On_Sabbatical
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Everything posted by On_Sabbatical
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ARMA 2: OA beta build 87816 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
That 10° angle is because the rockets has a drop and not like a missile which go straight. When AI tank will drive from Sakhe to jilavur correcly without getting stuck,then we can say Ai pathfinding has improved :D -
ARMA 2: OA beta build 87816 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Completely wrong ... It lets no place for improvisation ... -
Enable use of AT weapons when prone
On_Sabbatical replied to Janat's topic in ARMA 2 & OA - SUGGESTIONS
The problem is that helis in this game survive AT like heroes :D i shot many times kamovs using MAWWS or SMAW,not even disabled them,while a BMP gets killed in one shot by these. -
ARMA 2: OA beta build 87816 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Well, I don't want to talk about the "beautiful" bug GRAD has when one takes gunner seat and presses 0 ... (especially in 1st person,MLRS has an awful 1st person view when you press 0). Unless some fixes that,i dont see why making the vehicle useless by removing the CTRL+Fire function. Arty computer is an option,but the vehicle should be "usable" without that. -
Enable use of AT weapons when prone
On_Sabbatical replied to Janat's topic in ARMA 2 & OA - SUGGESTIONS
Especially javelin and metis :D -
ARMA 2: OA beta build 87816 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Knowing AI's driving and pathfinding skills ... i prefer that driver assigns targets. Anyway,the GRAD doesn't have commander and CTRL+fire is not working anymore,and that needs to be fixed. -
ARMA 2: OA beta build 87816 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Watching gunner spending 15 Sabot to kill a Static is not what i call enjoyable ... they should add the possibility to assign target from driver seat in case there is an enemy near and gunner is not giving it attention ... Also fix the GRAD and MLRS CTRL+Fire function ... -
ARMA 2: OA beta build 87816 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Thats the problem ... AI is fully separated ,it's not working ... -
ARMA 2: OA beta build 87816 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
https://dev-heaven.net/issues/27614 Most of us are not happy with this change... Unless you make us a perfect AI,it's completely useless ... most of targets my gunner kills are the one i ask him to target ... Currently AI just ignores imminent threats and i can't make him target'em ... so i need to switch to gunner's seat and try to find the target my self which fails most of the time... -
ARMA 2: OA beta build 87816 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
GRAD or MLRS driver can't use CTRL+FIRE to ask gunner to shoot ... it's a new a regression since last beta and this one is concerned too. ticket:https://dev-heaven.net/issues/27614 -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
On_Sabbatical replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
What's wrong with steam ??? i get failed to contact key server error ??? -
NVIDIA video card(s) owners read here!
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Try setting 4000 m viewdistance,you don't really need 10000 m Gaining 2 FPS on that benchmark is a huge improvement. -
NVIDIA video card(s) owners read here!
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Yes,it's normal,try to set memory to default not high,also disable Vsync ... terrain detail and object detail are FPS killer. -
ARMA 2: OA beta build 87662 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I'm not complaining about AI (i eat them for breakfast anyway :D) I mean there are things that AI does which can only be described as unreal ... like killing things using one bullet from a 500 m distance even when hurt ... Or,getting out of a disabled tank with maximum skill ... knowing exactly where you are :D i will post a bunch of tickets soon on CIT. -
Add FXAA support to OA and Arma3- Many AA bugs fixed
On_Sabbatical replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
I can confirm that game freezes with smaa :D,but it s better. -
ARMA 2: OA beta build 87662 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Godd work... AI at high skill levels becomes unreal ... not sweet. -
ARMA 2: OA beta build 87646 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
note also that the missile disappears before hitting. -
yes i can confirm this ... AI has unreal skill,it has ohing to do with human skills ... Even when AI is hurt its accuracy is not affected.
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Ai still needs a lot of work ... The idea is that an AI at maximum skill shouldn't be better than a good player ... AI detection skill is overestimated,i mean camouflage and distance don't bother it ...
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ARMA 2: OA beta build 87636 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
BIS needs to work on night effects a bit especially when using NVGs .... http://dev-heaven.net/issues/23340 also for Helicopters. http://dev-heaven.net/issues/25408 -
BETA Demo Prior To release, for BUG testing (for Pre-orders/selected members only).
On_Sabbatical replied to teaboy's topic in ARMA 3 - GENERAL
Sadly ,there are people who have some kind of priority here you just have to take a look to the CIT ... i know that your intentions are good ... but it won't be the way you imagine it ... (I"m concluding) -
My .rpt is not showing what allocator i'm using ...
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BETA Demo Prior To release, for BUG testing (for Pre-orders/selected members only).
On_Sabbatical replied to teaboy's topic in ARMA 3 - GENERAL
Selecte members ?? you mean developpers friends ? that play the single player all the day ? and get the game fit to their needs ?? No thanks !! (i'm whining btw) -
ARMA 2: OA beta build 87636 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Dwarden,you really need to stop for a while it's too much :D are you a workoholic ? -
ARMA 2: OA beta build 87636 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Cheers,is it the BAF hotfix ?