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m4rt14l

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Everything posted by m4rt14l

  1. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Hi MasterAntony, I see that there is missing the CAF_Agressors and AiA Terrain Pack. hope that everything will work well, greets and thanks.
  2. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Hi MasterAntony, Ok I'll check it, maybe some problem with latest CSE update.
  3. m4rt14l

    [A3][COOP-32] ALiVE WARCRY FALLUJAH

    In fact should have it, I will review it possibly be my mistake. Thanks!!
  4. I certainly have not checked CPS performance, I have always looked over FPS and overall performance but I will check and will try to improve it, Thank you for the info, greets.
  5. ALiVE =[RHS NATOFOR]= Soviet - Afghan War By M4RT14L ALiVE =[RHS - NATOFOR]= Soviet Afghan War is a 32 player coop mission in which you must complete a variety of random tasks, tasks are selected by three kind of operations and are created dynamically, in a live and persistent scenario, the mission does not have a specific goal but is developed to be a long lasting coop, This time, the background is set in final stage of Soviet-Afghan War. My Thanks to Red Hammer Studios for his incredible work with RHS Escalation Mission Features *Random Tasks You can access the "Operations Board" from Command Post (marker on map). AIR OPERATIONS designed to be completed by the air crew, -Destroy Artillery. -Destroy Strategic Warehouse. -Attack Convoy. -Close Air Support. COMBAT OPERATIONS to complete these will have to involve all players, -Area Clear. -Find & Kill Taliban Officer. -Find and Destroy the Campsite. -Find and Destroy Comms. -Destroy Mobile AA. -Capture Taliban Leader. SUPPORT OPERATIONS -Clear Minefield. -Repair MSR road. -Deliver Supplies. -Repair vehicle. -MEDEVAC. -Pilot CSAR. *ZEUS Commander slot is linked as Game master, as such can create structures or spawn allied groups among many other functions, the intention is to represent the logistic support, the editing area is limited to MHQ. Thanks to Nashable for letting me use his fantastic nash_zeus_mhq script. *AI RECRUITMENT Team leaders can recruit AI´s, thanks to Bon_Inf* for his amazing Bon_AI_recruitment script. *Farooq´s Revive (Only for vanilla version) *Virtual Arsenal author and acknowledgments By M4RT14L I appreciate your work, Shuko, Bon_Inf*, Creobellum, and kylania for their fantastic scripts and everything I learned, To the ALiVE Team by this amazing tool, Nashable for nash_zeus_mhq, be sure to visit www.playdefiance.com, To CSE Dev Team, To KoffeinFlummi and BW Mod Team, Red Hammer Studios for RHS Escalation, Reyhard for his fantastic RDS complements, Farooq for his revive script, To BangaBob for Enemy Occupation System, kju for All in ArmA Terrain Pack, Larrow for LAR-fnc_removetasks, Valixx and Kylania for his work scripting Random Objectives, This fantastic community that no cease to work to improve ArmA III. Addon Requirements For All Versions ALiVE By ALiVE Dev Team. All In ArmA Terrain Pack By Kju. CBA_A3 By The CBA Team. CAF_Agressors By The CAF Team. *CAF_Agressors Audio Fix By JonBons NOT NECESSARY BUT HIGHLY RECOMMENDED!!! RDS Static Weapons Pack By Reyhard. RDS East Static Weapons Pack - CAF Aggressors Extension By Reyhard. RDS Tank Pack By Reyhard. RDS Tank Extension Pack - Aggressors By Reyhard. RDS CAF Aggressors Compatibility patch By Reyhard. RHS Escalation By Red Hammer Studios. Task Force Arrowhead Radio By [TF] Nkey. For AGM Version Authentic Gameplay Modification By koffeinFlummi and BW Mod Team. For CSE Version Combat Space Enhancement By CSE Dev Team. Download Collection From -Soviet-Afghan-War"]PlayWithSix Download ALiVE =[RHS NATOFOR]= Soviet-Afghan War v1.0(AGM-CSE-Vanilla) Hope enjoy it, Greets and thanks.
  6. m4rt14l

