

samatra
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ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
lol, I was watching all this through spectator point of view. TWS will be removed in next update as well as difficulty increased throughout all servers. I'm afraid changes in next update might cause everyone switch to Independents, don't want to give it all away before it released though. Should be out in few days (before weekend). -
Putting guns on the wall
samatra replied to --Scorpion--'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think mission would work better, thanks. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Unfortunately no, due to engine limitations. Same with road kills, game engine doesn't differ fall damage from damage by being run over or when you press Respawn. We have some ideas though, are in my to-do list and will be implemented eventually. -
ARMA 2: Community Configuration Project (A2CCP)
samatra replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
A thing that I'm not sure about. Should M113 Medevac have inventory space? Since right now it doesn't have any while M113 M2 does. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
US servers are being worked on, we have a good lead and it might end up with several US servers. Can't really give an estimate but hopefully there will be more info (or even server itself) this week. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Should be this week, hope that just few days. Thanks for your comments. Unfortunately 80% of units at the moment cannot carry backpacks and therefore we decided not to add them at all. Situation might change with 1.63 which is just around the corner. Dropping dead is known problem, it is engine bug which makes buildings keep applying damage to nearby objects after their desctruction. We are collecting statistics on this problem at the moment, hopefully will be able to report the problem for fixing. We have 4 English-speaking admins and they are regularly online on servers. If you wish to speak with them personally you can join our TS at ws.arma.su:9999, at least one of them is usually online there. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Some initialization code? SOME INITIALIZATION CODE? Are you kidding me? How you dare say this bullshit out in public? You are either clueless about what you did which again shows how much you don't give a single crap about other's work and time put into development or downright lying. Didn't credit Tonic? Are you serious? Mission had Tonic's name on Loading screen (which was modified original Tonic's loading screen) which clearly stated "WASTELAND by TAW_Tonic (Custom server and modifications by Sa-Matra)" as well as version 1 changelog stated that mission replicates Tonic's Wasteland functionality. Did it say "Wasteland by Sa-Matra" in mission title? Nope, it said and says that it is custom Wasteland. You guys went way too far with your lies, I just cannot call it anything else but lies. I already offered you to list me as author of list of features but your friend costlyy started to come up with most stupidest excuses I have ever seen like "however the random function shall be credited to the correct author, who is not you." That random function is god damn stock BIS function BIS_fnc_findSafePos, are you kidding me?! I already mentioned your code rewrite which consisted of changing variable name and list of such bullshit that you said to me is far from being complete. You guys are insane! -
Putting guns on the wall
samatra replied to --Scorpion--'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, official 1.63 should include CCP in stock game which includes mags models instead of bags. How to code it? Well if you could post your code that generates your armory (places guns on walls) then i'll try to help you. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
You copied my entire mission so blatantly that you didn't even bother to check what people have admin access to it, it clearly stated our UIDs and names in it. Its another example of your disrespect to other's work. I'm aware that admins went too far playing around with admin panel as well as attempted to send you the same message I am trying to now on your forums which I completely did not want them to do. (Which resulted in you insulting them and me personally for no reason) A great excuse to steal my code and refuse to credit me as developer of these features. On par with your teamkill code rewrite which consisted of changing variable name. You still failed to support your "plenty of code I am trying to pass off as my own" claim with facts which you said in Tonic's thread. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Apparently you cannot yourself. Please be so kind to re-read my previous posts and my claims to 404games. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Originally Xeno's? Did you bother to check it? Of course you didn't, I marked config as "Thanks to Xeno" since I studied his code as example of feature implementation before writing my own, It doesn't have a line of Xeno's code. Again, you just take things without thinking that other people spent their time developing them, especially when you was specifically told not to take them. No matter what you want yourself to believe, you stole my code and keep evading the question about it. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
