Martinez.E
Member-
Content Count
78 -
Joined
-
Last visited
-
Medals
Everything posted by Martinez.E
-
USSOCOM | Now Recruiting | ARMA 3 | Experienced Leadership | ACE 3
Martinez.E replied to Martinez.E's topic in ARMA 3 - SQUADS AND FANPAGES
Placeholder -
RHS Escalation (AFRF and USAF)
Martinez.E replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
alright, got it installed and its working perfect. hopefully in the future it can be made stand alone- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
Martinez.E replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope. just the US forces one. I have other mods in this modpack, but im on a blank map with nothing else around. just trying to check out the tank. Mod includes Alive, CSE and some other stuff- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
Martinez.E replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im having a problem with the M1A1AIM when i try to spawn it in the editor, it says error No entry 'bin\config.bin.RHS_ExhaustEffectTankGasBack' Any ideas? i already reinstalled the mod- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Martinez.E replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im having an issue with MCC4 for some reason the access rights doesnt work if i: Set the UID, Sync to a spot, or add names in the init. Also, sometimes MCC replicates itself in the action menu causing it to show a bunch of times. is that a bug because thats pretty damn annoying. -
what i want to do is to be able to seperate HQ, 1st Platoon, ETC.. i have the row working..but when i add a new member, it adds ABOVE the row i need them under..any ideas? Here is a link to the XML for those wondering what i mean..i added the last member, Denby, and he ended up ABOVE the row, not below it. Thanks http://82abarma.com/squad/82ndABD.xml
-
i dont really care about your personal opinions of someone, thats not the question i asked. ive known him for YEARS. its just a game when it comes down to it. i could care less what he does or did. ---------- Post added at 09:54 PM ---------- Previous post was at 09:00 PM ---------- Figured it out, for those wondering the same thing. Follow along with this video and you can add each row for your different sections, teams, or platoons.
-
Script not working on multiplayer dedicated server, works fine on editor
Martinez.E replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i am really needing help to make this script work on our dedicated server. can anyone not help me make edits to it to get it working? -
Script not working on multiplayer dedicated server, works fine on editor
Martinez.E replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any ideas? -
82nd Airborne Division | Military Simulation | Now Recruiting | 82abarma.com
Martinez.E posted a topic in ARMA 3 - SQUADS AND FANPAGES
Who we are We are a Military Simulation Unit dedicated to providing the most realistic experience in the ArmA Community. We also make sure that your time spent with us is enjoyable and well worth it. We have background in multiple mil-sim units along with seasoned leaders. We work together as a team and give everyone the opportunity to come up with the next great suggestion! We believe in making sure that our members and guests can help shape how our unit is ran unlike other units who dont consider you a member or dont want to hear any suggestions on how something can be made better. If you're looking for a place to call home, a place to find brotherhood and lifelong friends, come join the fight. What we provide Always on public server that currently runs Patrol Ops 3.1 Teamspeak with 300+ slots so guests and friends alike can join and play Forums to communicate with team members and command Training server with rifle range, helicopters and more. Dedicated servers Current Openings 11B - Infantry 15P - Pilot 68W - Medic More MOS's will open as the unit grows! Contact Information Website: http://www.82abarma.com Teamspeak 3: ts3.82abarma.com Servers: Filter for 82nd or head to the website and join using our banner! Are you ready to join the fight? ENLIST TODAY! -
Script not working on multiplayer dedicated server, works fine on editor
Martinez.E replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So using the script i had on the first page, how would that be implemented? or does this need to be run in a seperate file (init.sqf) inside my depbo'd folder is the VAS which is the virtual ammo box, Description.ext, mission.sqm, and popup, popup2, etc which is for each lane for the rifle range. there is no init.sqf. i assume i need to make an init.sqf? im not a scripter at all so sorry if my questions seem dumb, its just a basic map for training and the most complex thing (in my mind) is getting the rifle range working, the rest is already done and working the way i need it to work. -
Script not working on multiplayer dedicated server, works fine on editor
Martinez.E replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright., so how to i use isServer and still have the hints display? -
Script not working on multiplayer dedicated server, works fine on editor
