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Alvando

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10 Good

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About Alvando

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    Anime, Astronomy and Military stuff
  • Occupation
    Student

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    I love Animes <3
  • Twitter
    Alvando40
  • Steam url id
    Sgt Struecker
  1. very nice campaign! i love the story, and the soundtracks (lol was surprised to hear music from "28 weeks later", that thing is really great man :p) i finished the campaign by the boat option and i really love the story. it's like im really in kozlowski's position. and the words in the diary.... so cool lol :p however great story and nice campaign, but i found some things that are "misplaced": and about lopotev:
  2. does it require many big sized addons? if no then count me in lol :P
  3. Alvando

    [CAMP] Chasing Grim Reaper

    hi SaOk ! very nice campaign and perfect voice acting ! ;) the only problem is the missions are too hard and not balanced i think. i play normal difficulty and all my guerrilla friends got killed in the first mission. so i endmission lol. and what's the song in the intro of the battle of rasman 4th mission? its very nice and perfect for the cutscene ! anyways nice campaign, good job and congrats for getting a 9/10 score on ofpec ! i really like the idea where combined forces of us, british, czech, and germany in action together. hope to see a sequel soon :D
  4. hi, i just played the mission. found a bug though. so when i was ambushed at the warlord's location, i was shot and i was waiting to be revived but it's too late and i die. so i just team switch, but then i got a cutscene with a black hawk flying and the mission ends as a success. :confused:
  5. thanks, hope it can be improved :) and i have one more suggestion: i think its better if we can load reinforcement troops on choppers and send them to the objective in a defense mission. because it would be very nice to see friendlies fast roping from choppers when we are being pushed back by the enemy. or maybe play as the reinforcement and get dropped right on to the action? :D thanks and i thank you for all your hard work :D
  6. hey william, RUBE is a very nice addition for plannedassault! really enjoyed it :D but btw i have a suggestion: i dont think a sniper team should be given a defensive sector in a defense. because they wont be able to defend a sector that big. So i think the sectors for sniper teams should be placed outside the objective, so it can become more effective :D and what exactly do we have to do so that a sniper team can follow their task to "observe and snipe" in an attack? in my mission the sniper team get the task, but they just go to the objective and attack. thanks and i just tried to make a counter attacking force mission and it was AWESOME!
  7. No problem boss;) its nice to help :D i will keep experimenting with Plannedassault and report any problems to you, and just contact me if u need anything :) and btw is it possible to add Fallujah map and maybe Amphibious Assaults? :D
  8. William, i recently updated to Arma 2 CO version 1.60. but i dont think thats the problem. because like one month ago i can place the optional LZ just fine, and i created a few more missions using the optional LZ and i got the same result, the LZ is planner-generated and not where i placed it:confused: just message meif u need to clarify more about this thanks :)
  9. hey William, plannedassault is getting better! very good work, but i have a problem: i have placed transport helicopters, units in air cargo, and the LZ insertion point. but when i played the mission the LZ of the helicopter will still be planner-generated and not the LZ that i designated, no matter where i put the LZ. so please fix this. and also can u please remove the cargo seat on attack helis like AH-6J? they will add one more LZ even though i just put 2 transport helis and that makes me confused :confused: Thanks and i hope Plannedassault will get better and will be the best :)
  10. No problem Boss. happy to help:bounce3: well actually that doesnt really mattered because i tested to just select one of them and after i click continue and go back again, all 3 are selected lol:eek: (i just figured out what you mean, so the 2 same US hornets are for navy and USMC right? :D) but the problem is when you are in blufor selection, there will be 2 same hornets sections for both USMC and ADF.:confused: also i have some suggestions:) : 1.add takistani insurgents 2.add "Fallujah" island (would be good for black hawk down style missions) 3.Amphibious Assaults:811: mmmmmmmmmmmmmmmmm.............
  11. thanks for answering william :bounce3: and i also noticed that the link to the tropica map leads to the [ADO]Vostok map. and also in arma 2 arrowhead mods selection i see there is 2 super hornets mod with the same link. please fix it :bounce3:
  12. try using firefox 5.0 and see if it works for you
  13. no. in arma 2 oa cyan means czech/uk forces. blue means us. red means opfor i think cyan means us allies and about the drag thing, what browser are you using? because plannedassault doesnt support IE 6 and 7. i suggest you try plannedassault with another browser like mozilla firefox and see if that works:218:
  14. (Never mind. i found the problem. see my first post.) which i am going to do later because its going to take about 3-4 hours with my modem. but i don't think the version is causing the problem because plannedassault works with arma 2 oa version 1.52:confused:
  15. hey _William i love plannedassault its a very nice tool. but im having a problem with air assaults. so i make this mission where delta force on little bird platoon attack Nagara village but when landing the little birds sometimes crash with each other. but that doesn't really mattered actually. the problem is after the little birds inserted the delta force i didn't get the next task (attack) but instead i need to go to the "move" waypoint where the little birds go before and after inserting the delta force. and the disembark task isn't completed as well. after i get to the waypoint then i get the next task to attack. but the waypoint is like 2000m from the LZ so that really ruined the mission :391: i think i found the problem so you see that the AI is actually following the waypoints and before you go to the "move" waypoint that i pointed (near phase line 1) you must go to the upper "move" waypoint first. then proceed to attack. so i think its not my game/computer thats causing the problem but the planner is.:confused: (no offense) im using Arma 2 OA (without arma 2) and with official mods only nothing else. version 1.59 (just updated) plz help :(
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