsirkill posted a topic in ARMA 3 - USER MISSIONS
Good Morning... This is my first attempt to develop a string of scenarios to form a mini-SP-Campaign. I am looking for input from various experienced scenario producers. I have read and disected many PBOs. My goal: to get ideas to expand on the following - it can be - storyline/editing. I am a medical person with very little knowledge of editing/scripting. But a very willing student. The Story so far (I DO NOT HAVE POSTING PRIVELEDGES - HOW DO I ATTACH THE MISSION FOLDER FOR REVIEW): The military’s Joint Contracting Command-Iraq/Afghanistan contracted BlackSONG Technologies Inc., which is the “the only contractor that can currently provide the subject matter expertise needed†for personnel rescue operations. Lieutenant Holmes was loaned to the mission as a Liason Officer. In a most catastrophic helicopter mechanical failure - the team crashed close to Yaram. Lt Holmes was the sole survivor. Taken prisoner by a local tribe of extremists. By overpowering one of his captors in Yaram he managed to escape. He was able to secure a PO7 9mm. The initial mission was to rescue a clergy member being held in Zargabad. He has been tagged to be beheaded within the next 48 hours. Lt. Holmes has intel about a local double agent who may assist in finding the clergyman. He feels compelled to find the agent and attempt derive a plan to rescue the clergyman. Scenario Notes: Zargabad is a stronghold for the extremists. Multiple armored and armed units have been on alert since the helicopter crash. Lt Holmes has escaped Yaram and finds himself on the edge of Zargabad (Multiple markers have been set for re-playability). There are 2 ammo boxes that are randomly placed within the city limits. Things to do: -Randomly place the double agent in a building - that has knowledge of the location of the clergyman. Need to have the scenario trigger the whereabouts of the clergyman when the double agent is found by the Lt. -Once the clergyman has been found - trigger the hostage rescue script. -Get the Clergyman and the Lt to an extraction point -End of 1st scenario -- 2nd scenario.. will be to extract the double agent who has gathered intel about the extremist's next area of assault and the revealing of the financial backers of the extremist. (These scenarios will play over multiple maps). 3rd scenario - stop the advance of the extremists and sabotage the financial backers network. -Use a civilian spawn script -Add Intro/Outro CREDITS AND THANKS TO: TULIQ for Kill Ticker BANGABOB for Enemy Occupation System ALDURIC for A3MP - maps TONIC for Virtual Ammobox System (VAS) -
Hey Guys... I don't usually bitch... I have entered multiple tickets to STEAM Support... It takes forever to get a canned reply.. often having nothing to do with the original issue. I was told the issue with lost saved games is well know and a fix is in the works -- this was 3-4 months ago. I implement their replies only to get more frustrating... ie/clearing caches/reloading games/whatever. Does anyone have a fix (I realize i can download from Armaholic and BI forums etc)? Is Steam and BI working together? I don't see why we need to wait so long for a fix that should be a priority. Frustrated..Bill
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[SP]Dynamic Universal War System (DUWS alpha0.1)
billsirkill replied to kibot's topic in ARMA 3 - USER MISSIONS
Good afternoon, Great mission!! One issue: I requested a fire team and a rifle squad. It substracted the cp's from my "bank". It said to Left Control + space to access these units. So, I press them both (together) and nothing? It appears that there are more units next to the HQ. but I cant access any of them Am I missing something? Thanks.. Bill ---------- Post added at 07:02 PM ---------- Previous post was at 06:39 PM ---------- OK... thanks... now I can command fire teams to a waypoint... Is there a way to load them in a transport... the forums said it was coming... -
WHOOOPS...thought I was posting to the DYNAMIC UNIVERSAL WAR SYSTEM!! Sorry about that!
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Good afternoon, Great mission!! One issue: I requested a fire team and a rifle squad. It substracted the cp's from my "bank". It said to Left Control + space to access these units. So, I press them both (together) and nothing? It appears that there are more units next to the HQ. but I cant access any of them Am I missing something? Thanks.. Bill
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THANKS!!! It got really frustrating....
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Hey all, Played Pilgrimage and Excaliber from workshop... Made multiple saves... exited the program... reloaded... No tab to resume. However, in my Documents.. All my saved games are in folders... I changed profiles... played again... saved... again - no tab to resume but all save game files are present in the appropriate folders. Sent a ticket and forum post on Steam... no response. Anyone with any ideas/help? Thanks// Bill
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Searched but no luck: Situation: Making an advance -- giving the engage command 99531 (Open fire).. within seconds.. most of the squad is running low or out of ammo... Is there a way to limit the AI from unloading their entire supply? Thanks..Bill
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BINGO!!! That was it!! Thanks
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Hi all... Noticed this today for the first time... made a mission in the editor... Saved it... (Not an SP or MP save)... Backed out.. then went to My Documents where I saved multiple missions for A3. gone... can't find it anywhere.. Repeated .. made a another brief mission.. saved it... Can't find it anywhere!! Any ideas? thanks..Bill
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NEW MAPS: I apologize if this is the wrong place to ask... I searched to no avail.. has there been any word on a roll out for any new maps or conversions of any A2 maps? Been having a blast with the Alpha version...
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JEX... I did that spin around thingy.. That was stupid.. I fell off the chair - and the GPS is still in the middle!! I believe they are going to have to fix that.. drag and drop would be great!! Enjoy!!
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Ooops.. but thanks!!
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In approx 8 hours.. are we pro-ordering for 3/14 or will we be able to play the alpha version? (sorry at work and cant get to all the posts/news)
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Opinion: Too many opfor one shot -one kill weapons
billsirkill replied to billsirkill's topic in ARMA 2 & OA - GENERAL
Thanks for the input... I will try the MODS listed... I have tweaked all the in game fuctions (ie: options and skill levels).