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10 GoodAbout Cards525
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Sergeant
core_pfieldgroups_3
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Interests
Shooting, Chess, Strategy, Reading, Jogging
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Cards525@yahoo.com
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Biography
I started playing in January of 2011, haven't stopped since :)
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Cardinals525
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cards525
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cards525
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Cards525
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RHS Escalation (AFRF and USAF)
Cards525 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't get this to work with Zeus, no matter what I do. Yes, I selected "Unofficial mods" in the Game Master. I tried manually syncing mods, that didn't work either. some help would be great- 16577 replies
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Great Script man. Currently using it to randomly position a downed pilot :D 10/10 make more plz
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Random Enemy Spawn Script
Cards525 replied to Moon_chilD's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
... What you just said is EXACTLY what DAC does.... Lol -
You could make your own config.cpp... I've done it before.
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Dynamic-AI-Creator (DAC) V3.0 released
Cards525 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ah, I see Thanks! -
Dynamic-AI-Creator (DAC) V3.0 released
Cards525 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Pretty sure I asked this already, but Its been too long... The AI In my mission keep engaging each other while on the same side. fun=["z2",[1,0,0],[8,4,30,50],[],[],[],[0,11,2,11,1]] spawn DAC_Zone Dunno how I screwed up here. Help would be appreciated :D -
MCC Sandbox - The Mod
Cards525 replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Couldn't find any documentation on the subject so I'll be blunt Any way to disable MCC from being used in a mission? -
Its all part of the conspiracy maaaan. BI'll get us one day with them bunnies, you all called me crazy but you just wait!
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Share your first Arma3 Beta Impressions (all first impression type posts here pls)
Cards525 replied to fabrizio_t's topic in ARMA 3 - BETA DISCUSSION
Dunno where the bug reporter is so Ill dump muh stuff here. When you use AddItemCargo to put a uniform in a crate, only host can acess and use it. Otherwise uniform has to be dropped and picked up off the ground or a dead person. Otherwise the games perfect. Lovin it. Woulda wished for some Fixed-wing assets, even if it was a Civi Bi-plane haha -
Repeat & Randomize?
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
mikie your a genius! Iceman, yours was good as well :), got me some framework to use :D Thanks e'reyone. -
Repeat & Randomize?
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The code didn't work. Could you try attaching it in an example mission? Maybe Im just putting it in wrong -
Repeat & Randomize?
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
nothin. :( Does the script have to let the cache be destroyed before it can run or will it run with a fresh cache? -
Repeat & Randomize?
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Question. Would it be easier to replace the _PLMarker variable with a pre-placed marker and move it each time? IE : if (playerSide == West) then { _pos = [(getpos Cache_1 select 0) + 15, (getpos Cache_1 select 1) + 15, 0]; Markurhurhur setmarkerpos _Pos; Markurhurhur setMarkerDir (getdir Cache_1); }; Something along those lines? -
Repeat & Randomize?
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just to verify. This is for an MP mission. Multiple people and it needs to run for a long ass time. Just to clarify that. player addEventHandler ["Killed","[player] execVM "mkr.sqf""] how will I re'do that then for multiple people -
Repeat & Randomize?
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Its for multiplayer :), if that makes any difference. And thank you. ---------- Post added at 02:44 PM ---------- Previous post was at 01:51 PM ---------- Uh, ran into an issue. The marker won't delete and re-create. deleteMarker _plMarker; if (playerSide == West) then { _pos = [(getpos Cache_1 select 0) + 15, (getpos Cache_1 select 1) + 15, 0]; _plMarker = createMarker ["Cache1", _pos]; _plMarker setMarkerColor "ColorRed"; _plMarker setmarkerShape "Ellipse"; _plMarker setMarkerText format["Ammo cache?"]; _plMarker setMarkerSize [150, 150]; _plMarker setMarkerDir (getdir Cache_1); }; Hint "Complete"; The init of the box is 0 = [this, 300] execVM "Scripts\crB_scripts\crB_HousePos.sqf"; 0 = [this] execvm "Scripts\marker.sqf"; veh = [this, 10, 9999999, 0, False, FALSE, "0 = [this, 250] execVM 'Scripts\crB_scripts\crB_HousePos.sqf';0 = [this] execvm 'Scripts\marker.sqf'"] execVM "Scripts\vehicle.sqf";