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m4rt14l

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Everything posted by m4rt14l

  1. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    I had a fail in this latest version, as alexgardien5 says, is not generating more random tasks after the three first, to fix this uncomment the last line of code in makeAirOps.sqf, makeClearOps.sqf and makeSupportOps.sqf. Sorry and thanks.
  2. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Nope, is not normal, and I will review, Thanks.
  3. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    I will release the new version on next week and the combat support module has synch to the alive tablet, regarding the UAVs UGVs only the asst commander can execute the action to deploy the UAV but every player with an BLUFOR uav monitor can connect and use the UAVs. Thanks.
  4. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Hi MasterAntony and excuse me, First, I do not make "co-op´s" on demand, I will review these scripts and if I think it's worth including them for most of the community besides working properly and not cause problems with other scripts, i will include with pleasure, otherwise i will show you how to do it. Greetings.
  5. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    The problem with death in choppers is caused by Farooq Revive, so I changed it in the latest version for the BTC Revive, regarding to add additional Opfor troops in the convoys there is no problem. Thanks, I continue to work.
  6. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    As soon as possible, I thank you for your patience and support.
  7. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    right now I'm working on a new version, which will have several improvements and besides the Improvements of the ALiVE 0.7.
  8. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Right now I'm away for holidays, be back soon and I will start working on the next update.
  9. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Hi DoRo Yes, task location are they determined by markers. can lower the amount of IEDs, but not by parameters only editing EPD-> Ied_Settings.sqf. Thanks for your words, I will make several changes to the mission, in addition to port to another maps, I think we all loved MSO and I want to make more like this mission, *Repair issues with the AI's. *I want to add R3F Logistics, and keep on commander linked to Zeus so that it can point out tasks. *Tasks will be chosen by an object addAction, although I must test this before. *Add some HALO script. Best Regards.
  10. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Thanks yxman will correct this
  11. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    those lines should not cause issues, but if the problem is solved removing them, onwards man shall take away any code that may cause problems, thanks kanakbob ---------- Post added at 04:10 PM ---------- Previous post was at 04:00 PM ---------- Thanks mindbl4ster, Of Course "R3F Logistics" among other scripts of R3F Team It is wonderful, surely I will add it to any of my missions, have to check which way is more convenient, if Zeus or R3F Logistics and I do not rule add in NATOFOR. ---------- Post added at 04:13 PM ---------- Previous post was at 04:10 PM ---------- Thanks yxman, I'm glad you like, as soon as I have time, I will make it in other islands.
  12. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Hello Predatorv2, "MSO" is as well one of my favorites, The commander in the game is linked as "Game Master" with Zeus and thanks to the script of nashable "nash_zeus_mhq", an area of ​​construction is created around the "MHQ", with this you can build "C.O.P." defensive outposts, roadblocks etc ...Zeus tool also allows you to create alternative Respawns, or advance the time and even change the weather, but the truth is not what I wanted for this game from the start, I think that construction interface has been well. Yes I'm thinking of improving random tasks to make them more detailed and above all work better as persistent tasks, and perhaps combine with a base such as "insurgency" task, I think I would be nice. Greetings and thanks. ---------- Post added at 02:26 PM ---------- Previous post was at 02:14 PM ---------- Hi kanakbob, I'll check the behavior of AI´s, I'm sorry but I am unable to repair the error dialog, the good thing is that it does not cause other errors or failure in performance, and regarding random tasks, certainly do not work well as I would like, truth've played this game for hours without a single failure, but sometimes one task is bugged after a few minutes of play, this is the first thing want to fix in this game. Greetings and thanks.
  13. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Hi kanakbob, I have seen that problem but only in choppers under "COMBAT SUPPORT" module, regarding AI´s not move sometimes I've never had that problem, perhaps it may be a script to modify their behavior??? like "ASR" or others. Greetings.
  14. Congrats Zenophon good work, Work with this framework for my coop's soon.
  15. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Nice highhead, I can not get enemies populate houses, I have uninstalled and reinstalled ALiVE several times, and checked the game installation, but the problem persists. anyway I think it may be only my problem, long ago I should formatted my computer.
  16. m4rt14l

    [R3F] Logistics

    Awesome work, congrats.
  17. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    The problem with CQB Module still unsolved, I will release v1.4 on next week, Greetings and thanks.
  18. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    The version 1.4 is finished, but I'm waiting to give a solution to a problem of ALiVE CQB module, i do not think I take too long to fix it, ALiVE team works great. Hi sanchez, I hope soon you publish one of your fantastic work here. Regards.
  19. I'm also having problems with the CQB module, not get it to work on any map, I have tried to reinstall the @ALiVE folder, the last patches and even the full game, but remains the same, I made screenshots, http://i.imgur.com/ydZ0HHA.jpg (186 kB) http://i.imgur.com/NG8CFKN.jpg (218 kB) the script error is displayed when I press "actívate marking units" on "admin actions". Greetings and thanks.
  20. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Honestly do not know why this happens in the game, the blacklist are placed correctly, I think maybe due to the last upgrade of the game that has caused some problems with ALiVE, anyway I'm testing the mission and I think I'll be able to solve these problems, thanks for the info is a great help to make necessary arrangements. The red ball on the truck is there to indicate that the vehicle is you need to complete the task:) Greetings and thanks.
  21. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Hi AlexSegen For testing purposes, I will correct this on next versions.
  22. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Hi Vengeance, All tasks can be completed in any way, I mean when the objective is to destroy a cache if you are able to give to by plane, the task is completed, regardless of the kind of task, the intent with the "Air Operations", is there some specific tasks that can be completed from a plane or gunship. The barriers of the FOB are not linked to triggers, it is a matter of performance, to save triggers that are executed repeatedly. Thanks for your words and regards:)
  23. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Ok, I will check and repair soon, Thanks for feedback:)
  24. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Need more info, what's task happen this?
  25. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Hi insan115 Thanks for your words, The commander slot can be used as Game Master with ZEUS, and it can advance or delay the time besides the weather. Regards.
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