Martinez.E replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright so i tried it the way it is above and it wouldnt run the hints at all but the targets went fine. i then moved it to after the hints but before the while{_inc<40} do and it was able to do the hints but it didnt show the target count or hit counter. so im not really sure what it needs to say or where it needs to go so that everything shows. bottomline it did do only one target at a time on the plus side. -
Script not working on multiplayer dedicated server, works fine on editor
Martinez.E replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so if im understanding correctly, i need to us the isServer in some sort of init? or inside the code? i didnt make this script, it was given to me. So i couldnt tell you how to make it work on a dedi server. Das - The original problem started differently, F2K Sel gave me a different script to try and it worked great on editor but does not work correctly in the server. decided to make a new thread about this problem to see if anyone could help change it or tell me what needs to be done for it to work. So would this be correct? Do i need to add something to the target init? if (isServer) then { _inc = 0; _count = 0; _targets = [pt2, pt2_1, pt2_2, pt2_3, pt2_4, pt2_5]; _many = count _targets; {_x animate["terc",1]} forEach _targets; hint "Welcome to the 82nd Airborne Division Qualification Range"; sleep 5; hint "Remember to reload!"; sleep 5; hint "Setting up the Range"; sleep 3; hint "The Qualification Course will begin in 10 Seconds"; sleep 2; hint "The Qualification Course will begin in 8 Seconds"; sleep 2; hint "The Qualification Course will begin in 6 Seconds"; sleep 2; hint "The Qualification Course will begin in 4 Seconds"; sleep 2; hint "The Qualification Course will begin in 2 Seconds"; sleep 2; hint "Begin!"; while {_inc<40} do { _rnumber = floor random _many; _rtarget = _targets select _rnumber; _rtarget animate["terc", 0]; sleep 6; if (_rtarget animationPhase "terc" > 0.1) then { _count = _count+1; }; hint format ["Targets :%1 Hit :%2",_inc+1,_count]; _rtarget animate["terc", 1]; _inc = _inc + 1; }; sleep 8; hint "Session Complete,"; sleep5; if (_count >= 36) then {hint "You Scored EXPERT";}; if (_count <= 32) then {hint "You Scored SHARPSHOOTER";}; if (_count <= 23) then {hint "You Scored MARKSMAN";}; if (_count <= 9) then {hint "You Scored Below Minimum Standards, Try Again";}; -
Script not working on multiplayer dedicated server, works fine on editor
Martinez.E replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This doesnt help me at all. its explained how clients and servers are relative to a network, but does not explain why the script does what it does and how i can fix or change it. -
trigger not working correctly?
Martinez.E replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Edited the hint and the amount of targets but i loaded that one on the editor, worked fine..did one target at a time. Loaded on to the dedicated server and right at the beginning it was going 2 at a time! what am i doing wrong? -
So before, i used the trigger 0-0-Alpha and it was start the target range. worked fine in the editor, all lanes worked perfect. put it in a multiplayer server and it was putting up random amounts of targets for no reason! so then i read on a google a little..tried to put the condition as this && isServer but all that did was make lane 1 work and the others did nothing. Anyone know whats going on?
-
trigger not working correctly?
Martinez.E replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So should the percent sign be replaced with a _ ? cause there are a few spots like when you say make sure only one is popping up, where do i do that i at? i have tried multiple things but normally one target will pop up, then it will go down, then 2 targets come up and go down, then it repeats it self. is there something in the popup.sqf i need to change? i also checked the current script and it says _numtargs = _this select 1; while {_inc<_maxtarg} do { _rnumber1 = random _many; _int = _rnumber1%1; _rnumber1 = _rnumber1-_int; // 1. Check for duplicate targets while {(_rnumber1 == _rnumber2) or (_rnumber1 == _rnumber3) or (_rnumber2 == _rnumber3)} do { _rnumber2 = random _many; _int = _rnumber2%1; _rnumber2 = _rnumber2-_int; _rnumber3 = random _many; _int = _rnumber3%1; _rnumber3 = _rnumber3-_int; }; ---------- Post added at 01:30 PM ---------- Previous post was at 01:18 PM ---------- alright so i tested again in the editor. targets pop up one at a time in the EDITOR. as soon as i pbo it to go to the dedicated server, it all of a sudden forgets to do one target at a time. wtf? -
trigger not working correctly?
Martinez.E replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tried changing the nopop=true; nul=[20,1,5] execVM "popup.sqf" to [20,0,5] to see if it wouldt change but it didnt do anything, went in to dedicated server and it still was putting up either 2 targets at random, or sometimes just one target. i just want one target popping up at a time. for some reason it works fine in the editor but doesnt work in the server ---------- Post added at 10:56 AM ---------- Previous post was at 10:55 AM ---------- any idea how to do this? ---------- Post added at 11:23 AM ---------- Previous post was at 10:56 AM ---------- Not sure, i didnt make this script. its freely available here on the forum for a basic shooting range. -
trigger not working correctly?