And you try to accuse me of lying when you downright stole my code and refused to credit me as author even though (as you pointed out yourself) I did not allow you to use my mission\code in the first place? Even more, you claim yourself as author of my code. No matter how much you try to cover yourself with words like "open" or "community" it does not justifies what you did and do not want to fix, you keep going further and further. Speaking of your "from the ground up" version, looking through code and here you 404games go again, copy-pasting my code symbol by symbol and stamping your copyrights over it. No wonder. -
ARMA 2: Community Configuration Project (A2CCP)
samatra replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
kju, so what do you think about that full inventory change? I really would love to see it before 1.63 so it finally can be used in missions properly. Either change original units or create new ones which will differ only by having full inventory. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Thanks for your comments. Here are the answers: - We don't want to add "health symbol" with numerical display since it doesn't really show your real health and doesn't takes into account damage of limbs, body, head, etc which when damaged enough cause your death. We will likely make it with something like textual status and maybe only on player menu (less crap on the screen is always better). - Next version (v13) will address Independents, including new spawn system for them. - Yeah, choppers appear pretty often but I can't say that its too much. Speaking of outside of map zones we have an idea how to handle this as well which will force you to make bases only inside map. - Missile choppers are much more rare than transport ones. Mi-24 is the only attack helicopter we have in the mission and it spawns very rarely (usually never during entire game) for the reason because it can carry troops. Another idea we had is that gun store starts to sell AA launchers as soon as one of the teams gets chopper with missiles. - It is already addressed on our server and its impossible to create lag by towing things. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Okay guys there seems to be a lot of confusion about what is Wasteland. Let me try to explain it from my perspective as guy who developed Wasteland for past 4 months and keeps working on it. Wasteland is idea and mission originally developed by TAW_Tonic. Me (Sa-Matra) and my friends discovered it mid-June and really liked it, even completely stopped playing DayZ in favor of Wasteland. However we thought that Tonic didn't update it enough and we decided to give him our input and even offer our development helps but didn't get any response. Updates were pretty rare and once we had almost whole week of server crashing 15 minutes after start which didn't let us play at all. This was a turning point and we decided to make our own version of Wasteland. At the time Tonic hadn't released Wasteland to public and there were no server-side available in public (code responsible for generating stuff, all side missions, etc.) so I started coding it from scratch. It took me about two weeks to make brand new server-side as well as I added many and many features and improvements into original Tonic's client-side. ("Rotate the object" was first thing that I added since I loved making bases) Our first public server (ARMA2.RU -Wasteland Sandbox-) opened in first days of August. From that time on popularity skyrocketed as i continued to add new features to Wasteland. Here are some of most important ones: - "Rotate the object": being fan of base building this was one of the first features that I created. During further development I also created "Release (horizontal)" and "Lock object". - We switched third team from Civilians to Independents and allowed Independent to kill each other making them free for all team (Tonic's had Civilians which were able to go rogue by pressing a button but team wasn't supposed to attack each other, it was 3 teams plus rogues with weird rule not to kill Civilians, we didn't like it at all) - Icons over heads, it was a real breakthrough by letting players group up and see friendlies without checking into map's players list which was nearly suicidal - Randomized gun store assortment and ability to sell entire crates with everything inside instead of one gun at the time. We also reformed prices and overall economy of the mission. Now gun store was selling every existent gun in the game instead of static pre-defined list that Tonic had. - Removal of gun store "No shooting" restriction which players always broke by running over other players with cars or shot them from outside of zone. We made it so that it displays on map if gun store is occupied or not. It also warns you if enemy enters gun store while you are in. - Team respawn in towns. Another ground-breaking feature, no more random respawn and killing yourself until you spawn close to where you want, now BLUFOR and OPFOR were able to spawn with friendlies in towns as well as Indeps spawned in desired part of the map - Anti-teamkill measures. It was a great addition to counter teamkillers and griefers, now players were able to punish or forgive their teamkiller and if teamkiller was punished twice, he got locked into Independent team until end of game. Later Tonic released his server-side to the public and new Tonic's Wasteland servers started up. One most notable one was Marker's modification which included my icons over head which was included in his mission with my permission. As well as borrowing some changes from us, Marker also added few other great features like static machine guns spawning randomly around the map and more detailed info about mission which included time before mission starts and exact info what vehicles will appear on the mission. Then 404games instead of making their own Wasteland they copy-pasted my entire mission without permission