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samatra

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Everything posted by samatra

  1. Stock 404 with changed mission name and intro text copied from our version which tells about features that are not even available there.
  2. samatra

    Squad XML issue - armedassault.eu

    Bumping this thread because I met this problem myself yet there were no solution anywhere to be found. Either way what I noticed: It is very important to have proper squad name in <squad nick="mysquad"> If you have <squad nick="/mysquad/"> or <squad nick=""> or <squad nick=" "> It will start throwing "cannot load texture \." error.
  3. Please join our ts at ts.arma.su:9999 and ask one of our admins to review your ban. Yeah these mofos are going way to far with this. They obviously impersonate our servers in order to get players in.
  4. These objects were created during mission runtime and therefore are mission objects, not map pre-placed static ones.
  5. Time for lots of responses Correct, I don't want to release mission at the moment because of it being incomplete. 404 releasing code (including my code) showed what it ends up with: tons of different imbalanced versions. Deer stand flying gets detected on our servers and its against rules to abuse it, please don't even attempt to do it. You are second guy in history who won it off a snowman. Surprisingly first T-55 was won just an our after snowman's update APCs already have lots of ammo, BRDM-2 for instance has 500 KPVT and 1500 PKT rounds, that's more than enough to kill everything on server. By the way, rearming mid-air with helicopter was disabled with one of last updates so no more helis with unlimited rockets Snowman prize Thanks for report and suggestion, makes sense, we'll consider to re-balance it. Also probably will add some sort of notification to players nearby that bomb was placed. In case of such teamkills make sure to report to admins in TS, we'll find out who did it and they'll get permabanned (I think that bomb teamkiller guy was banned because of such report) Known problem, was addressed in v13++++ and v13+++++, please let me know if new day\night cycle works better now I'm not using any addons myself, thanks for letting me know, I'll check into it Thanks for feedback. 1) Not sure about that, but we might add switchable skins in long run (don't expect it anytime soon, there are much more stuff with higher priority) 2) Good suggestion, I get it quite often, I will consider to re-balance weapon spawns. 3) Already removed, the only ones left are ATGMs, Laser marker and vehicles with TWS (TWS guns are still on Utes though) 4) Thanks for suggestion, base parts\equipment spawns are subject to change 5) Well its how ArmA works, don't think that we should change it. Always carry RPG-18 with you ($400 in gun store) You are not allowed to get into "Capture Vehicle" vehicle unless you refuel it though. Thanks for feedback. 1) v12-v13 (without +es) had mission delay changed according to players count, it didn't work to well from our experience, it didn't let players take a break between missions which works against players having other activities (making bases for example) 2) Already done, night should be much shorter now, will appreciate if you could test it and let me know what you think (any Chernarus server) AS50 TWS were cheated in, we caught few guys, might be ones that you mentioned. Next versions will have better protection against such acts, thanks for your reports. Soon... (when v14 is done) Thanks for report and sorry for being wrongfully banned. There was a cheater attack recently which caused players being kicked with gamehack message and unfortunately our anti-cheat setup automatically permabans anyone with such kick reason. I want to say a big thanks for you for video evidence, it helps us a ton. We'll try to get you unbanned ASAP. --- Tons of stuff happening, sorry for slow responses here on forums and not being on TS recently, i'm trying to multi-task everything. v14 is being worked on and hopefully will be done before weekend. Thank you.
  6. Likely you were auto-banned because battleye detected something. I'll talk to our sysadmin but I don't think that there is much we can do, majority of players (well, pretty much most of them) never get these gamehack kicks while you had it. Problem is known, thanks for feedback, will be addressed soon. There is nothing special in CreateVehicle #1 kick, sometimes ArmA creates SeaGull for no reason and we have a filter against it. Just join again. I'll look into this problem and see if something can be done here. What the hell are you talking about? Kicking unfamilar people? Bullcrap. Takistan is coming next week. Please report server number as well, such teamkills deserve a permaban. Objects and vehicles in Wasteland. Thousand of objects and vehicles. Objects and vehicles everywhere. Also read and noted other posts, would like not to respond considering new functionality at the moment. Thanks. ---------- Post added at 11:49 ---------- Previous post was at 11:40 ---------- Hm? US servers were full so we had to open #10 recently. Will probably get full again in several hours. Server number? Time? Details of what happened, why do you think they cheated?
  7. http://community.bistudio.com/wiki/Multiplayer_framework https://www.google.com/search?q=rAddAction+site:forums.bistudio.com
  8. Nothing bad in loops unless you do huge calculations each iteration, this will need optimization. while {true} do { waitUntil{gunner (vehicle player) == player && typeOf (vehicle player) == "ArmoredSUV_Base_PMC"}; // Player got on gunner seat waitUntil{gunner (vehicle player) != player || typeOf (vehicle player) != "ArmoredSUV_Base_PMC"}; // Player left gunner seat }; Use double quotes _str = "Your going to have a very very ""bad"" day"; or _str = 'Your going to have a very very "bad" day';
  9. [objNull, _gunner, rSwitchMove, "ArmoredSUV_GunnerTurnIn_PMC"] call RE;
  10. Your question is invalid, Init.sqf never runs twice, its just a script that runs once for each client and server and joining players, it is local for each individual client.
  11. Yeah but you wouldn't be able to take off afterwards.
  12. Report the teamkills, don't leave it as it is!
  13. Yeah there was a bug which always spawned Harriers on Capture Heli missions. Already fixed. For urgent help please join TS and ask somebody there to help.
  14. Thanks for suggestions, sounds like good ideas.
  15. Hi. Its not really a ban, we just removed you from server for reasons explained in chat. You are free to join any servers, including #6 (but later).
  16. Do you mean this? http://community.bistudio.com/wiki/mapGridPosition
  17. C130 doesn't fit Wasteland very well because there isn't many places where you can land it. Choppers should be valuable resource and making them available right away kills the purpose of them. Speaking of armed planes there is already one. You'll probably find out about it eventually ;)
  18. hint format ["%1 called a taxi at X:%2, Y:%3.", _player, _pos1, pos2]; to hint format ["%1 called a taxi at X:%2, Y:%3.", _player, _pos1, _pos2];
  19. samatra

