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Everything posted by Evmolpos
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1.03 BETA Patch Observations
Evmolpos replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I had an unexpected crash on x64 g570 -
1.03 BETA Patch Observations
Evmolpos replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
OK, there are major improvments on AI path finding, but not finished on every island. Now about crashes or other problems, I can say it is a Beta patch, we have to wait for final. The patch is on the right way I think. -
I'm starting to feel abandoned....
Evmolpos replied to mikeap's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Right ! There is no software that needs no patching! But it's one think to descover an anexpected bug and patch it on a finished, tested, published product , and another one to publish an unfinished product and complete it with future patching and community moding effort. -
Suggestions for CCGM (please post them here)
Evmolpos replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Yes Mod threads, to a new subforum. http://www.carriercommandaholic.com also serves this. -
Walrus AI mod (Steam Only for now)
Evmolpos replied to H4mster's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
My concern is, if value 0 is suitable for all maps or only that map enviroment (island). Did anyone else tested this on another islands with much different enviroment ? -
Suggestions for CCGM (please post them here)
Evmolpos replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Quad Guns ability to hit ground targets Currently not able due to restricted vertical angle freedom. This don't make sense. Every A/A can be used to hit ground targets. -
First person parts- anyone who actually liked them?
Evmolpos replied to Dreadnought808's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I understand that, it's a matter of taste, that's why I propose the ability to have an option in main menu maybe, for this FPS aspect on Buildings. :) Well, a mixture of call of duty FPS and Carrier Command RTS as it is now, wouldn't bother me at all ! :p -
mouth-to-mouth advertising
Evmolpos replied to Dreadnought808's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Just for the history, there are many examples of games that didn't kick start so well, but have been improved by community and developer patching, and finally become a success later. -
First person parts- anyone who actually liked them?
Evmolpos replied to Dreadnought808's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I like the concept of FPS. But FPS it self needs improvment, on controls, secondary weapons etc. I wished I had the option to retreive artifacts from Factories, Labs, hack HQ, and Command centers by assaulting them indoors in FPS mode, and find them. FPS mode will have a great value if CC goes multiplayer. This game has a great future if properly supported by BI and community ! I'm a 42 years old gamer since my 12th. This is my sense about this game, and I have seen a lot of them. This one managed to make me feel exited instead of bored during gameplay as most other games do to me. Bugs will be Fixed, AI and gameplay will be improved sooner or later by BI and community. -
[MOD] Invincible Mantas and Walrus (STEAM)
Evmolpos replied to ToxLaximus's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Yeap thats it ! -
Suggestions for CCGM (please post them here)
Evmolpos replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Campain Editor / Creator Also ability to choose campain in main menu. Then community will take care .... -
[MOD] Invincible Mantas and Walrus (STEAM)
Evmolpos replied to ToxLaximus's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
On the contrary, you don't have to feel cheap, just save it for later when moding knowlidge of CC will be advanced and create an expensive cloaking device for warluses to equip with :cheers: -
[MOD] Invincible Mantas and Walrus (STEAM)
Evmolpos replied to ToxLaximus's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
It's just because I enjoy this game so match, that I will not cheat :) -
Suggestions for CCGM (please post them here)
Evmolpos replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Facilities Hacking Like at some facilities in campain mode, Give the option in main menu for all facilities in campain/startegy mode, to always FPS battle indoors, in order to Hack them or retrive blueprints or artifacts etc. If indoor facilities are radomly designed that would be easy. -
[MOD] Invincible Mantas and Walrus (STEAM)
Evmolpos replied to ToxLaximus's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Excuse my opinion, I understand the study for creating mods for this brilliant game, but this invincible mod isn't game braking ? Again excuse me I realy admire your effort, I am sure woy will deliver superb mods in time. Thanks ToxLaximus -
Suggestions for CCGM (please post them here)
Evmolpos replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Warlus Automated ganner option. Give the option to set ganner in auto/manual mode during manual control of warlus, so we can focus on battle manuvering and be able to apply ride tactics etc. As I imagine, that is easy to implement since gunner AI already exists. Ability for individual Tactics on Warluses, Mantas Ability to set separate tactical stanse on any individual warlus, manta. Also add hold position, avoid engagement etc I also like the ideas of animated, killable, upgradable submarine, and ability to control A/T and AAA guns, warluses and mantas of UEC islands attacked, Blue prints and usable RCs on strategy mode. -
use SHIFT along with plotting waypoints
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Anyone else waiting for the big mod/patch to save this?
Evmolpos replied to Sardinia's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
On the other hand, there is a good chance for some really good mods to be adopted by BI and included officially in later patches. This is not fantasy of mine, there are examples of such in other companies / products. Sometimes community if far ahead of developers. -
Anyone else waiting for the big mod/patch to save this?
Evmolpos replied to Sardinia's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I would be the firt to test and report ;) -
Anyone else waiting for the big mod/patch to save this?
Evmolpos replied to Sardinia's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
You realize that the mods you're going to create will need constan updating, cause it is obvious that multiple patches from BI will follow i guess -
Giving up after halfway through the campaign
Evmolpos replied to Mr Butlertron's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
This game is going to rock in future, if BI decides to not let it down. Until now they have shown they are not intent to. It has great potensials and many futures can be and will be added to integrate gameplay. It is also very modable and BI is looking forward to provide the tools to us. I have a feeling that development will be continued on every aspect. There is no other game to match Carrier Command currently. Be insightful ... -
Couple newbie questions
Evmolpos replied to krunkert's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
What about a manta out of fuel on land ? -
STEAM Release has been delayed for a day.
Evmolpos replied to st!gar's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
It was obviously wrongly stated by Steam on 27th ! -
Will final version provide a more extended version of manual insted of the brief one already in betas ?
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If it wasn't 25/9 already, I yould have asked the possibility to pass it to us for study. But it's only three days long and I use to study manuals before even clicking game icon. :)