

samatra
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Everything posted by samatra
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ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Thanks for report, already banned. In such cases I would recommend to join TS and report to admin for quicker response. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
There is such message already actually, pretty much the same thing how you said it :) -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Not very possible in arma and it is far from being anything realistic. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Yes, also punish. But it is temporary measure, teamkillers need to be banned. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
I see your point. I don't really want to turn team damage off. Better report into TS about teamkillers, I permaban several teamkillers each day. -
How do I give3 civvies anything?
samatra replied to v0lus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Map is weapon as well. Even clock is weapon. Grenades are magazines to weapon called "Throw". Welcome to ArmA. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Found it in logs. He's banned now. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
No ETA but we are looking to establish it as soon as possible Thanks for report, found it in logs, banned. -
Yeah hardcoded apparently. Created feature request ticket: https://dev-heaven.net/issues/69099 Who knows maybe devs will gift us a present and make it happen.
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ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Thanks for your feedback, here are the answers: There are plans, yes. As well as dedicated forum. Not sure, its pretty difficult to define who really owns the radar especially since players might change groups, leave the game, what should happen with radar? Engie\medics slots are subject to change Thought about this but I think that having pre-defined teams works Likely impossible without mods plus I don't really see a reason to. People will always find a way to get closer to desired point Impossible with current arma. There is a ticket on dev-heaven that supposed to address this problem: https://dev-heaven.net/issues/67328 Doesn't sound like true. First of all vehicles like hummers, SUVs, jackals are never cleaned up by definition plus there are checks for players being within 100 meters proximity to vehicle and of course vehicle should have no players inside or no objects inside at all. Loot inside is checked also, vehicles that have few guns and few mags inside never get cleaned up There is an engine bug when blown up buildings keep blowing up producing damage to everything outside. We are still unable to reproduce it in closed environment to report it but the problem is present. Just try to stay away from blown up buildings Sounds like ArmA to me. -
There is http://resources.bisimulations.com/wiki/ctrlSetAngle But I'm not sure if it is available in ArmA 2, looks like not.
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Partially Filled Magazines?
samatra replied to dpatt711's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hm, I didn't manage to find ticket dedicated to addMagazineCargoEx or changing current addMagazineCargo to accept bullet count apart from Xeno's comment on https://dev-heaven.net/issues/2014 Maybe we should create it? Maybe BIS will be kind enough to spend on day and bring such necessary function into the game. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
Start of the game always has military vehicles spawning on airfield which players always try to rush and grab the best stuff (which is protected by AI on our servers), barracks on NWAF in particular often spawn weapon crates with higher chance than any other building and very worth to be checked out. Helicopters should be valuable team resource and should not be available right away from my point of view. Speaking of no TWS, we have no TWS infantry weapons at all for sake of infantry-oriented gameplay. TWS hummers are subject to change. Of course I have nothing against their community members. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
I didn't see much progress from Tonic and we probably have different visions of Wasteland (it supposed to be continuation of EW campaign apparently). I guess its obvious that I'm not going to have anything with 404games after what they did and how much problems they have caused for me and our team. Speaking of Wasteland I have a clear vision of what it is going to be and I'm working towards it at least for sole reason of me enjoying game development and design process. If you are curious 404games didn't bring a single gameplay mechanic into the game apart from placing ready 100% fueled choppers on airfield, spawning tanks on each corner and crates with crapton of weapons which is barely any achievement but lack of sense of any balance. Many of latest additions into the game came from our version: icons over players, respawn in towns, defense radars, gunstores informing of enemies\friendlies inside, etc, etc. Respawn beacons is Tonic's gameplay mechanic btw. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
I've updated my message a little bit, I have their earlier versions which are direct 1:1 copy of my mission, as story goes they even didn't bother to remove admin panel access for our team, this tells that they even didn't check what they copied, script clearly listed our names and UIDs. Basically they combined my version which only has minor pieces of Tonic's code left with Marker's server-side, stamped 404games on it and started to distribute it to anyone. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
My views and the situation is stated here: http://forums.bistudio.com/showthread.php?142427-ARMA2-RU-Wasteland-Sandbox-servers-thread&p=2259932&viewfull=1#post2259932 I still did not see any credit from them for my work which they distributed even though they were directly told not to, plus they claim the code being their own. They claim that they took "small portions of code" while in fact they copied EVERYTHING that was on client-side, I still have their previous versions which are 1:1 exact file by file copy of my mission. It doesn't matter if they changed something by now, I've already seen their "rewrite" which consisted of changing variable name, they were directly told not to use my code but they started to distribute it without single mention of original code author and even with direct denials of me being the author. They showed themselves as completely incompetent, disrespectful people and I'm not looking for any interaction with them, they were given a chance to fix everything and quote me as author, they refused. ------ #8, #9 now have auto restart timers http://wasteland.arma.su/ -
Topic says its all, is it possible to clip an image? For instance I have some meter that I want to clip vertically depending on some condition. Placing solid color element above it isn't a solution, i need to have background transparent under clipped off part. Thanks.