Martinez.E replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so on the "ON ACT." nopop=true; nul=[20,1,5] execVM "popup.sqf" POPUP.SQF // How to use. // 1. Place a popup target and name it to pt1 // 2. copy it 8 times and it will auto name the targets // 3. place this line in a trigger or init nul=[max,set,time] execVM "popup.sqf" // max is the total number of targets that will popup // set is the max number of targets that can popup per set upto a max of 3 // time is the amount of time to hit the targets before they go down _maxtarg = _this select 0; _numtargs = _this select 1; _skill = _this select 2; _targets = [pt1,pt1_1, pt1_2, pt1_3, pt1_4, pt1_5];// target names _many = count _targets; // count the number of possible targets _inc = 0;// keeps track of the number of popup targets triggered _score = 0;// keep count of the targets hit {_x animate["terc",1]} forEach _targets;//puts the targets down before the start _rnumber1=0; _rnumber2=0; _rnumber3=0; _flag1=0; _flag2=0; hint "Setting up the Range"; sleep 2; hint "Ready"; sleep 2; while {_inc<_maxtarg} do { _rnumber1 = random _many; _int = _rnumber1%1; _rnumber1 = _rnumber1-_int; // 1. Check for duplicate targets while {(_rnumber1 == _rnumber2) or (_rnumber1 == _rnumber3) or (_rnumber2 == _rnumber3)} do { _rnumber2 = random _many; _int = _rnumber2%1; _rnumber2 = _rnumber2-_int; _rnumber3 = random _many; _int = _rnumber3%1; _rnumber3 = _rnumber3-_int; }; // 1. END // 2. Set the targets that will popup _rtarget1 = _targets select _rnumber1; _rtarget2 = _targets select _rnumber2; _rtarget3 = _targets select _rnumber3; // 2. END // 3. Popup target one always active _rtarget1 animate["terc", 0]; _inc=_inc+1; // 3. END // 3a. Check to see if more than one target is required and opopup at random // 3b. second target If (_numtargs > 1 ) then { if ((random 2 > 1) and (_inc < _maxtarg)) then { _rtarget2 animate["terc", 0]; _inc=_inc+1; _flag1=1; }; }; //3b. END //3c. Third target If (_numtargs > 2 ) then { if ((random 2 < 1) and (_inc < _maxtarg)) then { _rtarget3 animate["terc", 0]; _inc=_inc+1; _flag2=1; }; }; // 3c. END // 3a. END // 4. Time allowed for shooting. sleep _skill; // 4. END // 5. Check to see if targets have been hit and count the score if (_rtarget1 animationPhase "terc" > 0.1) then { _score = _score+1; }; if ((_rtarget2 animationPhase "terc" > 0.1) and (_flag1 == 1)) then { _score = _score+1; }; if ((_rtarget3 animationPhase "terc" > 0.1) and (_flag2 == 1)) then { _score = _score+1; }; // 4. END // 5. Display Score hint format ["Targets :%1 Hit :%2",_inc,_score]; // 5. END // 6. Reset targets down and restet flags _rtarget1 animate["terc", 1]; _rtarget2 animate["terc", 1]; _rtarget3 animate["terc", 1]; _flag1=0; _flag2=0; // 6. END sleep 2; }; sleep 8; hint "Session Complete"; at the moment, the targets are going up and down, but what i want is for them to only do ONE target at a time. right now its random at 1 or 2 targets which i dont want. i want it to be any random target but only ONE target at a time. the trigger is working now but its the amount of random targets that are popping up that is wrong. -
Pop up targets for different lanes
Martinez.E posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So i have 10 lanes, 6 targets each. what i want to do is start the range, have them all drop, then come up one by one randomly. i need them to do this 20 times, shooter switch to kneeling, continue again for 20 more times (40 total) i also need them to automatically count the hits. ive seen other scripts but it seems like its just a base script and yuou have to add in your own code which i dont know how to do. Any help is appreciated! ---------- Post added at 04:20 PM ---------- Previous post was at 03:24 PM ---------- Disregard, used F2K script and made 10 different variations to support 10 lanes. Great script! -
Naval Special Warfare Command | SWCC | SEALs | F/A-18!
Martinez.E replied to Martinez.E's topic in ARMA 3 - SQUADS AND FANPAGES
NAVSOC is now signed up and ready to go on ALiVEMOD.com! Naval Special Warfare Command is looking for qualified individuals who are looking to excel in a military simulation enviorment. We utilize the latest mods and the best training. Currently we are going live with the ALIVE mod, made from the same guys who brought you MSO on ArmA 2! Do you have PvP? YES! we do! We keep it to a minimum for the small group of guys who get a little upset by getting killed by their buddies! Do you have a website? Yes, http://www.navsocarma.com What are your requirements for joining NAVSOC? You must be at least 16 Have a legit copy of arma 3 Must not be in another clan Must not falsify any information Must be able to take orders Must be able to attend Operations/Training Must have Team speak 3 Must have a working microphone and speakers Must not be banned by Battle Eye What will i find on your public server? We use an edited version of Ahoy World's, Invade and Annex. CAS Fixed wing and rotary VAS and more! Is there another way to ask questions about the unit? YES! Please visit out website at http://www.navsocarma.com, Look to your right hand side and talk with our recruitment team! They will be able to answer any and all questions! Do you have what it takes? Join Today! -
Naval Special Warfare Command | SWCC | SEALs | F/A-18!
