cuel
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Advanced Combat Radio Environment 2 (ACRE2)
cuel replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
An API function was added so that other spectator systems can call ACRE API if they block keybind events. In this case, to mute other spectators.- 896 replies
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Make AI walk to an exact spot
cuel replied to theend3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tried doMove? -
Why no script?
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[RELEASE] TypeSqf Editor - [OpenSource]
cuel replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's a better version of BIS_fnc_param, and yes it declares them. There's no reason to use _this select anymore- 206 replies
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You could introduce some bugs doing by removing all EHs (e.g mods). I'd suggest just checking if the unit is alive before doing anything.
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Make initplayerlocal.sqf wait till player spawns to run..
cuel replied to 3l0ckad3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
initPlayerLocal assures that the player object exists so he most certainly is spawned. Either do waitUntil {time > 0}; // mission has started Or set a publicVariable on the server and wait for that on the clients -
Infinite loading screen - Script Issue
cuel replied to J. Yssing's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No, everyone runs init fields. Including JIP @OP I suggest you upload your server .rpt to pastebin and share it here -
Sleep inside function not working
cuel replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/Code_Optimisation#Threads SQF has scheduled and non-scheduled environments. Non-scheduled can not "suspend", e.g use waitUntil, sleep, uiSleep. -
strange performance drop in SQF
cuel replied to ussrlongbow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That doesn't help -
Destroy almost all buildings on the map?
cuel replied to acoustic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Destroy the towns when needed (player approaches). Don't destroy them all at once -
strange performance drop in SQF
cuel replied to ussrlongbow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't get the second code snippet at all. You set index to 1 and then the if will always be true and you only do setCtrlText on 66311. Besides the 1st snippet just clears the text while the 2nd snippet sets the control text to a .paa so yeah I'd expect it to be slower -
player allowDamage true call on all machines help
cuel replied to sgtelis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/allowDamage Note the "AL" icon, The thing you're executing it on has to be local, in your example you're using player, which is the current "player" object on each client. Player object is always local (for each client, on a dedicated it does not exist - objNull). Note the "EG" icon, that means that it's broadcasted, so no, you would not have to execute it on every machine. You should post the script and how it's called- 9 replies
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- allowDamage
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Local player check incorrectly returning false?
cuel replied to fourjays's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"local player" is true on every client, you only want the client that gets the loadout to run the script params ["_unit", "_loadout"]; if (!hasInterface) exitWith {}; waitUntil {!isNull player}; if (!local _unit) exitWith {}; -
Disable the display of "Kill and Death" (Key "P")
cuel replied to snakeplissken's topic in ARMA 3 - MISSION EDITING & SCRIPTING
NetStats=0; in your server difficulty https://community.bistudio.com/wiki/server.armaprofile- 13 replies
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- Disable K/D
- K/D
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is isServer , isDedicated or hasInterface still revelvent
cuel replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
They most certainly are