    [TVT/CO-55] Wasteland

    Thanks for the info Xeno, I bet they host 404 version which has good amount of my code which I didn't allow them to use. As well as Tonic's code, R3F and other's works. --- http://www.vilayer.com/images/stories/demo/frontpage/wastelandbackground.jpg
  20. These are animations from the game. Try it with one of these http://community.bistudio.com/wiki/playMove http://community.bistudio.com/wiki/switchMove http://community.bistudio.com/wiki/playAction http://community.bistudio.com/wiki/switchAction
  21. class ArmoredSUV_Gunner_PMC : Crew { file = "\Ca\Wheeled_PMC\ArmoredSUV\data\Anim\SUVmatildaTurnOutPose.rtm"; interpolateTo[] = {"ArmoredSUV_KIA_Gunner_PMC", 1}; speed = 1e+010; }; class ArmoredSUV_GunnerIn_PMC : ArmoredSUV_Gunner_PMC { file = "\Ca\Wheeled_PMC\ArmoredSUV\data\Anim\SUVmatildaTurnInPose.rtm"; }; class ArmoredSUV_KIA_Gunner_PMC : DefaultDie { actions = "DeadActions"; file = "\Ca\Wheeled_PMC\ArmoredSUV\data\Anim\SUVmatildaDeath.rtm"; speed = 1e+010; terminal = 1; soundEnabled = 0; looped = 0; connectTo[] = {"DeadState", 0.1}; }; class ArmoredSUV_GunnerTurnIn_PMC : Crew { file = "\Ca\Wheeled_PMC\ArmoredSUV\data\Anim\SUVmatildaTurnIn.rtm"; interpolateTo[] = {"ArmoredSUV_KIA_Gunner_PMC", 1}; connectTo[] = {"ArmoredSUV_GunnerIn_PMC", 0.1}; speed = 0.5; looped = 0; }; class ArmoredSUV_GunnerTurnOut_PMC : Crew { file = "\Ca\Wheeled_PMC\ArmoredSUV\data\Anim\SUVmatildaTurnOut.rtm"; interpolateTo[] = {"ArmoredSUV_KIA_Gunner_PMC", 1}; connectTo[] = {"ArmoredSUV_Gunner_PMC", 0.1}; speed = 0.5; looped = 0; };
  22. init.sqf will run for all joining clients as well
  23. Nope, my nickname comes from Star Control 2.
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