    [A3][COOP-32] ALiVE WARCRY FALLUJAH

    Updated mission to v2.0, NEW VERSION 2.0 features -Updated to last versions for ALiVE, AGM and AiA Terrain Pack -Changed addon requirements. -Replaced Randomly generated roadside IED's by ALiVE IED's. -Replaced Farooq's Revive by AGM Medical System. -Another Minor Changes. Hope enjoy it, greets.
  7. Hi Zriel, 1- Tasks are managed by script, not by ALiVE engine, creation of these tasks has very little effect over performance. 2- Mission runs around 30-45 FPS with 20+ players, this mission has several EOS zones and performance can drop to 25 FPS while area is populated (10 seconds), then improves performance up to 30-45 FPS. As advice I say, try different missions that are published here or in Armaholic there are excellent Mission Editors and his works are properly tested and continuously improving, since the first OFP. Greets.
  8. This mission does not require the Stryker pack by deltagamer, you talk about ALiVE RHS NATOFOR May need to adjust the AI´s skill, I'll have present in future releases. Greets and thanks.
  9. m4rt14l

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    I have planned to make another co-op like this with RHS U.S Army in other island (Sangin or Clafghan) and set in present day. Greets.
  10. m4rt14l

    Leights OPFOR Pack

    I have tested and at least ISIS faction works fine in dedicated server and with ALiVE, Very good work.
  11. m4rt14l

    [A3][COOP-32] ALiVE CARRIER - OPS

    Yep, I need to see this deeply:p Greets and thanks.
  12. Previous versions of AiA TP were fully compatible with A3MP but I'm not sure after last AiA TP updates, try if it works correctly and if not so, I recommend you install AiA TP, works very well, adding more maps and enhancements and most importantly is in continual review. hope that you like:D Greets.
  13. I'm finishing and testing a new version of ALiVE =[WARCRY]= FALLUJAH, I want to release next week. Greets and thanks.
  14. Requirements of RDS CAF compatibility patch.
  15. m4rt14l

    [A3][COOP-32] ALiVE CARRIER - OPS

    In description.ext respawn = 4; But this will give you problems in this mission, because all players will spawn in their group, and may not make respawn on the LHD. as far as I know can not be create different respawn points for groups, only for sides. otherwise, ALiVE has a Multispawn function takes respawned players to his squad, but not really know how it works. Greets!!!
  16. m4rt14l

    [A3][COOP-32] ALiVE CARRIER - OPS

    :D:DMy wife thinks the same about me and rightly so... "To Wives and Sweethearts! may they never meet!!!" -Jack Aubrey the Master and Commander- Otherwise, I have no clear idea of how to create the trigger, I think maybe players continuously moved to the respawn position? Greets and thanks!!!
  17. m4rt14l

    Leights OPFOR Pack

    Thanks Leight, now is working very fine!!!
  18. m4rt14l

    [A3][COOP-32] ALiVE CARRIER - OPS

    Hi SavageCDN, Yes, height of respawn marker is set in init.sqf, but I have not tried placing a trigger to move players under the ship to deck height, and yes, I tried the second option but not work. Many thanks, all of your ideas are so good:)
  19. m4rt14l

    [A3][COOP-32] ALiVE CARRIER - OPS

    ALiVE Combat Support Module work with the ALiVE Tablet item in Both AGM and CSE version. Thanks:), enjoy it Greets.
  20. m4rt14l

    [A3][COOP-32] ALiVE CARRIER - OPS

    Hi Nerdwing, Sorry but It is not possible create a alternative Respawn, my intention was to be a choice between several respawn points, but by placing respawn at height this does not work properly, and when you select respawn at carrier it will do under the ship. Greets.
  21. m4rt14l

    Leights OPFOR Pack

    Hi Leight, fantastic work, But since last update I have a issue spawning groups, I am using this command, _GroupName = [getMarkerPos _markerName, EAST, (configfile >> "CfgGroups" >> "East" >> "ISIS" >> "Infantry" >> "LOP_ISIS_Patrol_Section")] call BIS_fnc_spawnGroup; but nothing spawn, I have tried with other Groups Classnames and not working, have been changed Groups Classnames? Greets and thanks.
  22. m4rt14l

    [A3][COOP] ALiVE RHS NATOFOR

    Hi donkassim, Yes, its possible create another FOBs or Combat Outpost in game, through ZEUS around "MHQ" editing area, -Move the MHQ Vehicle to the desired position, -Open ZEUS, (can only do the commander slot), -The first and more important thing is create one new Respawn point, players have to respawn may do so in this new location, to make it ZEUS->Modules->MP Modules->Pick & place the new player´s respawn. -Create objects as it deems necessary, (ammo crates, static weapons, etc...) and fortify as you like, that's it. Remember that, only the Commander slot can open ZEUS and only can create objects around MHQ editing area. I hope to have solved your question. Greets and thanks.
  23. m4rt14l

    [A3][COOP-32] ALiVE WARCRY FALLUJAH

    Yes soon, I finished another coop and start work on this.
  24. m4rt14l

    Leights OPFOR Pack

    Very good work, you make one essential addon!!
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