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m4rt14l

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Everything posted by m4rt14l

  1. ALiVE =[C A R R I E R - O P S]= By M4RT14L ALiVE =[CARRIER - OPS]= is a 32 player coop mission in which you must complete a variety of random tasks, tasks are selected by three kind of operations and are created dynamically, in a live and persistent scenario, the mission does not have a specific goal but is developed to be a long lasting coop. Mission Features Aircraft Spawn You can create aircrafts at flying deck at CENTCOM, (marker on map) you can choose between Planes (Chortles F-35B with CAS or CAP loadouts) or choppers, Choppers and planes have different spawn points, the spawn area must be cleared before creating any other aircraft. Boat Spawn You can create Zodiac or Speed Boats at Boat Deck (teleport to zone from Cargo Hangar) spawn area must be cleared before creating another boat. Drone Spawn Commander Assistant can spawn UAV´s from CENTCOM area (marker on map). Rescue For those who fall into the sea, they may return to Cargo Hangar from rescue buoy (marker on map). Random Tasks You can access the "Operations Board" from CENTCOM area. AIR NAVAL OPERATIONS Designed to be completed by the air crew, with the occasional help of a team with JTAC, -Destroy Mobile Artillery -Bomb Depot -Destroy AA Radar -Attack convoy -Close Air Support -Combat Air Patrol COASTAL OPERATIONS Underwater or near shoreline ops. Specifically designed to infiltrate from the sea. -Clear Sea Mines (Underwater Op.) -Sabotage SSN Submarine (Underwater Op.) -Recover UAV Intel -Pilot CSAR -Destroy Campsite -Destroy Mobile Comms -Destroy Mobile AA -Attack Outpost COMBAT OPERATIONS Combat operations in which must take control of an urban area, against different enemy compositions. ZEUS Commander slot is linked as Game master, as such can create structures or spawn allied groups among many other functions, the intention is to represent the logistic support, the editing area is limited to LCAC. Thanks to Nashable for letting me use his fantastic nash_zeus_mhq script. BIS Revive function. Virtual Arsenal from Cargo Hangar ALiVE Combat Support Tool for Artillery, Transport and Close Air Support to use with Laser Designator. Halo Jump by Pokertour from CENTCOM Area. *LAST UPDATE v1.2* -Added Headless Client. -Fixed respawn at carrier, now you can select over multiple respawn locations. -Fixed spamming error on RPT. Created by M4RT14L I appreciate your work, Shuko, Bon_Inf*, Creobellum, and kylania for their fantastic scripts and everything I learned, To the ALiVE Team by this amazing tool, To Chortles for F-35B Lightning II, To J0nes from ATLAS Mod for his fantastic LHD Plus, very great work!!! Shuko for his SHK_Pos function, To Burnes15th for his fantastic LCAC, Nashable for nash_zeus_mhq, be sure to visit www.playdefiance.com, Larrow for LAR-fnc_removetasks, Valixx and kylania for his work scripting Random Objectives, pokertour for =ATM= Airdrop, The fantastic community of BIS Forums that no cease to work to improve ArmA III Addon Requirements *For All Versions ALiVE By ALiVE Dev. Team, ATLAS Mod LHD Plus By J0nes, Burnes LCAC By Burnes15th, CBA_A3 By the CBA Team, F-35B Lightning II By Chortles, Task Force Arrowhead Radio By [TF] Nkey. *For ACE3 version ACE3 By ace3 team. Download from ArmaHolic ALiVE =[CARRIER - OPS]= v1.2 (ACE3 - Vanilla) Hope enjoy it Greets and thanks.
