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JohnyG

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About JohnyG

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  1. JohnyG

    ACE for OA 1.13

    Thousand times thanks :) I was trying to solve it almost 2 days, so thanks one more time. Note: I have noticed that if I place on map only these units, gasmasks won't load and disappear from inventory, but it can be easily solved by placing another unit without gasmask (civilian, animal, soldier from different class) and everything works fine.
  2. JohnyG

    ACE for OA 1.13

    Hi, I want to ask, how to define in config.cpp (if it's possible), that the unit will wear a gasmask. I have already tried to make it this way: class MWC_SVK_LYNX_OP: CZ_Soldier_Base_EP1 { weapons[] = {"MP5A5", "Throw", "Put", "ACE_GlassesGasMask_US"}; class eventHandlers { init = "[_this, 'ACE_GlassesGasMask_US'] execFSM '\x\ace\addons\sys_goggles\use_glasses.fsm'"; }; }; but it didn't work, respectively the unit isn't wearing gasmask automaticaly. Please, could you tell me what I'm doing wrong? Thanks.
  3. I hope it will be ACR DLC. If yes, I'm realy looking forward to use new vehicles and of course CZ 805 Bren (I hope it will be there :rolleyes: ).
  4. Hi, after I have installed 1.60 patch, I have noticed that some sounds (mainly sounds when shooting) are heard only from one of two speakers. Other sounds, like walking, are heard from both speakers. Is it caused by the game or the problem is in sound card?
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