what you think of factors like thirst,hunger, lack of sleep, heat... and its effects and if youwant to implement it in the game along
with the posibility to get water and food by diferent ways like stealing it, searching in the wild etc, the posibility to sleep in
diferent locations like a barrack, a tent, a fox hole, an improvised refuge, a safehouse...
I think this is a good implementation because it will add more
complexity and realism to the game and the animals and
plants will be more useful. What do you think?:cool: