bdfriend
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10 GoodAbout bdfriend
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Very nice change of things, and even if one could get accostumed to the "new" compass, your version finally works like a real compass again... The needle's spinning when turning around was soooo utterly ridiculous! Very, very good change! And still, I do have a request, rather careful; I don't want to push it: Would it be possible to step up the quickness of movement of the pin? Using a real compass you can notice, that the pin is always set to North! The movement seems never to be more than a few milimeters away from the North position. So, there is no prolonged 'turning to North' movement in any compass at all. Since you have actually reduced this stupid behaviour from the A3 original compass, I am full of hope, that you can even refine it to a real life level. Quite a lot of disappointed milsim fans, including me, would really appreciate this icing on the cake! Thank you so much for the recent work.
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*cough* Seriously? Trying to sell this "not restricting" as an USP??? You "encourage" it??? Sit venia verbo, where have you been the last 10 years? Where would ArmA have been by now, without the original community keeping it above sea-level? This is one of very few real arguments (that at least apply to ArmA2/Co) to still play the game. And, you utilize this argument like it would have been an innovative decision? (Btw, the few arguments: open world, almost completely editable, ballistics simulation, authenticity - without this ArmA wouldn't even be played at all.) Well, at least (unlike with the releases of ArmA and ArmA2) you are kind of honest about US (the community) actually doing YOUR job in the end. I always admired the years-long support by Bohemia, which was originally one argument to separate Bohemia from Cash-Cow-Operators like EA or Ubisoft. But not being able to deliver solutions for bugs/flaws that have been persistant for 10 years and actually introducing the very same in ArmA3, what kind of "selling proposition" would that be - best price offer (huge Alpha-Package) or what? You want to earn money as the central motivation for creating ArmA3! Totally acceptable! And I would be one of those paying up to a 100€ for such a great game! This is still a "market" ... even with mass manipulation (EyeCandy, Zombies, Steam-Ads, 1997-physics, fantasy weaponry), some clients actually check things before they buy. Hopefully, you will remember the solid, sustainable and engaged gamers.
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Let's face it.... It's gone...it's gone and will never return. No longer there will be this kind of feeling not "playing" a "game". No longer we will take proud in having some sort of access to an epic military simulator. No longer we will share this intimate feeling that the ArmAverse actually separates the serious gamers from the virtual "child soldiers". Without any doubt, Bohemia shifted the ArmA scene towards "Steam-Kiddies", already with releasing this calamitous "Mod" in Spring 2012. What where the marketing officials thinking...well, profit. That's very sad, but true. And it continues! Over the years, whenever a friend asked me like, "...why the hell, is this game so buggy, why is it so complicated, why are there so many technical problems in that game, and why didn't they even fix it for over 10 years...so how can this company even survive...?" I told him that this would be the by-product of an official military simulator, and thus it's priced as a game and still it is sooo epic. This company, I told him further, doesn't need our money, they earn huge amounts of money from the military all over the world. Or so I thought. Well, so things have changed. Now, there will simply be another Gaming Software Developer that is literally trying to squeeze out the pocket money from 14yrs old kids with eye-candy and gimmickry! Well, and THIS is what Steam is made for...it IS nothing but a sales platform. It is not about the future way of distribution (which actually even increases the profit anyway), it is the future of making money from unpremeditated bying! It is also another perfect example of how the manipulation will work in future: Collecting all the behavioural preferences of a player and offering him exactly what he likes, makes most of these manipulation victims not even realizing that they did not buy their latest game out of own reflections! And THEREFORE using Steam is to be refused. People have absolutely forgotten at which price any "convenience" comes today. I not willing to give up my freedom as a consumer and costumer of Bohemia. I won't allow myself to be EXTORTED to be able to play ArmA3. But this I will have to decide for my own. There won't be a rising of the "old" community...this desaster cannot be stopped anymore. *slumps down, realizing there might be no way out* But, there is a last idea that spins through my head offering some kind of hope, that a rational thought could prevent the Steam abyss: Still, damn old, well-known problems and bugs won't be fixed. One "workaround" after another...all A3-imagery only distracted the viewers from old bugs so far. Did Bohemia even waste a minute contemplating the reaction of all these spoiled brats when they release their ArmA3 without even the campaign working correctly? _______ I can only appeal: Please, you guys at Bohemia, sit back, remember the old days, when Codemasters was clearly demonstrating HOW EXACTLY you can fail when getting greedy!
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Valley of Banran - Beta v1.0
bdfriend replied to Donny's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you, Donny, for this island, a beauty! Very good and patient work! All the time during a few missions, the island felt consistent, was giving the sense of a real location. Some screens from a few first missions played. Before the Storm http://1.imgland.net/khmmk.png (3674 kB) Insertion done http://2.imgland.net/Sqyhk.png (2644 kB) Recon http://1.imgland.net/1sAgR.png (3574 kB) Securing the flank http://3.imgland.net/Vavlk.png (2785 kB) Danger, close http://1.imgland.net/AALpR.png (3474 kB) Go, Go, Go http://3.imgland.net/wt4N6.png (2088 kB) And eventually, the infamous "Donnerberg Crash" ^^ http://1.imgland.net/GrS0.png (3665 kB) -
SyNcRoNiCzZ WIP Thread
bdfriend replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Truly, nice work ! Keep it up!!! -
ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
bdfriend replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Thank you to all developers at BI, your support is highly appreciated! Keep it up! Merry Christmas! -
Emita City - Arma2CO Island
bdfriend replied to bracer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Real nice work, Bracer!!! I am still strawling around on this map...keep it up! -
just a quick insight into a 6-hr game bZh8KZYO8L4&context=C28eedADOEgsToPDskKIbk6eUhhNTVjsQEUbRqAU
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Check it out! First public test. 50GNc7Ixvd0 Laqueesha, thank you very much for your help. Of course we are striving to have as much authenticity as possible. So, flag changed, as a first step. Next to come are the muskets!
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Chernarus Life Ultimate *With Stats Save*
bdfriend replied to romans909's topic in ARMA 2 & OA - MULTIPLAYER
Thanks to BIS for publishing the announcement of reworking CL:U! Original post -
Visit RP-Mods to find out more.
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Chernarus Life Ultimate *With Stats Save*
bdfriend replied to romans909's topic in ARMA 2 & OA - MULTIPLAYER
it is time to rework the whole mod...I am already looking forward to playing the new version^^ -
Chernarus Life Ultimate *With Stats Save*
bdfriend replied to romans909's topic in ARMA 2 & OA - MULTIPLAYER
http://www.youtube.com/watch?v=RciqiWQRmkY&feature=related