-
Content Count
3307 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by SavageCDN
-
Will check it out we have the previous COOP version in our rotation
-
[Release][COOP] Dynamic War Sandbox by TAW_Zorrobyte (AI load balancing FTW)
SavageCDN replied to zorrobyte's topic in ARMA 3 - USER MISSIONS
+1 for this.. we've been using the 1.4 version (last MSO variant) and for the reasons you stated we kept it.. and to be honest find that with 25-30 players max the server has no problems keeping up.. sure it dips to around 10 FPS in heavy urban areas but at no time is the mission un-playable. -
Online Interactive Map for MSO
SavageCDN replied to gunny1979's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
fapfapfapfapfapfap ... and thanks for Reshmaan -
[MP][TVT/COOP] Total Conquest for Arma III
SavageCDN replied to tvig0r0us's topic in ARMA 3 - USER MISSIONS
Thanks for keeping on with this tvig.. despite the wife's complaints :p One question - does 006 require Dev version as well or latest 0.54 stable? With regards to your previous comments all I can say is don't make missions to satisfy others... make them cause you love doing it and it brings you some strange sense of satisfaction. I'm not very good at it.. but I make a lot of missions for our group (most never even get playtested) and I've realized that it is the act of creating something that is most rewarding... even if no one but me actually plays it. People will always 'criticize' your work but you must take that as a compliment that they are even taking the time out to post in the thread their thoughts on your creation. I promise to add your mission in our server rotation in the next day or two (once it passes Quality Control :p). The DWS / fake Insurgency / Domi stuff is getting old already...- 303 replies
-
- conquest
- instant action
-
(and 1 more)
Tagged with:
-
How to spawn ai in buildings
SavageCDN replied to Ghostwolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This works great for single units (Gunter's recommendation is great for groups) http://www.armaholic.com/page.php?id=6078 -
TPWCAS - TPWC AI Suppression System
SavageCDN replied to ollem's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Pretty sure this was a known issue with AI in A2 as well... they just don't like steep slopes very much. -
There seems to be an issue where players are invincible after a time.. haven't nailed down exactly what is causing it. Resetting mission fixes it (and apparently respawning as well although this is not confirmed) Vehicles at base also tend to spawn too close together and explode.
-
Hmmm... will have to test this again as my first trials with .profile settings on dedicated were not successful.... is this something that has changed since the patch released last week?
-
THANK YOU!! Testing now on private server join teamspeak for password and info (see my sig)
-
ArmA3 Classnames - no discussions
SavageCDN replied to memphisbelle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice find... sounds kinky :p -
Virtual Ammobox System (VAS)
SavageCDN replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks great feature -
ArmA 2 / 3 Hybrid Syntax Highlighter For Notepad++
SavageCDN replied to killzone_kid's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks will check it out -
How to Limit Radio Trigger Execution
SavageCDN replied to JohnC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
NP.. did that end up working? I seem to recall having to fiddle a bit.... Also you may already know this but if you do 'live' sessions where you are spawning/changing stuff in on the fly (Dungeon-Master style :cool:) you should check out @MCC sandbox mod -
help with a respawn script
SavageCDN replied to Taxen0's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Found something...it's old but might be worth checking out: http://www.tacticalgamer.com/armed-assault-tactics-missions-mod-discussions/113984-attempt-wave-respawn.html -
Multi-Session Operations v4.5 released
SavageCDN replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Probably when it's done... no sooner though :o -
^ you probably already know this by now but it was not the mission - today's hotfix should solve that issue Running a slightly modified version of 0.95 on one of our servers today and it seems to be constantly full (Filter for veterans-gaming) Great mission thank you!!
-
Installing steam on windows 2008 server
SavageCDN replied to S.Newbould's topic in ARMA 3 - SERVERS & ADMINISTRATION
Is your server 2008 R2 or just 2008? Make sure you have DirectX 11 installed on your server (packaged with the game) or search and install for dx11 web installer. Oh and don't download and install .dll files from random websites. -
Where can I rent a server USA base for Arma 3?
SavageCDN replied to UWSoulReaper's topic in ARMA 3 - SERVERS & ADMINISTRATION
^ you guys know of a good Canadian host I'd be interested... Currently using Hetzner in Germany and they run excellent machines. -
Arma 3 Lobby timeout setting
SavageCDN replied to DCeighty8's topic in ARMA 3 - SERVERS & ADMINISTRATION
^ Was that really needed? The OP is absolutely correct and is obviously a server admin. Having a 9000 second timeout for everyone to hit OK is not good. -
Server Admin Commands (Reference & Discussion Thread)
SavageCDN replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
nvm.. seem to work fine -
Stop players from throwing grenades or kick/ban player that throws grenades
SavageCDN replied to farooqaaa's topic in ARMA 3 - SERVERS & ADMINISTRATION
You would have to remove all throw-able items from loadouts, crates, AI, etc., not just grenades. The grenadestop.sqf script floating around did nothing either..it seemed to be the action of throwing itself that was causing problems. -
BI must be provides the basic ANTI-TK system, not a script
SavageCDN replied to lee1hy's topic in ARMA 3 - MULTIPLAYER
Quoted for truth. Although I do like the idea of a module in the editor that is customizable... -
Why buy A3 just so you could go online and ruin everyone's experience?
SavageCDN replied to lNTRUDER's topic in ARMA 3 - MULTIPLAYER
wow Tomsz calm down. - it's an alpha read the EULA - your statements concern online MP only... usually not something that is tested in alpha - you can slag battleye but it does a good job - if your answer is punkbuster then I'm afraid you don't understand the question -
The reason why servers are crashing (Stable patch 0.52) 25th March
SavageCDN replied to terox's topic in ARMA 3 - MULTIPLAYER
Hotfix released for stable build... THANKS BIS!!! -
Game is already losing people due to hackers.
SavageCDN replied to Kellon's topic in ARMA 3 - MULTIPLAYER
1 - properly configured sig checks DO work - no they will not stop 100% of the hacking.... but it does GREATLY REDUCE the number of incidents 2 - Read the EULA you agreed to when you bought the alpha