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Everything posted by Cards525
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RHS Escalation (AFRF and USAF)
Cards525 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't get this to work with Zeus, no matter what I do. Yes, I selected "Unofficial mods" in the Game Master. I tried manually syncing mods, that didn't work either. some help would be great- 16577 replies
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Great Script man. Currently using it to randomly position a downed pilot :D 10/10 make more plz
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Random Enemy Spawn Script
Cards525 replied to Moon_chilD's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
... What you just said is EXACTLY what DAC does.... Lol -
You could make your own config.cpp... I've done it before.
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Dynamic-AI-Creator (DAC) V3.0 released
Cards525 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ah, I see Thanks! -
Dynamic-AI-Creator (DAC) V3.0 released
Cards525 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Pretty sure I asked this already, but Its been too long... The AI In my mission keep engaging each other while on the same side. fun=["z2",[1,0,0],[8,4,30,50],[],[],[],[0,11,2,11,1]] spawn DAC_Zone Dunno how I screwed up here. Help would be appreciated :D -
MCC Sandbox - The Mod
Cards525 replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Couldn't find any documentation on the subject so I'll be blunt Any way to disable MCC from being used in a mission? -
Its all part of the conspiracy maaaan. BI'll get us one day with them bunnies, you all called me crazy but you just wait!
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Share your first Arma3 Beta Impressions (all first impression type posts here pls)
Cards525 replied to fabrizio_t's topic in ARMA 3 - BETA DISCUSSION
Dunno where the bug reporter is so Ill dump muh stuff here. When you use AddItemCargo to put a uniform in a crate, only host can acess and use it. Otherwise uniform has to be dropped and picked up off the ground or a dead person. Otherwise the games perfect. Lovin it. Woulda wished for some Fixed-wing assets, even if it was a Civi Bi-plane haha -
Allo all. Here to bother you with another useless script I need fixed. The goal of the script is to create a marker within 150M of the object. The object is set to respawn and re-execute this script every time it is destroyed. if (playerSide == West) then { _plMarker = createMarkerLocal ["Cache1", position Cache_1]; _plMarker setMarkerColorLocal "ColorBlack"; _plMarker setMarkerTypeLocal "ELLIPSE"; _plMarker setMarkerTextLocal format["Ammo cache?"]; _plMarker setMarkerSizeLocal [30, 30]; _plMarker setMarkerDirLocal getdir Cache_1; }; Hint "Complete"; I need help with : -Setting the createmarker command to work off a 150M radius of the object. -When the object respawns, it is created at least 300M away from its previous position. Thank you in advance
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Repeat & Randomize?
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
mikie your a genius! Iceman, yours was good as well :), got me some framework to use :D Thanks e'reyone. -
Repeat & Randomize?
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The code didn't work. Could you try attaching it in an example mission? Maybe Im just putting it in wrong -
Repeat & Randomize?
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
nothin. :( Does the script have to let the cache be destroyed before it can run or will it run with a fresh cache? -
Repeat & Randomize?
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Question. Would it be easier to replace the _PLMarker variable with a pre-placed marker and move it each time? IE : if (playerSide == West) then { _pos = [(getpos Cache_1 select 0) + 15, (getpos Cache_1 select 1) + 15, 0]; Markurhurhur setmarkerpos _Pos; Markurhurhur setMarkerDir (getdir Cache_1); }; Something along those lines? -
Repeat & Randomize?
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just to verify. This is for an MP mission. Multiple people and it needs to run for a long ass time. Just to clarify that. player addEventHandler ["Killed","[player] execVM "mkr.sqf""] how will I re'do that then for multiple people -
Repeat & Randomize?
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Its for multiplayer :), if that makes any difference. And thank you. ---------- Post added at 02:44 PM ---------- Previous post was at 01:51 PM ---------- Uh, ran into an issue. The marker won't delete and re-create. deleteMarker _plMarker; if (playerSide == West) then { _pos = [(getpos Cache_1 select 0) + 15, (getpos Cache_1 select 1) + 15, 0]; _plMarker = createMarker ["Cache1", _pos]; _plMarker setMarkerColor "ColorRed"; _plMarker setmarkerShape "Ellipse"; _plMarker setMarkerText format["Ammo cache?"]; _plMarker setMarkerSize [150, 150]; _plMarker setMarkerDir (getdir Cache_1); }; Hint "Complete"; The init of the box is 0 = [this, 300] execVM "Scripts\crB_scripts\crB_HousePos.sqf"; 0 = [this] execvm "Scripts\marker.sqf"; veh = [this, 10, 9999999, 0, False, FALSE, "0 = [this, 250] execVM 'Scripts\crB_scripts\crB_HousePos.sqf';0 = [this] execvm 'Scripts\marker.sqf'"] execVM "Scripts\vehicle.sqf"; -
Dynamic-AI-Creator (DAC) V3.0 released
Cards525 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ACE backpacks are considered weapons... Not actual backpacks :) -
Combat Medical System
Cards525 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks The issue that ACE wounds has, and though its changeable and thank god it is, is that you can use a first-aid kid in the field to return to 100% health. With CMS I'm hoping first aid will just hold you together until MASH. Not anything life threatening, just not 100% health (or in this case for most ARMA players, AIM :) ) -
Combat Medical System
Cards525 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Lovely work so far. If I may ask a question, how will "MASH" Work? Is there any way to 'Cheat' and get someone back to full health, and how will it work in the field? If done right can a soldier shrug off a IED blast or a .50 round? Sorry if this was asked before :( -
Can you give us an example of how jailing works?
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Awesome project.
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Need Help With My TLR server! :)
Cards525 replied to CrixzGamez's topic in ARMA 2 & OA - MULTIPLAYER
Wouldn't it make sense to put this under missions and scripting? -
Ramadi Iraq is under construction
Cards525 replied to quincy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Mother Of God I love it :D -
Dynamic-AI-Creator (DAC) V3.0 released
Cards525 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Quick post, sure its been asked before and I just didn't search hard enough. Can someone please give me an in-depth view on how the artillery function works and how to allow it to operate without a zone being created for the guns themselves? Or even better, tell me how to implement it for the AI? -
@Ringo, true, very true. If you're looking for something "easier" check out the Flashpoint Mission series, set it up on Utes, I swear I was playing for 2 hours drenched in sweat.