On_Sabbatical
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Everything posted by On_Sabbatical
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Ragdolls = In .... Realistic wounds ???
On_Sabbatical replied to guiltyspark's topic in ARMA 3 - GENERAL
I want to see arms,legs and balls everywhere ... ofcourse i want dismembrement :D it will add a lot of realism to the game... -
ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - GENERAL
When steam will update ? -
ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Good work boys !!! no betas please for now ,we need to enjoy this :D :D -
Exactly
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if only we had something like mando ... I really want to be gunner in a plane/heli and have some TVs showing when i press 0 ... Then we can talk about AI gunner ...
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ARMA 2: Operation Arrowhead 1.60 RC #3 (Release Candidate)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Excellent,i can't test it since i'm steam user ... but i trust the others for feedback :D This ends for me here concerning beta testing :S -
ARMA 2: OA beta build 87305 (1.60 MP build)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
maybe we need that object distance slider ... before it becomes an exploit :D good job though.- 25 replies
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- carrier command
- community
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(and 2 more)
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A workable compromise for the locking issue - input needed
On_Sabbatical replied to .kju's topic in ARMA 2 & OA - SUGGESTIONS
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A workable compromise for the locking issue - input needed
On_Sabbatical replied to .kju's topic in ARMA 2 & OA - SUGGESTIONS
Excellent,but in vanilla game there are no aim7 or r27,and as stated above distances are very smal on arma 2. -
A workable compromise for the locking issue - input needed
On_Sabbatical replied to .kju's topic in ARMA 2 & OA - SUGGESTIONS
Are you serious about BVR ?? :D :D Where is the radar on plane's instrument ? and where are long range missiles ? Besides,the biggest map we have is very small for this mode. Let's stay on topic dude . PvPscene's workaround is good,but if BIS could work on a better solution either for arma 2 or arma 3 it would be better. -
The more you're far from target,the more that impact point is somewhere under the circle on the HUD ... now imagine how much you should be close to have impact point inside the circle :D
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ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Warfare is the best mission for tests since it allows you to test all game's aspects. -
ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Small request : make all nightvision scopes toggleable (FN Fal PVS, metis scope too) -
And get shot by RPG :D or by your bomb itself. It's probably the easiest way to do it but it's very risky especially if your opponentsare experienced ! Just know that the farther you are the the more you should have main crosshair above target,like with normal guns.
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Custom Memory Allocator for engine since b85869
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
sceneComplexity=1000000; It's too much ! -
ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Do i need arma 2 updated to 1.11 for CO to work properly ? -
There's no doubt that ACE is the best mod out there.
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ARMA 2: OA beta build 87136
On_Sabbatical replied to pauliesss's topic in ARMA 2 & OA - BETA PATCH TESTING
me too,tany tickets made ? I get also some messages that end with "listed twice" -
ARMA 2: OA beta build 87136
On_Sabbatical replied to pauliesss's topic in ARMA 2 & OA - BETA PATCH TESTING
Hey guys, Did you notice that HE rounds on 2A42 gun (present on vodnik Bppu,kamov and BMP2) does not a lot of damage. Also noticed on AA12 with HE. Repro: -In editor place HMMV (m2) and a BMP for example with HE rounds reloaded and also a solider with AA12 and HE rounds. -Then start shooting the gunner with 2A42. -You ll find that it will take you more than a round to kill him. -Try also to have an Inf groupement,try to shoot them with the same gun,you will notice that unless you get direct shots on them they wont die easily.Whic is not expected from this type of rounds ... High explosives ... -
So,for steam users,instead of waiting for the steam update they can extract the final patch using 7z ?
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ARMA 2: OA beta build 87136
On_Sabbatical replied to pauliesss's topic in ARMA 2 & OA - BETA PATCH TESTING
Please do all tests with very low health for autopilot landings . -
86233 is the latest 1.59 compatible version.
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ARMA 2: OA beta build 87105
On_Sabbatical replied to gonk's topic in ARMA 2 & OA - BETA PATCH TESTING
I tested with planes (su34,av8b) when i get close to the ground i feel something pushing me up ,this is good ! -
ARMA 2: OA beta build 87105
On_Sabbatical replied to gonk's topic in ARMA 2 & OA - BETA PATCH TESTING
When it comes to testing planes you can trust me for that. Will do some testings this night. -
A workable compromise for the locking issue - input needed
On_Sabbatical replied to .kju's topic in ARMA 2 & OA - SUGGESTIONS
Good idea but: What about some efforts to get us a real targetting system ?(without mods) Enough workarounds !!! This (problem)affects many aspects of the game...including AI's super detection abilities,viewdistance,Object distance,missiles unlimited ranges,unlimited power even after a 5km tarvel... In real life you dont shoot vehicles with AT like cookies ... and most of weapons dont have instant lock. As stated above (Beagle's post),air vehicles can't detect targets easily ...