  2. ALiVE TAKISTAN NATOFOR By M4RT14L ALiVE NATOFOR is a 32 player coop mission in which you must complete a variety of random tasks, and thanks to ALiVE is recreated in a live and persistent scenario, tasks are executed unlimited, one of each class at a time and not a new task is created until it completes the previous, mission itself has no specific goal, but it is developed with the sights set as a persistent and long-lasting Co-Op. Mission Features Random Tasks You can access the "Operations Board" from HQ (markers on map) or through BIS Comms Menu (0-8-1). AIR OPERATIONS designed to be completed by the air crew, with the occasional help of a team with JTAC, -Destroy Artillery -Attack convoy -Bomb Depot -Combat Air Patrol COMBAT OPERATIONS to complete these will have to involve all players, -Area Clear -Kill Officers -Find Evidences -Search and Destroy caches -Find and Destroy Comms -Area Clear (Insurgent Variant) -Destroy Mobile AA -Find & Capture Insurgent Leader SUPPORT OPERATIONS -IED Clear -Road Repair -Deploy HQ -Deliver Supplies -Repair Vehicle -Medevac -Recover UAV Intel -Pilot CSAR CIVILIAN INTERACTION MODULE by SpyderBlack723 Now you can interact with civilians in a complex and inmersive way, you can question these in search of IED´s, hostiles or enemy placements, in addition of register or arrest them, honestly it's the best plus for the ALiVE living environment. ZEUS Commander slot is linked as Game master, as such can create structures or spawn allied groups among many other functions, the intention is to represent the logistic support, the editing area is limited to MHQ. Thanks to Nashable for letting me use his fantastic nash_zeus_mhq script. AI RECRUITMENT Team leaders can recruit AI´s, thanks to Bon_Inf* for his amazing Bon_AI_recruitment script. New BIS Revive function (Only for vanilla version) Virtual Arsenal author and acknowledgments By M4RT14L I appreciate your work, Shuko, Bon_Inf*, Creobellum, and kylania for their fantastic scripts and everything I learned, To the ALiVE Team by this amazing tool, To SpyderBlack for his fantastic Civilian Interaction Module among many other works, To ACE3 Dev Team, Leight for his Opfor Pack, Red Hammer Studios, Nashable for nash_zeus_mhq, kju for All In ArmA Terrain pack, Larrow for LAR-fnc_removetasks, Valixx and Kylania for his work scripting Random Objectives, This fantastic community that no cease to work to improve ArmA III. *Last Update v2.6* -Fixed spamming error on RPT. Requirements *For All versions AiA TP By kju. ALiVE By ALiVE Dev Team. CBA_A3 By The CBA Team. Leight's Opfor Pack By Leights. RHS: Escalation By Red Hammer Studios. Task Force Radio By TFAR Dev Team. *For ACE3 version ACE3 By ACE3 Dev Team. Commander´s Tablet By Riouken. Download from ArmaHolic ALiVE =[TAKISTAN - NATOFOR]= v2.6 (ACE3 - Vanilla) I hope you enjoy it, greetings and thanks.
  3. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    First, my apologies for having the mission rather disregarded, About the server crashing problems, It is not just a matter of addons and I've tried a thousand things that do not quite work, I'm working on it and i will release as soon work perfectly. Greets and thanks.
  4. m4rt14l

