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Revan9190

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Everything posted by Revan9190

  1. Link for MCSR_orca95.pbo was updated. https://www.dropbox.com/s/kju72cyeldpx4vx/mcsr_orca95.pbo?dl=0
  2. I think that'd be great, especially, if you could work more on the Red Alert side if you'd still like to combine efforts here. You're way more versed in Red Alert than I am. And if you get into more disk space, maybe you can even touch up the Soviet Mammoth from Silverhawk...and even the Heavy Tank model (I wish I could use the RHS or even the ORCS T-80U, because that's what the render is in the cinematics...twin-barreled version...the BIS T-80 can only get someone so far). The closest gear I'd recommend giving the Allies would be the Vietnam era U.S. gear, with M16's (original M16, not A1, or A2...could be an A1, though, maybe), etc. Or even whatever else, because the Allies were primarily Germany, the US, the UK, and France, I believe, and of course others. If we all remember, since Westwood's original intentions for Red Alert was a prequel to TibDawn, the Soviet victory led to the Tiberium universe games (Stalin was poisoned by Nadia Zelenkov by means of tea...in London...how appropriate. lol). I'm outlining this in the long story I'm writing in conjunction with the mod (I'm going to be posting it on FanFiction.net, so...), and one of my points was that the Soviets invaded the UK, which was the last straw on the camel's back, and was a pyrrhic victory to say the least (because....yeah, a LOT of men and women were thrown into the grinder to beat the Allies). The Allies winning led to the events of Red Alert 2 and onward. Kane and Yuri are both crafty sons-a-bitches, I'll give you that! Anyways, yeah. I'd definitely love Tanya to be in the mod. I imagine her using a Desert Eagle (almost like the RA2 version of Tanya), but also a high-powered sniper rifle. Binoculars, C4. There you go. Would you be using her RA1 appearance or RA2? "Tanya" changed appearances through every single game. It's like they found 3 random "Tanya"'s out in the wild. Hahaha! Anyways, I was going to keep touching up the Tesla coil. Did you have a version of it in mind? Most of the renditions look mostly the same. The RA1 version was the most exposed and easily knocked out...it was literally a pole and looked like a very deadly lamp! The RA2 version was more reinforced. I'm not sure if an 'all encompassing' rendition would serve as eventually more 'eras' of both timelines would work. In any case, Macser is getting finished with an up-gunned Nod Light tank (proper 75mm anti-tank gun like in the original game) and it's looking sick! Hopefully I can get that puppy in-game soon and give GDI more bite than bark! I need to see how well one vs a GDI Medium Tank will do and if it stands ANY chance at all. Then I'll see how many it actually takes to take a GDI Medium Tank out! How would people feel about more "Demonstration" videos displaying what each unit and vehicles/buildings do? I had that Obelisk demo showing the destructive power and the LED's, etc. I was also going to do a GDI centric video with a March to Doom cover someone let me use. :)
  3. I know some of you probably had problems with the ORCA because of the version number. Thanks to anyone who told me what the files were (Sapper and Swillis). It has since been fixed, today. https://www.dropbox.com/s/kju72cyeldpx4vx/MCSR_orca95.pbo?dl=0
  4. I was thinking about making a "Rambo"-type Commando for GDI. Was thinking closer to Havoc from Renegade or Logan Sheppard, son of Brigadier General Mark Jamison Sheppard. They need the headband and everything. Not sure as to what weapons to give him, maybe an M60? Rambo indeed! Any suggestions for units for me to try, just give them here. :)
  5. Thanks, Macser! I'm devoted to getting it done. :)
  6. Ah, I see. Shame you can't release the Conquistador mod. I love your projects. I was going to attempt to remake islands based on C&C's and Renegade's maps/levels. I'm not sure how difficult it would be to use my objects (the buildings provided by Macser and Tiberium fields) to make pre-fabricated GDI and Nod bases on the map so that I don't have to place all the buildings manually. I need to finish the buildings and vehicles, and weapons, to truly call this mod complete. I'm not sure I can do this alone. I'd need permission for some models that are already made for the community (C-130 for Nod, M270 MLRS for GDI, stuff like that), but a lot of modders are difficult to get into contact with. I'm going to need to assemble a team of people willing to continue to help with units and models, because my patience with Blender has been very low when it comes to modeling, in addition to my chronic back pain and other physical ailments (not by Tiberium, I assure you. :P). I'll post a list of what I need finished, and the rest will hopefully fall in line. Also how would people feel if I made C&C 3 Nod & GDI schemes on a few of the vehicles, just for fun? I know I definitely want to make a Tiberian Dawn era version of the Nod Militant, which is little more than what looks like college students with body armor and hoodies. They'd have a mix of weapons gathered up. They would have evolved into the Followers of Kane, which in turn would eventually become the Black Hand we know in lore. The Nod Regulars basically received weapons from Germany and uniforms/helmets from Soviet/Russian corporations (almost a PMC). But I'm blabbering on, to recap: I think I need a team. It's stressful and overwhelming doing everything myself (although fun and helps me tune out the rest of the world...). If anyone would like to help out, let me know. It doesn't have to be Macser quality, although I really wish it were. Again, I'm so sorry @Macser. On the brightside, I've made a ModDB page yesterday and have been adding to it. Proper credits have been given. http://www.moddb.com/mods/command-conquer-brotherhood-rising #ShamelessAdvertising #ZeroConfidenceInAbilities
  7. Revan9190

