I want to suggest a better improved armor model for in-game tanks.
For example, all tanks should have separate armor values for the front, sides and rear. So that any modder who wants to change the armor protection of a tank, would have the ability to change
the armor for each side individually. Currently in the Arma 2 games, there is only a basic "Armor" value, but it affects all armored sides of the tank simultaneously.
For example, if I want to increase the frontal armor protectiopn of a tank, it will also increase the side and rear armor values, since there is only one "armor" value that affects all sides of the tank.
And that means, I can not make accurate armor protection because I can not increase the front value of the tank, without also increasing the values for the flanks and rear.
If I want to make a tank's front turret stronger, that would result in the flanks and rear becoming stronger as well....
And this is the problem. Because I don't want to increase the side armor, I only want to make the FRONT armor stronger, while still having the side armor vulnerable. but the game mechanics don't work that way.
The armor rating system just isn't accurate enough to do this. So my request is to have a better armor system in ArmA 3.
I know, ArmA is not supposed to be a tank simulator, but mabye the armor model on tanks could be a little more specific - by adding different armor types for the FRONT, SIDES, and REAR.
Also I wish the hull and turret armor would be separated. So that you could edit the armor values for the TURRET (front, side, rear) and additionally the armor for the HULL (front, side, rear) separately.