    Esus Server A3 Administration Tool

    Very nice work! A must have tool to manage servers.
  5. m4rt14l

    Spyder Addons

    Really superb work!!! Many thanks for bring this fantastic addon to the ArmA community. Greets[emoji4]
  6. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Hi all, I have found solution to problem with tasks, mostly thanks to Shuko, one of my heroes of this community :) I'm working to fix it, greets and thanks.
  7. Fantastic work, after nexus patch this can save my life :) Just one thing, I will use his work to create scripted tasks like this: fn_spawnCommsMission = { hint "UPDATED SPECIAL OPS"; //creating the marker _markerArray = ["commsmkr_1","commsmkr_2","commsmkr_3","commsmkr_4","commsmkr_5","commsmkr_6"]; _rnd = floor (random (count(_markerArray))); _mrkSpawnPos = getMarkerPos (_markerArray select _rnd); _markerSO = createMarker ["mob_comms", _mrkSpawnPos]; _markerSO setMarkerShape "empty"; //creating the vehicle _newPos = [getMarkerPos _markerSO, 100, 500, 10, 0, 0, 0] call BIS_fnc_findSafePos; _movilhq = createVehicle ["rhs_gaz66_r142_msv", _newPos, [], 0, "NONE"]; _isFlat_comms = [getMarkerPos _markerSO,500] call getFlatArea; _movilhq setPos _isFlat_comms; _camonet = createVehicle ["CamoNet_OPFOR_big_F", getPos _movilhq, [], 0, "CAN_COLLIDE"]; _markerrtw = createMarker ["rtwmarker", getPos _movilhq]; _markerrtw setMarkerType "o_support"; _markerrtw setMarkerColor "ColorRed"; _markerrtw setMarkerSize [1,1]; _markerrtw setMarkertext "OPFOR Mobile Comms"; ["taskcomms", "Destroy Mobile Comms", "CREATED", true] call ENGTASKS_CreateTask; ["taskcomms", getMarkerPos "rtwmarker", false] call ENGTASKS_SetTaskDestination; sleep 10; _grp1S = [getpos _movilhq, EAST, (configfile >> "CfgGroups" >> "East" >> "LOP_SLA" >> "Infantry" >> "LOP_SLA_Patrol_section")] call BIS_fnc_spawnGroup; nul = [_grp1S,getpos _movilhq] call BIS_fnc_taskDefend; _grp2S = [getpos _movilhq, EAST, (configfile >> "CfgGroups" >> "East" >> "LOP_SLA" >> "Infantry" >> "LOP_SLA_Rifle_squad")] call BIS_fnc_spawnGroup; nul = [_grp2S,getpos _movilhq, 150] call BIS_fnc_taskPatrol; waitUntil {!alive _movilhq}; ["taskcomms", "SUCCEEDED"] call ENGTASKS_SetTaskState; sleep 10; deleteMarker _markerSO; deleteMarker _markerrtw; deleteVehicle _movilhq; deleteVehicle _camonet; {deleteVehicle _x} forEach units _grp1S; deleteGroup _grp1S; {deleteVehicle _x} forEach units _grp2S; deleteGroup _grp2S; _myHint ="Good Job!"; GlobalHint = _myHint; publicVariable "GlobalHint"; hintsilent parseText _myHint; ["taskcomms"] call ENGTASKS_DeleteTask; }; Testing on dedicated server I receive an error about 69 line of Engima\SimpleTasks\Common\Functions.sqf if (count _taskTargetDestination > 0) then { _isDestination = typename (_taskTargetDestination select 0) == "SCALAR"; _isTarget = !_isDestination; However everything seems to work correctly, perhaps there is something I am doing wrong, can you help me? Greets and thanks.
  8. I have a dynamic co-op mission in which use repetitive tasks in random order and locations, I started using these commands: _null = ["taskcomms", west, ["Find and destroy SLA mobile comms","Destroy Comms","Destroy Comms"], [_movilhq, true], "CREATED", 1, true, true, "Destroy", false] call BIS_fnc_setTask; this works only the first time of each task class runs, from there tasks are not created although deleted by call BIS_fnc_deleteTask function. anyone has any idea of how I could get these repetitive tasks works? until now everything worked using this command: _null = [west, "mob_comms", ["Find and destroy SLA mobile comms", "Destroy Comms", "Destroy Comms"], getMarkerPos "rtwmarker", false] spawn BIS_fnc_taskCreate; but it has stopped working after 1.54 patch. Thanks in advance.
  9. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Sorry for the inconvenience I will try to fix soon as possible, besides after latest patch arma3server.exe has stopped working, thereby I can not test the mission properly. Greets and thanks for the report.
  10. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Hi giorgygr, It is a matter of taste, some people prefer Advanced Medical Settings and some other the Basic Medical, but the advanced module works fine, have long since I am using. About "ACE isMedical Facility" module and "ACE isMedical Vehicle" module, I'm not sure, but I think that only work with Basic Medical Settings, I will check it and add if necessary. Also I will review Repair settings. Greets and thanks for the report.
  11. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Certainly NOT, but adds a technological improvement for command, this be able track the BLUFOR teams, UAV´s, etc... Simply it's more funny and Tacticool. Greets.
  12. m4rt14l

    [A3][COOP-32] ALiVE CARRIER - OPS

    New version for this mission, *LAST UPDATE v1.2* -Added Headless Client. -Fixed respawn at carrier, now you can select over multiple respawn locations. -Fixed spamming error on RPT. You can download at header of the thread, Vanilla and ACE3 version in the package. Enjoy it greets and thanks.
  13. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Released new v2.6 version, 2015/08/21, 21:29:17 "param" <ALiVE_fnc_profileHandler> #2: Input value is 'nil' or undefined. Default value any is used instead. 2015/08/21, 21:29:17 "param" <ALiVE_fnc_hashGet> #2: Input value is 'nil' or undefined. Default value any is used instead 2015/08/21, 21:29:17 "param" <ALiVE_fnc_arrayBlockHandler> #2: Input value is 'nil' or undefined. Default value any is used instead. I have corrected this error with RPT. You can download new version at header of the thread, greets and thanks.
  14. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    For ACE3 version you need,ACE3 All In ArmA Terrain ALiVE CBA_A3 Ctab Leights Opfor Pack RHS Escalation (AFRF + USFRF) Taskforce Arrowhead Radio Greets and thanks.
  15. m4rt14l

