Cripsis
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10 GoodAbout Cripsis
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A2/OA/BAF Assets in A3 - Official Add-Ons (discounted for owners of the originals)
Cripsis replied to Defunkt's topic in ARMA 3 - GENERAL
I'd like a map similar to Chernarus, with all houses and buildings enterable, and I'm willing to pay handsomely for it! -
Thankyou Giallustio.
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Could someone please help me out with customizing infantry unit loadouts. When starting my mission I want my M107 sniper's ammo to be M107 tracer rounds, and I need to arm some OPFOR RPG gunners with OG-7 rounds. I wrote - this addMagazine "10Rnd. M107 Tracer"; in the m107 snipers Init Field but it didn't work. I think I have a vague idea of how the script should be, something like this - this addWeapon "CLASSNAME"; this addMagazine "CLASSNAME"; but I don't know the proper CLASSNAMES. Any help would be greatly appreciated.
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Will we ever have a real "city" in the ArmA Series?
Cripsis replied to NKato's topic in ARMA 3 - GENERAL
I really like your idea, except I'd prefer all of the buildings to be enterable and the map boundaries to be either ocean or open desert. -
I wonder if we can control the unmanned vehicles from a remote cockpit, or perhaps control a number of unmanned vehicles simultaneously so we can view the battlefield from multiple angles.
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3RD-person viewed character weapon proxys?
Cripsis replied to AlexVestin's topic in ARMA 3 - GENERAL
OK thanks, I haven't seen this before. -
3RD-person viewed character weapon proxys?
Cripsis replied to AlexVestin's topic in ARMA 3 - GENERAL
Are you guys asking for animations of troops carrying rifles one handed? -
3RD-person viewed character weapon proxys?
Cripsis replied to AlexVestin's topic in ARMA 3 - GENERAL
That would be a very rare event, perhaps possible if carrying a wounded comrades weapon but it's an extremely unlikely scenario. -
I'm inclined to think the new animations and AI improvements will have a big influence on enticing new players to ARMA3. I was impressed with the ragdoll animations shown at E3, when games are pleasing to the eye it makes the gaming experience even more enjoyable.
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I think this guy makes a lot of comments very relevant to this thread topic. GkkQW15x4KA
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Will we ever have a real "city" in the ArmA Series?
Cripsis replied to NKato's topic in ARMA 3 - GENERAL
I love setting up sniper scenarios against a number of enemy AI whose waypoints cycle through multiple buildings, this way I never know which building or floor they will fire from. I'd love to set up sniper missions in highrise buildings similar to this - RQhYlMAjU1E&feature=related e25pkvnTZ54&feature=related -
Will we ever have a real "city" in the ArmA Series?
Cripsis replied to NKato's topic in ARMA 3 - GENERAL
Obviously a city full of enterable skyscrapers is out of the question, but a few highrise buildings would be practicable. -
Will we ever have a real "city" in the ArmA Series?
Cripsis replied to NKato's topic in ARMA 3 - GENERAL
All the buildings in OA are enterable and furnished and the game runs silky smooth even during hectic firefights so I don't see any reason for including any buildings that are un-enterable. -
Will we ever have a real "city" in the ArmA Series?
Cripsis replied to NKato's topic in ARMA 3 - GENERAL
I completely agree with you. I hate the idea of BF3 style buildings that are made simply for "decoration" purposes. -
Will we ever have a real "city" in the ArmA Series?
Cripsis replied to NKato's topic in ARMA 3 - GENERAL
I agree that room to room fighting is out of the question for AI with ARMA 2 engine, but the AI will definitely fight from building to building. I know for certain that the AI move to and fight from the upper floors of buildings in Zargabad and Avgani, I dont see any reason why they wouldnt behave the same way in taller buildings.