-
Content Count
3307 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by SavageCDN
-
Also check out mods like ACE which drastically alter gameplay (for the better IMO). Be warned that using mods in campaigns not designed for that mod can cause issues.
-
Description.ext and CfgRespawnInventory / BIS_fnc_addRespawnInventory
SavageCDN replied to Redphoenix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Unless the latest update screws this up I know it does work :p I can check my mission that has this setup if you still can't make it work. -
Description.ext and CfgRespawnInventory / BIS_fnc_addRespawnInventory
SavageCDN replied to Redphoenix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try just: [west, "west1"] call BIS_fnc_addRespawnInventory; [west, "west2"] call BIS_fnc_addRespawnInventory; [east, "east1"] call BIS_fnc_addRespawnInventory; [west, "east2"] call BIS_fnc_addRespawnInventory; and perhaps lose the: Or put the BIS_fnc_addRespawnInventory functions in initServer.sqf instead. -
Dynamic-AI-Creator (DAC) V3.0 released
SavageCDN replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No but make sure your server is using -noLogs parameter -
1.63 Script issues
SavageCDN replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Make sure your server is using -noLogs parameter -
Player saving between server restarts?
SavageCDN replied to Aralvar's topic in ARMA 2 & OA - Servers & Administration
Unfortunately if your provider does not allow you to install stuff and add .dll files then there isn't much you can do. In the Arma 3 version of MSO (@ALiVE mod) you can put those text files in the game install directory but as far as I know for MSO for Arma 2 they must go into appdata\local\whatever path. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Echoj7 - currently no you cannot use mySQL for a local database. There was some discussion of eventually allowing this feature but I'm not sure of the current status. Perhaps a dev can further clarify. @spitfirefrench - some users are reporting CQB issues on dedi we are testing this out now. If you like you can PM me with your mission, RPT file and server startup parameters. -
I tried in Alpha to get Road Rage working in A3 but had problems with how the vehicles handled adding weapons... also I suck at scripting :) Tried again with Karts DLC but had issues with adding weapons to the karts and having them work properly in MP. If you're at all interested in this I would be happy to help out. PS: thanks for my new signature quote (all credit goes to you for saying it I'm just re-packing it ;) )
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
SavageCDN replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
**slow clap**- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
Yea was gonna link the same thing.. great idea!. Not enough 'fun' PvP types out there... paintball, road rage, etc.
-
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this happen only when using the ALiVE mod or on any mission you load on your dedi server? -
There was a Car wars mod for Arma 2? As in Steve Jackson Games Car Wars??
-
You mention "launch OA" - have you tried running Combined Ops (a2 + oa) instead of just OA?
-
Player saving between server restarts?
SavageCDN replied to Aralvar's topic in ARMA 2 & OA - Servers & Administration
For Arma 2 you can use Arma2Net addon with mySQL. The easiest way to set this up (and it's not easy) is to use MSO 4.6 with mySQL as the MSO team already has an .sql file prepared for this. See here for more info: https://dev.withsix.com/projects/mso/wiki If you are looking to make your custom mission save-able you would need to create the .sql file yourself with tables, etc. -
Thanks again for keeping this up to date
-
ADV Gear Distribution Script
SavageCDN replied to Belbo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sounds great will check it out thanks!! -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Since ALiVE does not have any sync feature I'm guessing you are referring to MCC Sandbox? -
Multiplayer with PMC 51km Desert terrain
SavageCDN replied to Snake Man's topic in ARMA 2 & OA - MULTIPLAYER
Not in any serious way. We do sometimes play Road Rage or other fun DM style missions.. usually before/after another mission. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Requested! https://dev.withsix.com/issues/74817 https://dev.withsix.com/issues/74818 -
UPSMON - Urban Patrol Script Mon
SavageCDN replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK well good to know.. .I guess I've been lucky so far in that scripts I've tried have been fine (DAC) -
Problems running a mod on dedicated server
SavageCDN replied to Walsh.D's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you add the userconfig folder that comes with the mod to your Arma install directory? You might have more luck posting in the thread for the mod: http://www.armaholic.com/forums.php?m=posts&q=27005&d=0 -
Some thoughts about ARMA2 AI, 3 months later.
SavageCDN replied to fabrizio_t's topic in ARMA 2 & OA - GENERAL
Not sure that needed a thread necro.. but hey. I like the fact that: 1 - this thread is started by Fabrizio 2 - it's pretty much the same issues as now :p -
Release - VR Random Urban Area Generator Script
SavageCDN replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome!! This reminds me of DAC's object composition function except now I don't need to use the whole DAC script :) Will check it out... thanks. -
1.63 Script issues
SavageCDN replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is this actually breaking anything though? From what I can tell script still run just fine and combine -noLogs and -showScriptErrors you are good to go. Yes it's annoying when testing out missions/scripts. I've tried a few different well-known A2 script and despite the errors things work just fine (DAC was one of those). -
UPSMON - Urban Patrol Script Mon
SavageCDN replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
the "undefined variable" errors are just informative.. they shouldn't actually break the script. It's very annoying but you can work around it by not using the -showScriptErrors param and using -noLogs param on your server.