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dcvm

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Everything posted by dcvm

  1. Description: This addon contains Russian Motorized Infantry with brand new equip in 3 variants of camo (Desert, Digital, Woodland). Required: Arma 2 OA/Arma 2 RTF (At least v 1.51) + Original Arma 2 (yeah, the green one) Will work correctry without any mods, with BAF and PMC, with ACE mod, SLX mod, P85, I44 and CWR 2 (i dunno why you you need these units there but it will work), CAA 1, RWS Soundmod, Blastcore effects, JSRS soundmod, BW Mod, CSLA. Haven't checked with any other mods but it will 99.625% work. How to? - Place file the files MSV.pbo and msv.pbo.MSV3.01.bisign into your custom Addons folder - Place files msv_conf.pbo and msv_conf.pbo.MSV3.01.bisign in the same place if you want units to use default weapons. - PlaceMsv_conf_vilas.pbo and msv_conf_vilas.pbo.MSV3.01.bisign in case you want to use weapons from Vilas weapons pack. - If you want to replace BIS units by our ones - use the msv_repl... files. WARNING - use only 1 pair of files (.pbo and .bisingn) at once. Included files: msv.pbo msv_bags.pbo msv_conf.pbo msv_conf_vilas.pbo msv_repl_desert.pbo msv_repl_digicamo.pbo msv_repl_flora_vsr98.pbo Notes: May probably work on vanilla A2, but we haven't tested! Credits & Thanks: Authors of 3D models and textures: - EugenyKrag - Gerasimow9 - Max1048 - Nik2009 - Slayer - Me - And BIS of course! Creating version 1.0 - EugenyKrag - Gerasimow9 - Max1048 - Nik2009 - Slayer Turning version 1.0 to 3.01 - EugenyKrag - Me - SilentHunter - Dmitriy8613 Screenshots: - Modul (in v. 1.0) - Ingram (in v. 1.0) - EugenyKrag (from v. 2.0) - SilentHunter (from v 2.0) Consulting: flashpoint.ru community Test: - Ural59 - Krag - ArmaDen - NSX - EugenyKrag - SilenHunter - Alexander47 - Dimanych - Me Config: - EugenyKrag - ArmaDen - Dmitriy8613 - Me Special thanks: - Hopser - CameronMcDonald - Gvrmod - Metallica!!1111 People I forgot about Changelog: v 3.015 - Added vests to distance LODs - Reworked scouts - Now wounds on legs work properly - Fixed errors in view pilot LOD - Reduced number of texture sections (now from 4 to 11, not from 6 to 15) - Added camo covers to the helmets - Reworked medic model - Units no longer float about 5 cm off the ground - Fixed errors in stringtable - Neated up pants and boots - Scout medic can heal now - Fixed GL bug in Vilas weapons config v3.01 - Added units in ODKB (Desert) camo - Added serverkeys and signs - Reworked stringtable - Replaced SMERSH webbing with remodelled 6Sh92-4 vest - Added 6B13S ballistic vests to some units - Fixed backpack bugs - Added scout units - Changed boots - Added more LODs - Added units with rolled up sleeves - Reworked shadows - Reduced dirt on textures - Added English language v3.0 Public beta 2 - Some minor changes - Released on Armaholic.com v2.5 - Added OA backpack support - Added replacements - Added a medic - Reworked config (thx to Dmitriy8613) - Added wound textures v2.0 Public beta (was released only on flashpoint.ru) - Added TI maps - Added new units - Removed 6B13, 6B43, 6Sh92, 6Sh112 vests due to animation bugs - Added SMERSH webbing - Totally reworked unit models - Reduced addon size from 650 Mb to 35 Mb :D v1.5 (Closed Alpha) - Fixed animation bugs v1.0 - Initial release Download (3.015): http://www.gamefront.com/files/21572610/RF_MSV_3.015.rar
  2. Hi all, I'm proud to present a few screens of USMC guys. They're valid for the period between early 1980s and 1990s. At the moment futures version with PASGT vests and helmets, with ALICE gear and in woodland and OD camo. I have plans to make a desert version (yeah, 6-color desert, mmm :p) and maybe add some older stuff (OD-107 uniform, M1 helmets, etc). Pics:
  3. I have both, but I saw only Y-harness (LC-1) with ALICE. I seems to me that H-harness was used only with LCE and MLCE. A bunch of new screens (sorry, have no will to create a composition): AT Gunner: http://imgur.com/mLseF (cool goggles, huh?) Crew: http://imgur.com/fkcMN Grenadier: http://imgur.com/REWXX (Messed up with vest so made a cloth bandolier) Officer: http://imgur.com/lpcQ6 SAW Gunner: http://imgur.com/F7buw RTO: http://imgur.com/MH2mP (looks a bit crappy but will do)
  4. Thanks again. And about PRC-77 radio, was it worn just as is or in backpack?
  5. Can anyone also give me some info about carrying M 203 grenades? I have gigabytes of USMC photos in period from 1983 to 1990 but there is nothing like bandolier or M 79 vest. Were grenades just carried in M16 pouches?
  6. Can anyone give me advice (and photos :)) on MG pouches to use with ALICE?
  7. You mean when the release is :)? When it's done :p Ok.
  8. dcvm

    Someguywho's A-TACS

    ATACS? Do the Americans have a new camo again? They change camos like gloves lol :). P.S. It doesn't seem to be actually working in game. The GI turns into dark pixel at 500 + meters in any camo, so u can easily spot him.
  9. I was inspired by this film by the way :)
  10. Yeah no problem. http://i.imgur.com/pgRbN.jpg
  11. dcvm

    Gaz "Tiger"

    There were "Vodniks" there, weren't they? :) Anyway, damn good work on Tiger. Hope there will be an ordinary russian camo version though.
  12. There are already grenade pouches (used for both hand grenades and grenade launchers ammo) on each unit with 6Sh92 vest. They are worn on the pistol belt. About the shadow bug - i missed it because it is not seen on high and very high shadow settings. Sorry for that.
  13. dcvm

    Celle 2

    Woh, i liked how roadsigns felt apart when destroyed, just amazing. But if one destroys a bridge, its parts just float in air, and some edges have no textures. And why have you reduced size of Celle town? Anyway, very good job. 9.5 out of 10.
  14. From 6 to 13. I'm gonna fire all my testers in shit. Thank you a lot.
  15. I have several questions. 1. Why do they wear PASGHT-H helmets? 2. And why do they have VDV RD-54 backpacks? Anyway, the addon is damn good. P.S. Stagler, we can give you remodelled 6Sh92 vest if you want. The version you have has incorrect back.
  16. Pretty cool, good addition to HYK GIs. But i'm not sure if OTV vests come in Mcam.
  17. dcvm

    Need to play some ARMA2 OA

    It looks like you haven't got vanilla AA2 installed.
  18. About different crewmen types. There are two of them - officer and private. The other info is classified :). So, you'll see when it's done.
  19. dcvm

    ArmA 3 Maps

    Well, if there won't be a small Desert island included, it won't do. A small proving ground for quick addon testing is strongly needed.
  20. So the backpacks, thermalmaps, helmets, new camo textures (no, no desert, just improved non-digital flora) and config parts are ready. Now trying to give selections to new legs :)
  21. Will this pack work correctly with all the weapons, or only with ARs and SCARs?
  22. Looks just great! Fantastic job. The MICH helmet is also updated, eh?
  23. dcvm

    US Marines

    It looked like that DICE were using your Marines, lol.
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