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Cards525

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Everything posted by Cards525

  1. Cards525

    RHS Escalation (AFRF and USAF)

    I can't get this to work with Zeus, no matter what I do. Yes, I selected "Unofficial mods" in the Game Master. I tried manually syncing mods, that didn't work either. some help would be great
  2. Cards525

    SHK_pos

    Great Script man. Currently using it to randomly position a downed pilot :D 10/10 make more plz
  3. ... What you just said is EXACTLY what DAC does.... Lol
  4. Cards525

    US Marines

    You could make your own config.cpp... I've done it before.
  5. Pretty sure I asked this already, but Its been too long... The AI In my mission keep engaging each other while on the same side. fun=["z2",[1,0,0],[8,4,30,50],[],[],[],[0,11,2,11,1]] spawn DAC_Zone Dunno how I screwed up here. Help would be appreciated :D
  6. Cards525

    MCC Sandbox - The Mod

    Couldn't find any documentation on the subject so I'll be blunt Any way to disable MCC from being used in a mission?
  7. Cards525

    Rabbits Invasion )

    Its all part of the conspiracy maaaan. BI'll get us one day with them bunnies, you all called me crazy but you just wait!
  8. Dunno where the bug reporter is so Ill dump muh stuff here. When you use AddItemCargo to put a uniform in a crate, only host can acess and use it. Otherwise uniform has to be dropped and picked up off the ground or a dead person. Otherwise the games perfect. Lovin it. Woulda wished for some Fixed-wing assets, even if it was a Civi Bi-plane haha
  9. Allo all. Here to bother you with another useless script I need fixed. The goal of the script is to create a marker within 150M of the object. The object is set to respawn and re-execute this script every time it is destroyed. if (playerSide == West) then { _plMarker = createMarkerLocal ["Cache1", position Cache_1]; _plMarker setMarkerColorLocal "ColorBlack"; _plMarker setMarkerTypeLocal "ELLIPSE"; _plMarker setMarkerTextLocal format["Ammo cache?"]; _plMarker setMarkerSizeLocal [30, 30]; _plMarker setMarkerDirLocal getdir Cache_1; }; Hint "Complete"; I need help with : -Setting the createmarker command to work off a 150M radius of the object. -When the object respawns, it is created at least 300M away from its previous position. Thank you in advance
  10. mikie your a genius! Iceman, yours was good as well :), got me some framework to use :D Thanks e'reyone.
  11. The code didn't work. Could you try attaching it in an example mission? Maybe Im just putting it in wrong
  12. nothin. :( Does the script have to let the cache be destroyed before it can run or will it run with a fresh cache?
  13. Question. Would it be easier to replace the _PLMarker variable with a pre-placed marker and move it each time? IE : if (playerSide == West) then { _pos = [(getpos Cache_1 select 0) + 15, (getpos Cache_1 select 1) + 15, 0]; Markurhurhur setmarkerpos _Pos; Markurhurhur setMarkerDir (getdir Cache_1); }; Something along those lines?
  14. Just to verify. This is for an MP mission. Multiple people and it needs to run for a long ass time. Just to clarify that. player addEventHandler ["Killed","[player] execVM "mkr.sqf""] how will I re'do that then for multiple people
  15. Its for multiplayer :), if that makes any difference. And thank you. ---------- Post added at 02:44 PM ---------- Previous post was at 01:51 PM ---------- Uh, ran into an issue. The marker won't delete and re-create. deleteMarker _plMarker; if (playerSide == West) then { _pos = [(getpos Cache_1 select 0) + 15, (getpos Cache_1 select 1) + 15, 0]; _plMarker = createMarker ["Cache1", _pos]; _plMarker setMarkerColor "ColorRed"; _plMarker setmarkerShape "Ellipse"; _plMarker setMarkerText format["Ammo cache?"]; _plMarker setMarkerSize [150, 150]; _plMarker setMarkerDir (getdir Cache_1); }; Hint "Complete"; The init of the box is 0 = [this, 300] execVM "Scripts\crB_scripts\crB_HousePos.sqf"; 0 = [this] execvm "Scripts\marker.sqf"; veh = [this, 10, 9999999, 0, False, FALSE, "0 = [this, 250] execVM 'Scripts\crB_scripts\crB_HousePos.sqf';0 = [this] execvm 'Scripts\marker.sqf'"] execVM "Scripts\vehicle.sqf";
  16. ACE backpacks are considered weapons... Not actual backpacks :)
  17. Cards525

    Combat Medical System

    Thanks The issue that ACE wounds has, and though its changeable and thank god it is, is that you can use a first-aid kid in the field to return to 100% health. With CMS I'm hoping first aid will just hold you together until MASH. Not anything life threatening, just not 100% health (or in this case for most ARMA players, AIM :) )
  18. Cards525

    Combat Medical System

    Lovely work so far. If I may ask a question, how will "MASH" Work? Is there any way to 'Cheat' and get someone back to full health, and how will it work in the field? If done right can a soldier shrug off a IED blast or a .50 round? Sorry if this was asked before :(
  19. Cards525

    Daylight RP [coming soon]

    Can you give us an example of how jailing works?
  20. Cards525

    Daylight RP [coming soon]

    Awesome project.
  21. Cards525

    Need Help With My TLR server! :)

    Wouldn't it make sense to put this under missions and scripting?
  22. Quick post, sure its been asked before and I just didn't search hard enough. Can someone please give me an in-depth view on how the artillery function works and how to allow it to operate without a zone being created for the guns themselves? Or even better, tell me how to implement it for the AI?
  23. Cards525

    Do ArmA Firefights Exsist?

    @Ringo, true, very true. If you're looking for something "easier" check out the Flashpoint Mission series, set it up on Utes, I swear I was playing for 2 hours drenched in sweat.
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