    WW2 Pacific War Mod 1.1 released

    Sorry for this bump, but I need to ask a question: Could I perhaps utilize the Flamethrower for C&C Brotherhood Rising? I think it'd be awesome to use it with the Nod soldiers. :) If I can use it, I can also make the Chem Sprayer variant. I'm going to try and do some remodeling or merging different parts together to make Flamethrower/Chem Warrior infantry. The flamethrower here seems perfect to use. Or perhaps even help me make my own?
  8. "BEHOLD! THE TECHNOLOGY OF PEACE!"
  9. I was going to go back to the older one and copy these textures over to that one and add a better camo to it. This is the alternative scheme. I'll probably consolidate them later. Yeah you're right about the pixelation. I guess they're doomed now.
  10. For everyone having the 1.99 error with the helipads, try this one: https://www.dropbox.com/s/jgrraj0e03luz28/mcsr_cnchelipads.pbo?dl=0
  11. Making this a separate post. This is the fixed Soviet & Allied Rifle infantry (which you can see screenshots a few pages back), as well as GDI & Nod Commandos. Now with an added sniper unit for both GDI Special Forces and Nod Black Hand (they both utilize the M21 for fast sniping). https://www.dropbox.com/s/tlqvylakb5hlnjg/Unit Fixes - CNCBR - 922017.zip?dl=0 Delete sov_rinf, all_rinf, gdi_cmdo, and nod_cmdo and place revn_td_cmdo and revn_ra_rinf there in their place. :) Here's a couple nice shots. They allowed us to show their faces on social media so long as I didn't provide their locations, because...you know...classified... GDI Special Forces Black Hand
  12. I have since then fixed the problem with the Special Forces. Also trying to find that 1.99 thing. I'll be uploading them once I get done adding a much needed unit to them. :D Also, I forgot to exclude the F-22, because I don't remember getting permission for it from Gachopin. My bad. I'll make sure it's not in the next version. I don't even know how to contact him. :/
  13. Revan9190

