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Everything posted by SavageCDN
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Linux dedicated server mission not loading on startup
SavageCDN replied to Cortel's topic in ARMA 2 & OA - Servers & Administration
I'm not sure about your other issues but this is normal Arma server behaviour. Someone must join in order for a mission to load after a restart. -
Server Reqs for ACE
SavageCDN replied to linuxmaster9's topic in ARMA 2 & OA - Servers & Administration
Really for any A2 server you need fast CPU and at least that much RAM.. I would go with 2GB per just in case (really depends on mission type.. I assume wasteland uses a bunch of RAM) and get the fastest clock speed you can for CPU - server .exe will only use 2 cores and disable hyperthreading if it's enabled. Try to avoid slot servers as you are most likely sharing resources with other customers (if you are renting that is). With that many players you're gonna need a good connection to the interwebs... no experience running a server for that many players but a good rule is 128kbps per player upload... more for "intense" missions like MSO. You might find that 120 players plus AI is too much for the server to handle... in which case you can look at running a Headless Client to handle all the AI -
No and as far as I am aware there are no ACE-compatible WW2 units (as most of the features in ACE are for modern warfare). Check out Invasion 1944 mod though they include some "ACE-like" features.
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Jungle Wars: Island of Lingor
SavageCDN replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you very much for keeping these units/islands updated for A2. -
lol....thanks for this will check it out
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Creates a briefing on a specific side
SavageCDN replied to Vegatry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe it's a copy/paste typo but you have an extra "r" in "_faction" : if (_fraction == "BLU_F") exitwith { -
I think there is a need for DAC to be ported to Arma 3... (IMO) it was hands-down the best AI mod for Arma 2. As mentioned in Skype I can help with identifying and testing the problems currently when running it in A3. Initial observations: - lots of undefined variable stuff (not surprising)... the largest one being for the named player units that are listed in DAC_Config_Creator yet do not exist in the game (it will throw up a TON of script errors every few seconds) - debug errors with DAC_Config_Marker enabled - some are fixed by changing a few classnames, others are more serious errors - respawn camps do not really work (at least for me) unless you set them to config 11 (no actual camp items or statics spawned, just a logic).. this may be due lack of locations on Stratis when I was using it.... can't remember ATM. edit: I am attempting to contact the original author (mapfact/Silola) to see about permissions... if anyone has any info would be appreciated.
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large [SP/MP][COOP] Patrol Operations - Official Thread
SavageCDN replied to roy86's topic in ARMA 3 - USER MISSIONS
ALiVE and now this??? Things are looking up :bounce3: -
+100000 really this should have been done in the Alpha or at least Beta stages... too difficult to rely on server operators to provide all necessary information
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Problematic Scripts Museum presents an exhibit: Drunken Marathoner
SavageCDN replied to Rydygier's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ah ok now I understand.... I do enjoy a good tour so I'll check it out :) -
Problematic Scripts Museum presents an exhibit: Drunken Marathoner
SavageCDN replied to Rydygier's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Perhaps I need more coffee but after reading I still have no idea what this is :p -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Facebook https://www.facebook.com/pages/ALiVE-Advanced-Light-Infantry-Virtual-Environment/547638945305077 -
Currently that version of Insurgency is quite broken and the author (Fireball) has stated that it probably requires a complete re-write and that he's currently not up to the task. From the sounds of it a lot of work is required. PITN and I have looked at it ourselves but lack the skills for a re-write. See Fireball's post in the main Insurgency thread (bottom page 95) http://forums.bistudio.com/showthread.php?112579-Insurgency/page95
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They sure are!! More AI mods are in the works as well by other people/groups.. should be interesting to see how they pan out.
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AEG - ArmA Electrical Grids Script Pack and Addon for ArmA 3
SavageCDN replied to loyalguard's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Subscribed...loved this script in A2 -
Custom AI names
SavageCDN replied to Exhibits's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
^ why was a warning given for his post?? -
Mission Editing with Mods
SavageCDN replied to Grubby's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Open game with mods loaded Go into Editor, select an island Double click to place units (F1), groups (F2), etc. Once you place at least one player you will be able to select Empty items from the drop down list (ie: vehicles, statics, etc with no AI manning them) Place a few opposing groups around a town, give them waypoints to move towards each other (F4 for waypoints I think then select leader of group, then double-click where you want the waypoint to be), hit preview and voila!! Also read this: http://www.armaholic.com/page.php?id=4847 -
Yes thanks for keeping this great script alive!
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[WIP] bCombat infantry AI Mod [SP]
SavageCDN replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Same here RAINF trying to find time this week to do some testing. Does anyone have a test mission they've created that they would be willing to share? -
Arma 2 server keeps crashing! (Huge specs)
SavageCDN replied to m0dg0d's topic in ARMA 2 & OA - Servers & Administration
Those errors shouldn't cause server crashes. If you are getting out of memory errors try increasing the amount of RAM assigned to arma (maxmem param). Most likely a problem with the life mission itself. Try running a different type of mission (not life or wasteland) for a while to see if it still crashes. -
[Coop] Goram on F.A.T.A. by Spiderman
SavageCDN replied to LuzifR's topic in ARMA 2 & OA - USER MISSIONS
This looks great thanks!! Not many missions out there for Fata... -
-= ZKs BattleZone =- 72 Player [CO-OP] - Warfare
SavageCDN replied to zonekiller's topic in ARMA 2 & OA - USER MISSIONS
oh yeah -
Mods are loading automatically?!?
SavageCDN replied to maturin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
They show as unchecked in Expansions? If so that is indeed strange... try using an A3 launcher to see if that makes any difference. -
Looking for some help/testers for upcoming dynamic mission
SavageCDN replied to burdy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't think it is possible to spawn aircraft using DAC other than choppers... at least I've never tried it myself. I think the DAC manual specifically mentions that this is not possible. With regards to the caching fsm you could try a different caching script (I assume these units are not controlled by DAC?) - you might have to do some searching on Armaholic to find one. Sorry I did not get any time to look at the mission (and my I44 files went missing I needed to re-download them) but will do this week. -
Installing ACRE,CBA and STHUD on my dedicated server
SavageCDN replied to CaponeSB's topic in ARMA 3 - SERVERS & ADMINISTRATION
Your provider should be able to help you with this - they will give you FTP login information and then you just need to upload the mods to the server. Make sure they are in the correct folder structure before you upload @modname \ Addons \ files.pbo and files.bisign