    Terrorist attacks in Paris

    My solidarity with the victims, their families and friends.
  16. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    I hope to fix it as soon as posible, I'm working on it. which versión? ACE3 or Vanilla?
  17. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    I'm reviewing and I will try to correct it as soon as possible, thanks for the report, and apologies.
  18. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    New 2.5 version released you can download at header, *Last Update v2.5* *Added CIVILIAN INTERACTION MODULE by SpyderBlack723. Now you can interact with civilians in a complex and inmersive way, you can question these in search of IED´s, hostiles or enemy placements, in addition of register or arrest them, honestly it's the best plus for the ALiVE living environment, many thanks for allowing me to use it. -Now players can access to the Operations Menu through BIS Communications Menu (0-8-1). -Added Headless Client. Greets and thanks.
  19. Yes run my game with -showScriptErrors, this is what it says my RPT, 21:02:33 Error in expression <[sealone, C Alpha 1-1:1, 'intel']> 21:02:33 Error position: <Alpha 1-1:1, 'intel']> 21:02:33 Error Missing ] 21:02:33 Error in expression <[sealone, C Alpha 1-1:1, 'intel']> 21:02:33 Error position: <Alpha 1-1:1, 'intel']> 21:02:33 Error Missing ] sealone is the name of the unit player. Many Thanks for your help.
  20. The script not work, I will explain better, what I do is spawn an AI just like that: _civilian = ["LOP_Tak_Civ_Man_01","LOP_Tak_Civ_Man_02","LOP_Tak_Civ_Man_04"] call BIS_fnc_selectRandom; _infogrp = createGroup CIVILIAN; _informant = _infogrp createUnit [_civilian, [(getMarkerpos _markerinformant select 0) + 1, getMarkerpos _markerinformant select 1, +1.5], [], 0, "NONE"]; _informant allowDamage false; _informant disableAI "MOVE"; [_informant, "opener2"] call IP_fnc_addConversation; this is the piece of conversations concerning this AI: class exit2 { exit = 1; }; class opener2 { arguments[] = {"(name player)"}; responses[] = {"intel"}; sentences[] = { "Hey, you have some information?", "Yes, %1. What would you like to know?" }; sound = "radioclick"; }; class intel { responses[] = {"exit2"}; expression = "nul = [] execVM 'scripts\IntelTasks1.sqf';"; sentences[] = { "Give me your info" }; }; }; And the script I want to run, and that's what I think does not work. Thanks. hint "You have new info"; sleep 5; _missions = ["info1","info2","info3"]; //mission array _choose = _missions call BIS_fnc_selectRandom; // random mission [_choose] execVM "rtasks\makeIntelTasks.sqf"; //call mission sleep 60; if(true) exitWith{};
  21. Fantastic work, i have one question, How i can run a script from missionconversations.hpp? i am trying this: class Exit2 { exit = 1; expression = "nul = [] execVM 'scripts\IntelTasks2.sqf';"; sentences[] = { "Bye." }; }; }; Greets and thanks.
  22. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Does not appear this on my rpt, i use last ALIVE version, maybe I can be these?.
  23. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Many thanks, take note for fix this. Si claro, se pueden añadir más slots jugables pero afectará al rendimiento. Yes, you can add more playable slots but will affect performance.
  24. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    New 2.4 version available at header, - Reworked all tasks, not increased performance but they give less bugs. - Changed "Destroy Supplies" and "Destroy Campsite" tasks to "Find Evidences" and "Destroy Ammo Caches", to get more similar to counter-insurgency mission. - Reworked "Repair Vehicle" task, now damaged vehicle has two Menu Actions to tow or release the vehicle from the CRV. Greets.
  25. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    You only need to change the playable units. Download =_v2.3.rar"]here Thanks Alex:)
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