Martinez.E posted a topic in ARMA 3 - SQUADS AND FANPAGES
Naval Special Warfare Command is now recruiting! About us We wanted to create not just one SEAL Team but the entire experience of being a SEAL in a special combat role. We utilize Special Boat Teams (SWCC), F/A-18 Strike Fighters, A164 Ground Pounders and more. We have a strict set of training to make sure we get the best possible candidate we can. We are a Military Simulation Unit, Not a clan. This is not like call of duty. We have rules, standards, disciplinary actions and more. Who do we need? We need Mission Makers, Editors, Leaders, Mature players. We want to be the most professional unit in the community. We always recruit and could use a ton of people to help us make this a great place to play. What are the requirements? You must be 16, or older, if you are younger you can still join but must be interviewed. Have a working microphone Have Team Speak 3 A legit copy of ArmA3 Not banned on Battle eye Not accused of cheating in the past Must not be in another unit/clan/community What can i choose to be in the unit? F/A-18 Pilot A164 Pilot SEAL Team Member Military Police Criminal Investigator Instructor and more. Please be aware that some of these positions require extra training! How do we find you? Team Speak: ts3.navsocarma.com Website: http://www.navsocarma.com Twitter: @NSWCArmA Facebook: /NSWCArmA Head over to the forums, create an account, Click the tab that says Enlistment Papers and apply today!!! ______ Introducing the newest addition to NAVSOC! Advanced Light Infantry Virtual Enviorment What is it? ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an overall mission and a prioritised list of objectives that they will work through autonomously. Players can choose to tag along with the AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold. How do i become a part of this? Head over to http://www.navsocarma.com, Go to the forums, sign up, and fill out an application! Join us on team speak for more information! ts3.navsocarma.com -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
Martinez.E replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
i have a question i have the modpack setup on my dedicated server. when i click check for addons, it doesnt give me the @folder it shows me the addons and keys folder and then replaces them which screws up the game. any reason for that? -
1-75th Ranger Regiment | Military Simulation | ArmA 3/ArmA 2 | Now Recruiting
Martinez.E posted a topic in ARMA 3 - SQUADS AND FANPAGES
Realism We do not skimp on any aspect of the US Military or the 75th Rangers. If you are looking for an authentic realism experience, Head to our website or teamspeak and speak with a recruiter immediately. We have rules and regulations in place to protect all members involved so we can keep your milsim experience as authentic as possible. Training Fort Benning is the 75th Ranger Regiment's primary location for all ranger activity. We also host 160th SOAR, which is our Special Operations Aviation Regiment, at Fort Benning as well. It contains Mortar training, Rifle range, Grenade range, Obstacle course, Buddy team fire, Moving target, Pistol range, SMG range, and more! ArmA 3/2 We are primarily an ArmA 3 Realism Unit. We use arma 2 for our training and operations due to ACE/ACRE being stable and working. ArmA 3 is for recruiting and things of that nature. We still do operations on ArmA 3..I mean come on, have you seen the house clearing motions now :) Server We only utilize the best servers possible. We never use or own "slot" servers at all. Our dedicated server boasts a 100Mbps line, 8 gigs of ram, and a 6 core processor! with a low ping, solid frames, and great missions/maps, we have servers that are ranked in the top 70 on ArmA 3! If you would like to check out the server, Filter for: =75R= or 75th Mission Since we are a unit that strives for excellence, we want to put our unit of dedicated soldiers up against anyone! We believe in training and team building rather than yelling and bossing around. We utilize ranks and billets to keep everything in order and in line. Requirements Must be 16 or older, Younger members need to be interviewed Working microphone Team speak 3 Arma 3 and arma 2: Combines Operations Willing to learn Willing to follow orders Contact Us Website: Click here to check out the website Sign up on the forums so you can ask questions or get ahold of someone. Team Speak: ts3.75thrangersarma.com Other Please remember, we are imitating the 75th ranger regiment. The level of respect we require is on a higher level than any other clan/unit you will find. We understand what the brave men and women do for us and our country, and we enjoy providing a military simulation unit to others, so that they can also share in our passion for our country. We do not take disrespect lightly, especially trolls and others who seek to disrespect the REAL unit, or our MILSIM unit. We look forward to further your milsim career with us. Signed COL.Martinez.E Regiment Commander Dagger 6