    OFP Addon request thread

    I seemed to have lost the WW4 modder's resources posted by Sanctuary. Anyone still have them all? Edit: No sooner had I asked this, I found them. -_- But if anyone would like me to upload them as another source, let me know. >_>" I feel stupid guys, sorry.
  14. I'd definitely like to experiment with schemes. One being the gray one I just got done with, which actually looks stellar with your textures, the other being the camo (might update it after modifying your textures yet again), and then maybe the Renegade scheme (I'd love a Renegade Light Tank model down the line...I have a massive list to do). I have the old one and your new textures (modified of course, but I do have your original textures in the archive for a normal one). I was going to do the same thing with the Nod APC, so people can definitely have variants on the field at any given time (will consolidate files at a later time). Here's a shot: I'd definitely love some help on Red Alert, of course. I might do the tanks for the Allies based on the cinematics, so with that I'd make the Medium Tank the Abrams (which IRL it's actually a heavy main battle tank, but whatever) and the Light Tank would be the M60 (which is also a heavy tank, but...you know. I might use that M47 that modemmaik gave me for the Army Men mod, which is on the back burner compared to this mod). If I had permission to use the M24 Chaffee, that would be better for the light tank, or even an M41 Walker Bulldog! Thankfully we have Mammoth tanks provided by @=SappeR= (excellent, more classic looks, might make the cannons a bit bigger) and Silverhawk (Renegade-style...massive). I'm going to continue slowly modeling the buildings I've been making in Blender (that sounded a bit redundant). Also people should prepare for another trailer sometime soon. If I can get the Allied, GDI, and Nod logo in .paa format to replace the west01.paa's and east01.paa's on vehicles instead of deleting those parts in O2, that'd also be excellent. But texturing them on for right now works.
  15. Before I release another small update (fixed the Allied and Soviet Rifle infantry, will add cfg groups to them soon), here's a preview of the cannons of the Heavy Tank (T-80 with twin barrels). The tank is OP A.F., but you can hear the sounds. If there's any FPS drops, I'm sorry. Don't have the most powerful computer. This video was uploaded on a new channel dedicated to the mod. I'm going to be adding my older videos to it too.
  16. Get it while it's hot! https://www.dropbox.com/s/jx9parcij7fvtda/%40CNCBR-B3.1.zip?dl=0 "Just do it up!" *CURRENT ISSUES LINED IN THE README* This is an amendment to the 5T trucks, because I forgot to compile the textures of the hood of the truck to get rid of the caution lines, which were a bit sloppy, but also unnecessary. https://www.dropbox.com/s/vvajgcjlvyxu8a8/CNCBR 5T Update.zip?dl=0
  17. To be fair, I didn't know crap about coding for OFP or re-skinning for....several years, until in 2014 when I finally had it click. Maybe I can finally get it to absorb. I know I want to get some basic textures on that Repair Bay, though to be honest, I'm not sure if it'd be pointless considering your helipads already repair and rearm. Maybe it can be used as a fast repair building. Hopefully I can have it where you drive on it and you just instantly get repaired, but I think as far as this goes you'd have to manually repair it like everything else. I'll keep watching tutorials, but any assistance from people here is appreciated. I'm thinking too far ahead, because I really want to finish the TibDawn era buildings, weapons, vehicles, and units. There really isn't a lot left. I was going to use the SCUD as a temporary SSM Launcher for Nod/Followers of Kane. I think I'm on the right path for the models themselves. Thanks again for encouraging me. I'm in a terrible bout of depression lately, and not as motivated for this as I want to be, and I want to continue to deliver this product to the public and take a break for awhile. I am grateful for all those that helped me and got me to this point! Thank you all and I hope I can keep it up. This mod will NOT die, I assure you all that. Progress may be slow right now, but it's still there. COMMAND & CONQUER WILL NEVER TRULY DIE! Just like OFP. :D Also... Anyone know the people who made the SIDAM for the G8 Urban War mod? Kinda wanted to use it for GDI's SIDAM 25, as I already have textures for the M113 I did and I think it'd fit pretty nicely, but obviously I'd have to reskin the turret part. GDI really needs some proper anti-air other than the Mammoth and heavy machine guns. Sorry I asked this already. I just don't want to use it without permission, and seeing as though the visual consistency would go with the M113 I already have....it's perfect. http://ofp.gamepark.cz/index.php?showthis=2064 I really would also like an M3 Halftrack with a Quad .50 to serve as the Quad Cannon for GLA in the future, but for now serving Libya until they join the much larger GLA, and only know of a few mods that have them.....was going to give it Libyan crew and reskin it to be desert colors to match the Scorpion and Marauder tanks. I was going to give Libya a Hind and Mi-17, as well as the SU-25 and BMP.... thoughts? http://cnc.wikia.com/wiki/Global_Liberation_Army I'll eventually include more factions for west, independent, and east, centering on the Mao Civil War in Chad. I forgot if @krzychuzokecia said I could use the units of TOYOTA Wars, because that'd be perfect for this. >_<" Wow, @zulu1 was right. I'm such a name dropper!
  18. Don't suppose you'd want to team up later down the line? I know you have your own projects, but I don't think I can do all this alone. Kind of overwhelming. I don't know how @Macser and @Lenyoga do it! lol That is, not sure how far in Blender you've gotten. Just thinking aloud. I think I'll take your suggestion here about the Bradley textures. I know I think I'm doing good regarding modeling the buildings. I wanted to ask people here: Should I keep the circular dish or favor a rectangular one instead? The circular dish was an absolute bitch to get there proper. I think what I need mainly is help texturing the models I'm making. Been watching videos but always have trouble following them. Maybe I'm stupid? I just created a page on Facebook should any of you like to watch the progress there too. https://www.facebook.com/CNCBROFPMod/ And I definitely need to maybe update the download link if I haven't already. I THINK the readme is up to date (feel free to correct me, everyone). @=SappeR=, I'm trying to pinpoint which of the addons have 1.99 instead of 1.96 or simply 1.9...
  19. I'll just use my Bradley's config I used for the Light Tank already. Might make it gray, perhaps. Maybe some camo and just use this one instead? Or maybe I can make it an alt-variant. Anyone have any suggestions?
  20. Revan9190