but since my server-side wasn't available they took it from Marker. Not only did they take all the features that I made without asking, they also didn't give me any credit what so ever and even more they refuse to credit me as author, coming up with stupid excuses that look like "we changed text and therefore its not your feature anymore" or quote to my request to credit me as author: My code: http://pastie.org/5466129 Their code: http://pastie.org/5466131 Changing variable name from publicVar_teamkillersList to pvar_teamKillList makes it a complete rewrite according to 404games. List of their bullshit excuses\lies can be continued. Not only they stole my code and try to pass it as theirs, they also distributed it to everyone, claiming themselves as only developers after Tonic. So to the conclusion of what current Wasteland is and who made it: TAW_Tonic - original idea and mission Sa-Matra - expanded Tonic's mission with big array of features Marker - more improvements to Tonic's mission The shame list consists of thieving 404games who completely don't respect other people's work and time spent on development and testing. Why am I writing all this? I never really looked for recognition or something, the only thing I truly care about is making a great enjoyable mission which I did for past 4 months, I just wrote code and enjoyed playing it on our servers. The reason of my concern is that my code is being taken and perfidiously presented as their own. Thank you. -
Putting guns on the wall
samatra replied to --Scorpion--'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Btw, CCP project was included in last beta (not fully yet) which will mean that 1.63 will have proper models for most mags. My idea involves ammo boxes on the ground, its just a way to handle situations when players will start putting their ammo into weaponholders on walls, script will just remove them from there and put on the ground. -
Putting guns on the wall
samatra replied to --Scorpion--'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can try to make a loop that will check if ammo was put into these weapon holder and if it is then it creates new weapon holder on the ground and puts magazines there (like ammo sack fell on the ground). The only problem is that since you can't get\set exact amount of ammo into mags players might be able to exploit it and refill their mags. Like if they will put M16 mag with 1 bullet script will remove it and create new one on the ground which will have 30 bullets by default. Also if you want to have reusable weaponholder there is WeaponHolder_MPA object which doesn't delete itself when empty unlike stock WeaponHolder. -
FSM vs SQF performance, so how exactly they differ?
samatra posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
FSM vs SQF performance, so how exactly they differ? I can't let this question go out of my mind, I've googled around the forums for bits of information but still don't have clear answer, how exactly is FSM is better than SQF in terms of performance? Is it really better? If so, then in what cases, what tasks implemented with FSM work better than with SQF? Thank you. -
FSM vs SQF performance, so how exactly they differ?
samatra replied to samatra's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Big thanks for clearing this out, Xeno. Most of FSM performance analysis or evidence on forums is yours (dated 2009 or so), thanks for confirmation and final thoughts on this question. -
Attaching objects to ID's
samatra replied to eagledude4's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
getpos is not needed here: wall1 = (player nearestobject 30766); fence1 attachTo [wall1,[0,0,1]]; -
FSM vs SQF performance, so how exactly they differ?
samatra replied to samatra's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
There is something more than visual programming. Its something with 0.3 ms delay during condition checks or something, I really what to know what's exactly so I can use it to get as much performance out of my code as possible. -
FSM vs SQF performance, so how exactly they differ?
samatra replied to samatra's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, exactly what I keep hearing. I want to know the details though, what exactly is better with FSMs? -
Need help with Arrays (Also random-related)
samatra replied to MrSanchez's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Instead of model you can use typeOf _x which will return object classname which you can compare. Many and many objects don't have class names at all, for these cases there is a hard way: https://dev-heaven.net/issues/13031 No you can't without mod. Yes you can use some crate. Just spawn any you like and then clearWeaponCargoGlobal and clearMagazineCargoGlobal it. All crate class names are here: http://browser.six-projects.net/cfg_vehicles/tree?version=58 under "ReammoBox" class. -
'getVariable' and units array
samatra replied to OLO's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
{ if(!isNil(_x getVariable "101")) then { myCar setPos (getPos _x); }; } forEach units_array; -
Need help with Arrays (Also random-related)
samatra replied to MrSanchez's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
//WeaponClass, MagazineClass, Chance _weps = [ ["SVD", "10Rnd_762x54_SVD", 1], ["M4A1", "30Rnd_556x45_Stanag", 9] ]; _keys = []; for "_i" from 0 to (count _weps - 1) do { for "_j" from 1 to (_weps select _i select 2) do { _keys = _keys + [_i]; }; }; _selected = _weps select (_keys select floor(random(count _keys))); // Do something with _selected which will be one of the arrays inside _weps Did not test it, but it should work and give you M4A1 in 90% cases and SVD in 10% cases.