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Control random towards a tendency, how?
samatra replied to CarlGustaffa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Simplest solution that comes into mind: private ["_random"]; if(random 2 > 1) then { _random = random 1; // 0 - 1 } else { _random = random 0.7; // 0 - 0.7 }; or a shorter variant _random = random (if(random 2 > 1) then {1} else {0.7}); I'm not into math this much but in this case tendency will be linear, will look something like this -
Variables name length and script performance
samatra posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
While studying original game scripts I've noticed that BIS sometimes tends to use really short variable names, sometimes consisting of single character (most noticeable in BIS Warfare2). Is performance the main reason for this? Anybody has an idea\info\feedback? Thank you. -
ARMA 2: Community Configuration Project (A2CCP)
samatra replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I wonder if kju not accepting new tickets to work because of CCP being included into 1.63 already and no more changes going to be accepted for now? -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
You need to manually update the list if you have group menu open and somebody sends you an invite in meanwhile. Also players list doesn't show dead players, will try to address this problem sometime. -
ARMA2.RU -Wasteland Sandbox- servers thread
samatra replied to samatra's topic in ARMA 2 & OA - MULTIPLAYER
TheFairy, our version of Wasteland definitely going to be released for public use, not now though since we are in development stage and our version still has small bits of Tonic's code. Another reason for keeping it closed for now is control over gameplay balance, if you look at 404 versions hosted around the arma they mostly have tanks spawning around each corner, choppers, planes available right away fully fueled, crates with 100s of top tier weapons, players spawning with fuel cans right away and other BS and lack of any sense. JoneKone, yes, changes in + versions will appear in v14 changelist Modomancs, teamswitch restriction will be removed with server restart. Don't teamkill though we monitor teamkills with our software and people who teamkill regularly get banned. Duhoy, I wonder where did you get this table? It was posted on arma2.ru forums only, barely viewed by anyone? This table is somewhat outdated and classes list is subject to change. -
Variables in if statement in seperate .sqf?
samatra replied to ryansoper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_money = player getVariable ["money", 0]; if (_money < 950) then { player groupChat "You do not have enough Money!"; } else { player setVariable ["money", _money - 950]; player groupChat "Vehicle Rented!"; }; -
Which player called Action?
samatra replied to ryansoper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Why would you want to know who called the action? player will always be the caller. Action script will not execute for everyone, just for somebody who called the action, which means player. -
How to add a small cross to the HUD of planes
samatra replied to On_Sabbatical's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Add into description.ext: (just AircraftCross into RscTitles if you already have RscTitles defined) class RscTitles { class AircraftCross { idd = -1; duration = 1e+011; name= "AircraftCross"; onLoad = "uiNamespace setVariable ['AircraftCross', _this select 0]"; class controlsBackground { class AircraftCrossIcon { idc = 9001; type = 0; style = 48; font = "Zeppelin32"; sizeEx = 0.023; colorBackground[] = {}; colorText[] = {}; text = "your_image.paa"; x = 0.5 - (0.1 * (SafeZoneH / SafeZoneW) / 2); y = 0.5 - (0.1 / 2); w = 0.1 * (SafeZoneH / SafeZoneW); h = 0.1; }; }; }; }; init.sqf (or somewhere you you would like to start showing this cross) 10 cutrsc["AircraftCross", "PLAIN"]; disableSerialization; _display = uiNamespace getVariable "AircraftCross"; _control = _display displayCtrl 9001; _control ctrlShow false; _control ctrlCommit 0; true spawn { disableSerialization; _display = uiNamespace getVariable "AircraftCross"; _control = _display displayCtrl 9001; while {true} do { waitUntil{((vehicle player) isKindOf "Plane") && (driver vehicle player == player)}; //In plane's driver seat _control ctrlShow true; waitUntil{!((vehicle player) isKindOf "Plane") || !(driver vehicle player == player)}; //Left plane's driver seat _control ctrlShow false; }; }; This will show you your_image.paa in center of the screen when you are driver in Plane vehicle. If you wish to change size of an image adjust all 0.1 values in RscTitles