    PR MOD - total replacement WW4

    Oh, okay. Thanks.
  21. Revan9190

    PR MOD - total replacement WW4

    It's really late here and I'm spacing out and maybe missed it, but are there plans for units from WW4 EXT? I forgot if this was asked. Sorry if this was answered before. Great update, by the way! Instantly D'L'd! :)
  22. Revan9190

    TIE Fighter addons

    I'd really love to play around with the ion cannons, but the hit detection system also sounds interesting to play with. Like when I watched the video, and you used the ion cannons and I saw the effect against the ship, I was in complete awe as to how it was handled. I probably need to play around with Operation SHOCK again. I forgot if you included the hit detection in the current release of that, so I'll have to get an opinion from that. I also am quite interested in seeing how those turbolasers sound and act in action against fighters/bombers. I have a question I'll shoot you via PM.
  23. Revan9190

    TIE Fighter addons

    I'm not sure as to your stance on Google Drive, but that's one option. There's also 4Shared and MediaFire, but I'm not sure as to the permanency of those sites. MediaFire links tend to not expire, because I've downloaded things that's been hosted for several years. I have a free account at 4Shared, which you can store 15GB. Don't know how much space you require, but that's a good place to start.
  24. Thanks for the Bradley, @Apocalypse83! Also, Apoc, I don't suppose you have a config I can go off of that you were working on? Of course, you're still on the credits list for everything you've provided! Thanks a lot. I can always make my configs from scratch, I've become pretty good at it! Anyone know the author of the G8 Urban War mod? I want to re-texture their M113 pack, specifically the SIDAM 25, to give to GDI, using the textures I made for the GDI M113. If I can get permission to tweak them, that'd be great. And I still don't know the policy of Hawk's C-130, which I was going to give the Brotherhood (soon to have the Airstrip, I hope!).
  25. Revan9190

    why play ofp?

    I could run Arma 1 just fine on my older desktop, for some reason, especially Multiplayer. Not sure why that was. Yeah, the RAM shortage really is a problem that I've noticed.
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